All Hull & Armor

Modules that strengthen the physical frame of a spaceship against external dangers

'Abatis' 100mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Bailey' 1600mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Barbican' 800mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Basic' Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
'Basic' EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Expanded Cargohold
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
'Basic' Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Layered Coating
This coating is composed of several layers, effectively increasing the armor hit points.
'Basic' Layered Energized Membrane
An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.
'Basic' Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Nanofiber Internal Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
'Basic' Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Bastion' 400mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Beatnik' Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
'Bribe' Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Chainmail' 200mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Citadella' 100mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Gorget' Small Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Greaves' Medium Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Harmony' Small Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Hauberk' Large Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Love' Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
'Mafia' Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Meditation' Medium Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Moonshine' Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Peace' Large Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
'Pickpocket' EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Pilfer' Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Protest' Large Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Radical' Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
100mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
1600mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
1600mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
1600mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
1600mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
200mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
200mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
200mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
200mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
25000mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
25000mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
25000mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
25000mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
400mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
400mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
400mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
400mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
800mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
800mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
800mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
800mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Ahremen's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Ahremen's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy EM Armor Hardener
An enhanced version of the standard em armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Ammatar Navy Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Ammatar Navy Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Ammatar Navy Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Assault Damage Control I
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time. Only one Damage Control can be fit at a given time. Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Assault Damage Control II
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time. Only one Damage Control can be fit at a given time. Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Brokara's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Brokara's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Thermal Armor Hardener
An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Brynn's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Brynn's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Capital ACM Compact Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Capital Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Capital Ancillary Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Capital Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Capital Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Capital Coaxial Compact Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Capital Emergency Hull Energizer I
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
Capital Emergency Hull Energizer II
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
Capital Flex Armor Hardener I
Flex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Capital Flex Armor Hardener II
Flex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Capital Hull Repairer I
Makes use of nano-assembler technology in order to repair damage done to the structure. Note: May only be fitted to capital class ships.
Capital Hull Repairer II
Makes use of nano-assembler technology in order to repair damage done to the structure. Note: May only be fitted to capital class ships.
Capital I-a Enduring Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Capital I-ax Enduring Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Capital I-b Enduring Hull Repairer
Makes use of nano-assembler technology in order to repair damage done to the structure. Note: May only be fitted to capital class ships.
Capital IEF Compact Hull Repairer
Makes use of nano-assembler technology in order to repair damage done to the structure. Note: May only be fitted to capital class ships.
Capital Implacable Compact Emergency Hull Energizer
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
Capital Indefatigable Enduring Emergency Hull Energizer
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
Capital Remote Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Capital Remote Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Capital Remote Hull Repairer I
This module uses nano-assemblers to repair damage done to the hull of the Target ship. Note: May only be fitted to capital class ships.
Capital Remote Hull Repairer II
This module uses nano-assemblers to repair damage done to the hull of the Target ship. Note: May only be fitted to capital class ships.
Capital Solace Scoped Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Centii A-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii A-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii A-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii A-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii A-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centii A-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centii A-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii B-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii B-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii B-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii B-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii B-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centii B-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centii B-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii C-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii C-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii C-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii C-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii C-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centii C-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centii C-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum A-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum A-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum A-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum A-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centum A-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centum A-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum A-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum B-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum B-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum B-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum B-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centum B-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centum B-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum B-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum C-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum C-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum C-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum C-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centum C-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centum C-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum C-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus A-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus A-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus A-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus A-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centus A-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus B-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus B-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus B-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus B-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centus B-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus C-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus C-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus C-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus C-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centus C-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus X-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus X-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus X-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus X-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centus X-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Chelm's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Civilian Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Civilian Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Civilian Expanded Cargohold
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
Compact EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Layered Energized Membrane
An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.
