All Skills

Skills are learned by capsuleer pilots using special data chips known as skillbooks, and these are available for almost any imaginable activity that can be carried out in space

Acceleration Control
Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.
Accounting
Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces sales tax by 10%.
Advanced Drone Avionics
This skill is required for the operation of Electronic Warfare Drones but also gives a bonus to the control range of all drones. 3,000m bonus drone control range per level.
Advanced Industrial Ship Construction
Skill required for the manufacturing of advanced industrial ships. 1% reduction in manufacturing time for all items requiring Advanced Industrial Ship Construction per level.
Advanced Industry
Skill at efficiently using industrial facilities. 3% reduction in all manufacturing and research times per skill level.
Advanced Infomorph Psychology
Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Advanced Laboratory Operation
Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
Advanced Large Ship Construction
Skill required for the manufacturing of advanced battleships. 1% reduction in manufacturing time for all items requiring Advanced Large Ship Construction per level.
Advanced Mass Production
Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level.
Advanced Mass Reactions
Further training in the operation of multiple reactions. Ability to run 1 additional reaction job per skill level.
Advanced Medium Ship Construction
Skill required for the manufacturing of advanced cruisers and battlecruisers. 1% reduction in manufacturing time for all items requiring Advanced Medium Ship Construction per level.
Advanced Planetology
The advanced understanding of planet evolution allowing you to interpret data from scans of planets for resources at much higher resolutions. Bonus: The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying.
Advanced Small Ship Construction
Skill required for the manufacturing of advanced frigates and destroyers. 1% reduction in manufacturing time for all items requiring Advanced Small Ship Construction per level.
Advanced Spaceship Command
The advanced operation of spaceships. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command.
Advanced Target Management
Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
Advanced Weapon Upgrades
Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
Afterburner
Skill at using afterburners. 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level.
Amarr Battlecruiser
Skill at operating Amarr battlecruisers.
Amarr Battleship
Skill at operating Amarr battleships.
Amarr Carrier
Skill at operating Amarr carriers.
Amarr Core Systems
Skill in the operation of Amarr Core Subsystems used on Tech III ships.
Amarr Cruiser
Skill at operating Amarr cruisers.
Amarr Defensive Systems
Skill in the operation of Amarr Defensive Subsystems used on Tech III ships.
Amarr Destroyer
Skill at operating Amarr destroyers.
Amarr Dreadnought
Skill at operating Amarr dreadnoughts.
Amarr Drone Specialization
Specialization in the operation of advanced Amarr drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Amarr Drone Specialization.
Amarr Encryption Methods
Understanding of the data encryption methods used by the Amarr Empire and its allies.
Amarr Force Auxiliary
Skill at operating Amarr force auxiliaries.
Amarr Freighter
Skill at operating Amarr freighters.
Amarr Frigate
Skill at operating Amarr frigates.
Amarr Industrial
Skill at operating Amarr industrial ships.
Amarr Offensive Systems
Skill in the operation of Amarr Offensive Subsystems used on Tech III ships.
Amarr Propulsion Systems
Skill in the operation of Amarr Propulsion Subsystems used on Tech III ships.
Amarr Starship Engineering
Skill and knowledge of Amarr Starship Engineering. Used in the research of Amarr Ships of all Sizes. Allows Amarr Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level.
Amarr Strategic Cruiser
Skill at operating Amarr Strategic Cruisers.
Amarr Tactical Destroyer
Skill at operating Amarr Tactical Destroyers.
Amarr Titan
Skill at operating Amarr titans.
Anchoring
Skill at Anchoring Deployables.
Archaeology
Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Relic Analyzer modules. Gives +10 Virus Coherence per level.
Arkonor Processing
Specialization in Arkonor reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Arkonor reprocessing yield per skill level.
Armor Layering
Skill at installing upgraded armor plates efficiently and securely, reducing the impact they have on agility and speed. Grants a 5% reduction to armor plate mass penalty per level.
Armor Rigging
Advanced understanding of armor systems. Allows makeshift modifications to armor systems through the use of rigs. 10% reduction in Armor Rig drawbacks per level.
Armored Command
Basic proficiency at boosting the armor defenses of allied ships. Grants a 10% bonus to the duration of Armored Command Burst effects per level.
Armored Command Specialist
Advanced proficiency at boosting the armor defenses of allied ships. Increases the strength of Armored Command Burst effects by 10% per skill level.
Assault Frigates
Skill for operation of the Assault Frigates.
Astrogeology
Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.
