'Iron Pike' Kinetic Lance

Defenses
Structure
99,999 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID41439
 PublishedTrue
Tech Level1
 Meta Level0 Level
Volume8,000 m3
Mass100 kg
radius1,000
Banned in Empire SpaceTrue
 Base Price240,947,786 ISK
Offenses
Maximum Velocity Bonus-100 %
Module
Activation time / duration300.00 s
Max Modules Of This Group Allowed1
maxGroupActive1
disallowEarlyDeactivation1
Cannot Auto RepeatTrue
Reactivation Delay0.00 s
Cargo
Capacity0 m3
Fitting
CPU usage100 tf
Powergrid Usage100,000 MW
Activation Cost32,500 GJ
Targeting
Signature Radius5,000 m
Weapon
Optimal Range200,000 m
Ammunition
EM damage0 HP
Explosive damage0 HP
Kinetic damage50,000 HP
Thermal damage0 HP
Usage
Can be fitted toLeviathan
Can be fitted toKomodo
Reprocessing
 Portion Size1
Output 
Tritanium904,881
Pyerite661,913
Mexallon220,305
Isogen137,058
Nocxium167,556
Zydrine21,465
Megacyte23,147
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
'Iron Pike' Kinetic Lance Blueprint (Manufacturing)
Other
Consumption Quantity50,000 units
Consumption TypeNitrogen Isotopes
Disallow DockingTrue
Disallow TetheringTrue
Capacity0 m3
 Shape of Superweapon Effect1
Beam Damage Cycle1.00 s
Beam Duration15.00 s
Beam Radius2,500 m
Warm-up Neutralization Amount32,500 GJ
Warm-up Neutralization Radius10,000 m
 doomsdayEnergyNeutResistanceIDCapacitor Warfare Resistance
Warm-up Neutralization Signature Radius20,000 m
 Immobility Duration30.00 s
 Jump/Dock/Tether/Cloak restriction duration300.00 s
 doomsdayRangeIsFixed1
Warm-up Duration15.00 s
 isPointTargeted1
siegeModeWarpStatus100
canCloak0
Type Info
Type ID41439
Group IDSuper Weapon [588]
Race ID1

Description

The Caldari Navy's weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ?Reaper' before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ?Iron Pike' Kinetic Lance were soon made.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.