Standup Weapon Disruptor II

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID47364
 PublishedTrue
Tech Level2
 Meta Level5 Level
Volume4,000 m3
Mass500 kg
radius1
Module
Activation time / duration5.00 s
Variations
Structure Tech I
Structure Tech II
  • Standup Weapon Disruptor II
Cargo
Capacity0 m3
Fitting
CPU usage1,800 tf
Powergrid Usage60,000 MW
Activation Cost480 GJ
Weapon
Optimal Range180,000 m
Usage
Can be fitted toCitadel
Can be fitted toEngineering Complex
Can be fitted toRefinery
Reprocessing
 Portion Size1
Output 
Tritanium750,000
Pyerite150,000
Mexallon52,500
Isogen6,000
Nocxium1,125
Zydrine525
Megacyte225
Transmitter40
Miniature Electronics70
Morphite75
Magnetometric Sensor Cluster120
Radar Sensor Cluster120
Nanoelectrical Microprocessor60
Photon Microprocessor60
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Standup Weapon Disruptor II Blueprint (Manufacturing)
Other
Explosion Radius Bonus55 %
Explosion Velocity Bonus-55 %
Flight Time Bonus-33 %
Falloff Bonus-66 %
Optimal Range Bonus-66 %
Missile Velocity Bonus-41 %
Tracking Speed Bonus-66 %
 structureItemVisualFlag1
Capacity0 m3
Effectiveness Falloff90,000 m
Type Info
Type ID47364
Graphic ID21246
Group IDStructure Disruption Battery [1719]
Meta Group IDStructure Tech II [53]
Faction Nameupwell
Variation Parent Type ID35945

Description

The Standup Weapon Disruptor is an electronic warfare system designed to reduce the range and tracking speed of turrets and reduces range and precision of missiles on targeted ships. The Weapon Disruptor system can be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.