All Sovereignty Structures

Structures pertaining to the control and exploitation of solar systems

Advanced Logistics Network
This upgrade allows the onlining of a Standup Conduit Generator at one Ansiblex Jump Gate structure in the same solar system.
Cynosural Navigation
This upgrade allows the onlining of a Standup Cynosural Field Generator at one Pharolux Cyno Beacon structure in the same solar system.
Cynosural Suppression
This upgrade allows the onlining of a Standup Cynosural System Jammer at one Tenebrex Cyno Jammer structure in the same solar system.
Entrapment Array 1
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 2
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 3
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 4
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 5
This upgrade increases the chance of finding a complex in the system.
Infrastructure Hub
An Infrastructure Hub is the cornerstone of any empire's expansion into nullsec territory. Once online, it allows the owner to cultivate the system it is placed in by applying one of the upgrades available. These upgrades range from simple improvements to a system's financial infrastructure, to defensive upgrades giving the system owner significant advantages. To begin upgrading a star system, deploy the Infrastructure Hub close to a planet and activate an Entosis Link on the IHub until your alliance has full control. You must be a member of a valid Capsuleer alliance to deploy and/or take control of an IHub. A maximum of one IHub may be deployed in any star system. IHubs cannot be deployed in systems under non-Capsuleer Sovereignty. IHubs cannot be deployed in Wormhole space.
Ore Prospecting Array 1
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 2
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 3
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 4
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 5
This upgrade increases the ore resources available in a system.
Pirate Detection Array 1
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 2
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 3
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 4
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 5
This upgrade increases the number of active combat sites in the upgraded solar system.
Quantum Flux Generator 1
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 2
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 3
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 4
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 5
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Supercapital Construction Facilities
This upgrade allows the onlining of Standup Supercapital Shipyards at any Sotiyo-class Engineering Complexes in the solar system.
Survey Networks 1
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 2
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 3
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 4
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 5
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Territorial Claim Unit
This unit contains a large fluid router array. By establishing an alternate data route to CONCORD networks, it grants de-facto administrative control of the system it's in to its owners. The Territorial Claim Unit declares to all of New Eden that the owning alliance intends to enforce their will upon this star system. Whether other alliances respect and defer to that claim is another question entirely. To declare your alliance's Sovereignty over an unclaimed system, deploy the Territorial Claim Unit close to a planet and activate an Entosis Link on the TCU until your alliance has full control. You must be a member of a valid Capsuleer alliance to deploy and/or take control of a TCU. A maximum of one TCU may be deployed in any star system. TCUs cannot be deployed in systems under non-Capsuleer Sovereignty. TCUs cannot be deployed in Wormhole space.