Description
This subsystem is obsolete and has been replaced by newer technology
Increasing the tracking capabilities of projectile weaponry has never been an easy task, yet the introduction of Sleeper technology has made this job more achievable. This registry is based on the idea of concurrence, where firing mechanisms can recycle energy among multiple turret emissions. This recycled energy is not only sustainable, but more powerful as well, a marvel considering its normal power output relative to other turret systems. Projectile turrets can be modified to use this surplus power to not only augment projectile damage output, but also to make minute adjustments on the fly, offering increasing tracking speed and optimal range.
Subsystem Skill Bonus:
10% bonus to medium projectile turret damage per level
10% bonus to medium projectile turret optimal range per level
7.5% bonus to medium projectile turret tracking per level