Astrometric Acquisition
Skill at the advanced operation of long range scanners. 5% reduction in scan probe scan time per level.
Astrometric Pinpointing
Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 5% per level.
Astrometric Rangefinding
Skill for the advanced operation of long range scanners. 5% increase to scan probe strength per level.
Astrometrics
Skill at operating long range scanners. +5% scan strength per level. -5% max scan deviation per level. -5% scan probe scan time per level.
Astronautic Engineering
Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.
Astronautics Rigging
Advanced understanding of a ships navigational systems. Allows makeshift modifications to warp drive, sub warp drive and other navigational systems through the use of rigs. 10% reduction in Astronautics Rig drawbacks per level.
Auto-Targeting Missiles
Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missiles (light, heavy and cruise) damage per skill level.
Biology
The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
Bistot Processing
Specialization in Bistot reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Bistot reprocessing yield per skill level.
Black Ops
Skill for the operation of Black Ops.
Bomb Deployment
Basic operation of bomb delivery systems. 10% reduction of Bomb Launcher reactivation delay per skill level.
Broker Relations
Proficiency at driving down market-related costs. Each level of skill subtracts a flat 0.1% from the costs associated with setting up a market order in a non-player station, which usually come to 3% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.
Burst Projector Operation
Operation of Burst Projector systems. Each skill level gives a 5% reduction in module activation time.
Caldari Battlecruiser
Skill at operating Caldari battlecruisers.
Caldari Battleship
Skill at operating Caldari battleships.
Caldari Carrier
Skill at operating Caldari carriers.
Caldari Core Systems
Skill in the operation of Caldari Core Subsystems used on Tech III ships.
Caldari Cruiser
Skill at operating Caldari cruisers.
Caldari Defensive Systems
Skill in the operation of Caldari Defensive Subsystems used on Tech III ships.
Caldari Destroyer
Skill at operating Caldari destroyers.
Caldari Dreadnought
Skill at operating Caldari dreadnoughts.
Caldari Drone Specialization
Specialization in the operation of advanced Caldari drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Caldari Drone Specialization.
Caldari Encryption Methods
Understanding of the data encryption methods used by the Caldari State and its allies.
Caldari Force Auxiliary
Skill at operating Caldari force auxiliaries.
Caldari Freighter
Skill at operating Caldari freighters.
Caldari Frigate
Skill at operating Caldari frigates.
Caldari Industrial
Skill at operating Caldari industrial ships.
Caldari Offensive Systems
Skill in the operation of Caldari Offensive Subsystems used on Tech III ships.
Caldari Propulsion Systems
Skill in the operation of Caldari Propulsion Subsystems used on Tech III ships.
Caldari Starship Engineering
Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Used in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level.
Caldari Strategic Cruiser
Skill at operating Caldari Strategic Cruisers.
Caldari Tactical Destroyer
Skill at operating Caldari Tactical Destroyers.
Caldari Titan
Skill at operating Caldari titans.
Capacitor Emission Systems
Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.
Capacitor Management
Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
Capacitor Systems Operation
Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.
Capital Artillery Specialization
Specialist training in the operation of advanced capital artillery. 2% bonus per skill level to the damage of capital turrets requiring Capital Artillery Specialization.
Capital Autocannon Specialization
Specialist training in the operation of advanced capital autocannons. 2% Bonus per skill level to the damage of capital turrets requiring Capital Autocannon Specialization.
Capital Beam Laser Specialization
Specialist training in the operation of advanced capital beam lasers. 2% Bonus per skill level to the damage of capital turrets requiring Capital Beam Laser Specialization.
Capital Blaster Specialization
Specialist training in the operation of advanced capital blasters. 2% Bonus per skill level to the damage of capital turrets requiring Capital Blaster Specialization.
Capital Capacitor Emission Systems
Operation of capital remote capacitor transmitters and other capacitor emission systems. 5% reduced capacitor need of capital capacitor emission systems per skill level.
Capital Energy Turret
Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
Capital Hybrid Turret
Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
Capital Industrial Ships
Skill at operating Capital Industrial Ships.
Capital Projectile Turret
Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
Capital Pulse Laser Specialization
Specialist training in the operation of advanced capital pulse lasers. 2% bonus per skill level to the damage of capital turrets requiring Capital Pulse Laser Specialization.
Capital Railgun Specialization
Specialist training in the operation of advanced capital railguns. 2% bonus per skill level to the damage of capital turrets requiring Capital Railgun Specialization.
Capital Remote Armor Repair Systems
Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.
Capital Remote Hull Repair Systems
Operation of capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.