Compact Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
CONCORD 25000mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
CONCORD Capital Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
CONCORD Capital Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Core A-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core A-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core A-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core A-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Core A-Type Thermal Armor Hardener
An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core B-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core B-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core B-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core B-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Core B-Type Thermal Armor Hardener
An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core C-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core C-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core C-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core C-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Core C-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core X-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core X-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core X-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core X-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Core X-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli A-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli A-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli A-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli A-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli A-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Coreli A-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Coreli A-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli B-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli B-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli B-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli B-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli B-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Coreli B-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Coreli B-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli C-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli C-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli C-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli C-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli C-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Coreli C-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Coreli C-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum A-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum A-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum A-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum A-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corelum A-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Corelum A-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum A-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum B-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum B-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum B-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum B-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corelum B-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Corelum B-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum B-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum C-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum C-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum C-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum C-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corelum C-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Corelum C-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum C-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Cormack's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Cormack's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii A-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii A-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii A-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii A-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii A-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpii A-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii B-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii B-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii B-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii B-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii B-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpii B-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii C-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii C-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii C-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii C-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii C-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpii C-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum A-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum A-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum A-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum A-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpum A-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum A-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum B-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum B-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum B-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum B-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpum B-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum B-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum C-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum C-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum C-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum C-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpum C-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum C-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus A-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus A-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus A-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus A-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpus A-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus B-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus B-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus B-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus B-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpus B-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus C-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus C-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus C-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus C-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpus C-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus X-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus X-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus X-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus X-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpus X-Type Thermal Armor Hardener
An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Damage Control I
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Damage Control II
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Dark Blood 25000mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
Dark Blood Capital Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Dark Blood Capital Flex Armor Hardener
Flex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Capital Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Dark Blood EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Dark Blood Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Dark Blood Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Dark Blood Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Domination Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Domination Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Domination Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Draclira's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EFFA Compact Assault Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time. Only one Damage Control can be fit at a given time. Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
EM Armor Hardener I
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Armor Hardener II
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Coating I
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Coating II
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Energized Membrane I
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Energized Membrane II
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Expanded Cargohold I
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
Expanded Cargohold II
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
Experimental Enduring EM Armor Hardener I
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Enduring Explosive Armor Hardener I
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Enduring Kinetic Armor Hardener I
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Enduring Thermal Armor Hardener I
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Armor Hardener I
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Armor Hardener II
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Coating I
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Coating II
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Energized Membrane I
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Energized Membrane II
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy 100mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Federation Navy 1600mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Federation Navy 200mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Federation Navy 400mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Federation Navy 800mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Federation Navy EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Federation Navy Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Federation Navy Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Federation Navy Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
FFR Enduring Assault Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time. Only one Damage Control can be fit at a given time. Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Gotan's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Gotan's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Heavy Mutadaptive Compact Remote Armor Repairer
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Heavy Mutadaptive Remote Armor Repairer I
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Heavy Mutadaptive Remote Armor Repairer II
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Heavy Mutadaptive Scoped Remote Armor Repairer
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
IFFA Compact Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Imperial Navy 100mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Imperial Navy 1600mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Imperial Navy 200mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Imperial Navy 400mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Imperial Navy 800mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Imperial Navy EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Imperial Navy Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Imperial Navy Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Imperial Navy Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Khanid Navy Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Khanid Navy Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Khanid Navy Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Armor Hardener I
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Armor Hardener II
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Coating I
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Coating II
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Energized Membrane I
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Energized Membrane II
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Large 'Hope' Hull Reconstructor I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large 'Integrative' Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large ACM Compact Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Large Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
Large Ancillary Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Large Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
Large Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the ship.
Large Automated Structural Restoration
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large Coaxial Compact Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Large Hull Repairer I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large Hull Repairer II
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large I-a Enduring Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Large I-ax Enduring Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Large I-b Polarized Structural Regenerator
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large Inefficient Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large Remote Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Large Remote Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Large Remote Hull Repairer I
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Large Remote Hull Repairer II
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Large Solace Scoped Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Layered Coating I
This coating is composed of several layers, effectively increasing the armor hit points.
Layered Coating II
This coating is composed of several layers, effectively increasing the armor hit points.
Layered Energized Membrane I
An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.
Layered Energized Membrane II
An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.
Limited Expanded 'Archiver' Cargo
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
Mark I Compact Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Medium 'Hope' Hull Reconstructor I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium 'Integrative' Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium ACM Compact Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Medium Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Medium Ancillary Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Medium Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
Medium Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the ship.