Capital Repair Systems
Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.
Capital Shield Emission Systems
Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
Capital Shield Operation
Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
Capital Ship Construction
Skill required for the manufacturing of standard and advanced capital ships.
Capital Ships
Skill for the operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill.
Cloaking
Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level.
Cloning Facility Operation
Needed for use of the Clone Vat Bay module. Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.
Command Burst Specialist
Improved fleet support flexibility. Reduces reload duration of all Command Burst and Mining Foreman Burst modules by 10% per level.
Command Center Upgrades
Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet.
Command Destroyers
Skill for the operation of Command Destroyers.
Command Ships
Skill for the operation of Command Ships.
Common Moon Ore Processing
Specialization in reprocessing of the moderately common forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Cobaltite, Euxenite, Titanite, and Scheelite reprocessing yield per skill level.
Connections
Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.
Contracting
This skill allows you to create formal agreements with other characters. For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)
Controlled Bursts
Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
Core Subsystem Technology
Understanding of the technology used to create advanced core subsystems.
Corporation Contracting
You are familiar with the intricacies of formalizing contracts between your corporation and other entities. For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60. This skill has no effect on contracts you make personally. There is no limit on the number of contracts a corporation can assign to itself. Corporations have a hard limit of 500 outstanding public contracts.
Corporation Management
Basic corporation operation. +20 corporation members allowed per level. Note: The CEO must update his corporation through the corporation user interface before the skill takes effect
Covert Ops
Covert operations frigates are designed for recon and espionage operation. Their main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Much of their free space is sacrificed to house an advanced spatial field control system. This allows it to utilize very advanced forms of cloaking at greatly reduced CPU cost.
CPU Management
Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.
Criminal Connections
Skill at interacting with friendly criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.
Crokite Processing
Specialization in Crokite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Crokite reprocessing yield per skill level.
Cruise Missile Specialization
Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.
Cruise Missiles
Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.
Customs Code Expertise
Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 10% per level. This does not affect InterBus Customs Offices.
Cybernetics
The science of interfacing biological and machine components. Allows the use of cybernetic implants.
Cynosural Field Theory
Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level.
Dark Ochre Processing
Specialization in Dark Ochre reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Dark Ochre reprocessing yield per skill level.
Daytrading
Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.
Deep Core Mining
Skill at operating mining lasers requiring Deep Core Mining. 20% reduction per skill level in the chance of a damage cloud forming while mining Mercoxit.
Defender Missiles
Skill with anti-bomb missiles. Special: 10% bonus to defender missile max velocity per skill level.
Defensive Subsystem Technology
Understanding of the technology used to create advanced defensive subsystems.
Diplomacy
Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.
Diplomatic Relations
Skill at negotiating ally fees with Concord. Reduces cost to hire allies in wars by 5% per level.
Distribution Connections
Understanding of the way trade is conducted at the corporate level. Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division.
Doomsday Operation
Skill at operating titan doomsday weapons. 10% increased damage per level.
Doomsday Rapid Firing
Skill at the rapid discharge of titan doomsday weapons. 4% reduction per skill level to doomsday duration.
Drone Avionics
Skill at control range for all drones. Bonus: Drone control range increased by 5000 meters per skill level.
Drone Durability
Increases drone and fighter hit points. 5% bonus to drone shield, armor and hull hit points per level. 5% bonus to fighter hit points per level.
Drone Interfacing
Improves damage and mining yield for drones and fighters under your control. 10% bonus to drone damage and drone mining yield per level. 10% bonus to fighter damage per level.
Drone Navigation
Skill at controlling drones at high speeds. 5% increase in drone max velocity per level. 5% increase in fighter max velocity per level.
Drone Sharpshooting
Increases the weapon range of drones and fighters. 5% bonus to drone optimal range per level. 5% bonus to fighter optimal range per level.
Drones
Skill at remote controlling drones. Can operate 1 drone per skill level.
Drones Rigging
Advanced understanding of a ships drone control systems. Allows makeshift modifications to drone systems through the use of rigs. 10% reduction in Drone Rig drawbacks per level.
Drug Manufacturing
Needed to manufacture boosters.
Electromagnetic Physics
Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level.
Electronic Attack Ships
Skill for the operation of Electronic Attack Frigates.
Electronic Engineering
Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level.
Electronic Superiority Rigging
Advanced understanding of electronics systems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. 10% reduction in Electronic Superiority Rig drawbacks per level.
Electronic Warfare
Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level. Note: Does not affect capital class modules.
Electronics Upgrades
Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level.
EM Armor Compensation
5% bonus to EM resistance per level for Armor Coatings and Energized Platings.
EM Shield Compensation
5% bonus to EM resistance per level for Shield Amplifiers.
Empire Control
Advanced corporation operation. +400 corporation members allowed per level. Note: The CEO must update his corporation through the corporation user interface before the skill takes effect.
Energy Grid Upgrades
Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
Energy Pulse Weapons
Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.
Energy Weapon Rigging
Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Energy Weapon Rig drawbacks per level.
Evasive Maneuvering
Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level.
Exceptional Moon Ore Processing
Specialization in reprocessing of the rarest and most prized forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Xenotime, Monazite, Loparite, and Ytterbite reprocessing yield per skill level.
Exhumers
Skill for the operation of Exhumers.
Expedition Frigates
Skill for operation of Expedition Frigates.
Explosive Armor Compensation
5% bonus to explosive resistance per level for Armor Coatings and Energized Platings.
Explosive Shield Compensation
5% bonus to explosive resistance per level for Shield Amplifiers.
Fast Talk
Skill at interacting with Concord. 5% Bonus to effective security rating increase.
Fighter Hangar Management
5% bonus to Fighter Hangar size per level.
Fighters
Allows operation of fighter craft. 5% increase in fighter damage per level.
Flag Cruisers
Skill for the operation of Flag Cruisers
Fleet Command
Advanced proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 5% per skill level.
Frequency Modulation
Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level.
Fuel Conservation
Skill at improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.
Gallente Battlecruiser
Skill at operating Gallente battlecruisers.
Gallente Battleship
Skill at operating Gallente battleships.
Gallente Carrier
Skill at operating Gallente carriers.
Gallente Core Systems
Skill in the operation of Gallente Core Subsystems used on Tech III ships.
Gallente Cruiser
Skill at operating Gallente cruisers.
Gallente Defensive Systems
Skill in the operation of Gallente Defensive Subsystems used on Tech III ships.
Gallente Destroyer
Skill at operating Gallente destroyers.
Gallente Dreadnought
Skill at operating Gallente dreadnoughts.
Gallente Drone Specialization
Specialization in the operation of advanced Gallente drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Gallente Drone Specialization.
Gallente Encryption Methods
Understanding of the data encryption methods used by the Gallente Federation and its allies.
Gallente Force Auxiliary
Skill at operating Gallente force auxiliaries.
Gallente Freighter
Skill at operating Gallente freighters.
Gallente Frigate
Skill at operating Gallente frigates.
Gallente Industrial
Skill at operating Gallente industrial ships.
Gallente Offensive Systems
Skill in the operation of Gallente Offensive Subsystems used on Tech III ships.
Gallente Propulsion Systems
Skill in the operation of Gallente Propulsion Subsystems used on Tech III ships.
Gallente Starship Engineering
Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Used in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level.
Gallente Strategic Cruiser
Skill at operating Gallente Strategic Cruisers.
Gallente Tactical Destroyer
Skill at operating Gallente Tactical Destroyers.
Gallente Titan
Skill at operating Gallente titans.
Gas Cloud Harvesting
Skill at harvesting gas clouds. Allows use of one gas cloud harvester per level.
Gneiss Processing
Specialization in Gneiss reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Gneiss reprocessing yield per skill level.
Gravimetric Sensor Compensation
Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules. 4% improved Gravimetric Sensor Strength per skill level. Gravimetric Sensors are primarily found on Caldari, Guristas and Mordu's Legion ships.
Graviton Physics
Skill and knowledge of Graviton physics and its use in the development of advanced technology. Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level.
Guided Missile Precision
Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decrease per level in factor of signature radius for all missile explosions.
Gunnery
Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
Hacking
Proficiency at breaking into guarded computer systems. Required skill for the use of Data Analyzer modules. Gives +10 Virus Coherence per level.
Heavy Assault Cruisers
Skill for operation of Heavy Assault Cruisers.
Heavy Assault Missile Specialization
Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.
Heavy Assault Missiles
Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.
Heavy Drone Operation
Skill at controlling heavy combat drones. 5% bonus to heavy drone damage per level.
Heavy Fighters
Allows operation of heavy fighter craft. 5% increase in heavy fighter damage per level.
Heavy Interdiction Cruisers
Skill for operation of Heavy Interdiction Cruisers.
Heavy Missile Specialization
Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.
Heavy Missiles
Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.
Hedbergite Processing
Specialization in Hedbergite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Hedbergite reprocessing yield per skill level.