Medium Automated Structural Restoration
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium Coaxial Compact Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Medium Hull Repairer I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium Hull Repairer II
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium I-a Enduring Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Medium I-ax Enduring Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Medium I-b Polarized Structural Regenerator
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium Inefficient Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium Remote Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Medium Remote Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Medium Remote Hull Repairer I
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Medium Remote Hull Repairer II
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Medium Solace Scoped Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Mizuro's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Mizuro's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Multispectrum Coating I
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Multispectrum Coating II
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Multispectrum Energized Membrane I
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Multispectrum Energized Membrane II
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Nanofiber Internal Structure I
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Nanofiber Internal Structure II
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
ORE Expanded Cargohold
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
ORE Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Perun Heavy Mutadaptive Remote Armor Repairer
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Prototype Compact EM Armor Hardener I
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype Compact Explosive Armor Hardener I
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype Compact Kinetic Armor Hardener I
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype Compact Thermal Armor Hardener I
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Raysere's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Reactive Armor Hardener
The Reactive Armor Hardener possesses an advanced nano membrane that reacts to armor layer damage by shifting between resistances over time. This makes it able to align its defenses against whichever incoming damage types are prevalent. The module spreads 60% resistance over the four damage types, starting at 15% in each. Only one of this module type can be fitted at a time. Prototype Inferno Module.
Reinforced Bulkheads I
Increases structural hit points while reducing agility and cargo capacity.
Reinforced Bulkheads II
Increases structural hit points while reducing agility and cargo capacity.
Republic Fleet EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Republic Fleet Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Republic Fleet Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Republic Fleet Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Selynne's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sentient Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Setele's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
Setele's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Setele's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis 25000mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
Shadow Serpentis Assault Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time. Only one Damage Control can be fit at a given time. Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Shadow Serpentis Capital Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Shadow Serpentis Capital Flex Armor Hardener
Flex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Capital Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Shadow Serpentis Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Shadow Serpentis EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Shadow Serpentis Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Shadow Serpentis Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Shadow Serpentis Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sisters Capital Emergency Hull Energizer
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
Small 'Hope' Hull Reconstructor I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small 'Integrative' Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small ACM Compact Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Small Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Small Ancillary Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Small Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
Small Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the ship.
Small Automated Structural Restoration
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small Coaxial Compact Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Small Hull Repairer I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small Hull Repairer II
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small I-a Enduring Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Small I-ax Enduring Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Small I-b Polarized Structural Regenerator
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small Inefficient Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small Remote Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Small Remote Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Small Remote Hull Repairer I
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Small Remote Hull Repairer II
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Small Solace Scoped Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Syndicate 100mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Syndicate 1600mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Syndicate 200mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Syndicate 400mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Syndicate 800mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Syndicate Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Syndicate Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Synthetic Hull Conversion Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Synthetic Hull Conversion Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Tairei's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Tairei's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Test Site Armor Repair
testArmorMod_PLACEHOLDER
Thermal Armor Hardener I
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Armor Hardener II
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Coating I
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Coating II
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Energized Membrane I
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Energized Membrane II
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
True Sansha Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
True Sansha Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
True Sansha Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Tuvan's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Tuvan's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Type-D Restrained Expanded Cargo
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
Type-D Restrained Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Type-D Restrained Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Unit D-34343's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Unit F-435454's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Unit P-343554's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Unit W-634's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Upgraded EM Coating I
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Explosive Coating I
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Kinetic Coating I
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Layered Coating I
This coating is composed of several layers, effectively increasing the armor hit points.
Upgraded Multispectrum Coating I
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Thermal Coating I
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Vizan's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Thermal Armor Hardener
An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Zero-Point Mass Entangler
Scientists experimenting with abyssal filaments and their property of entangling with a ship's warp core to achieve a mass-energy exchange capable of moving vessels through space-time conduits were soon able to replicate different aspects of the overall effect. It was noticed that a reduction in the local effective mass of a ship could be achieved by dumping warp energy directly into the zero-point energy vacuum field. This "warp energy-mass entanglement" effect was determined to severely reduce practical ship velocities and disable warping. Scientists considered this effect important but unlikely to be of much use to anyone for practical purposes. However, engineers familiar with capsuleer exploration and colonization of Anoikis, or W-space, soon pointed out a market opportunity and a modular version of the curious device came into being.