Hemorphite Processing
Specialization in Hemorphite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Hemorphite reprocessing yield per skill level.
High Energy Physics
Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring High Energy Physics per level. Needed for all research and manufacturing operations on related blueprints.
High Speed Maneuvering
Skill at using Microwarpdrives. 5% reduction in Microwarpdrive capacitor usage per skill level.
Hull Upgrades
Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
Hybrid Weapon Rigging
Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Hybrid Weapon Rig drawbacks per level.
Hydromagnetic Physics
Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology . Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.
Ice Harvesting
Skill at harvesting ice. 5% reduction per skill level to the cycle time of ice harvesters.
Ice Harvesting Drone Operation
Skill at controlling ice harvesting drones. 5% reduction in ice harvesting drone cycle time per level.
Ice Harvesting Drone Specialization
Advanced proficiency at controlling ice harvesting drones. 2% reduction in cycle time and bonus to max velocity of drones requiring Ice Harvesting Drone Specialization per level.
Ice Processing
Skill for Ice reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency. 2% bonus to Ice reprocessing yield per skill level.
Industrial Command Ships
Skill at operating industrial command ships.
Industrial Reconfiguration
Skill at the operation of industrial core modules. 50-unit reduction in heavy water consumption amount for module activation per skill level.
Industry
Allows basic operation of factories. 4% reduction in manufacturing time per skill level.
Infomorph Psychology
Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind. Allows 1 jump clone per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Infomorph Synchronizing
Psychological training that strengthens the pilot's mental tenacity. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage. Reduced time between clone jumps by 1 hour per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Information Command
Basic proficiency at boosting the sensors and electronic warfare systems of allied ships. Grants a 10% bonus to the duration of Information Command Burst effects per level.
Information Command Specialist
Advanced proficiency at boosting the sensors and electronic warfare systems of allied ships. Increases the strength of Information Command Burst effects by 10% per skill level.
Interceptors
Skill for operation of Interceptors.
Interdictors
Skill for operation of Interdictors.
Interplanetary Consolidation
For each level in this skill, you may install a command center on one additional planet, to a maximum of 6 planets. You can have only one command center per planet.
Invulnerability Core Operation
Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module. 10% increase per level to the effect duration and cycle time of the Pulse Activated Nexus Invulnerability Core.
Jaspet Processing
Specialization in Jaspet reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Jaspet reprocessing yield per skill level.
Jump Drive Calibration
Advanced skill at using Jump Drives. 20% increase in maximum jump range per skill level.
Jump Drive Operation
Skill at using Jump Drives. 5% reduction in capacitor need of initiating a jump per skill level.
Jump Freighters
Skill for operation of Jump Freighters.
Jump Fuel Conservation
Skill at regulating energy flow to the jump drive. 10% reduction in isotope consumption amount for jump drive operation per light year per skill level.
Jump Portal Generation
Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.
Jury Rigging
General understanding of the inner workings of starship components. Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging.
Kernite Processing
Specialization in Kernite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Kernite reprocessing yield per skill level.
Kinetic Armor Compensation
5% bonus to kinetic resistance per level for Armor Coatings and Energized Platings.
Kinetic Shield Compensation
5% bonus to kinetic resistance per level for Shield Amplifiers.
Laboratory Operation
Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
Ladar Sensor Compensation
Skill at hardening Ladar Sensors against hostile Electronic Counter Measure modules. 4% improved Ladar Sensor Strength per skill level. Ladar Sensors are primarily found on Minmatar and Angel ships.
Large Artillery Specialization
Specialist training in the operation of advanced large artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
Large Autocannon Specialization
Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
Large Beam Laser Specialization
Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
Large Blaster Specialization
Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
Large Disintegrator Specialization
Specialist training in the operation of advanced Supratidal Entropic Disintegrators. 2% bonus per skill level to the damage of large weapons requiring Large Disintegrator Specialization.
Large Energy Turret
Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
Large Hybrid Turret
Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
Large Precursor Weapon
Operation of large precursor weapons. 5% Bonus to large precursor weapon damage per level.
Large Projectile Turret
Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
Large Pulse Laser Specialization
Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
Large Railgun Specialization
Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
Laser Physics
Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Laser Physics per level. Needed for all research and manufacturing operations on related blueprints.
Launcher Rigging
Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Launcher Rig drawbacks per level.
Leadership
Basic proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 7% per skill level.
Light Drone Operation
Skill at controlling light combat drones. 5% bonus to damage of light drones per level.
Light Fighters
Allows operation of light fighter craft. 5% increase in light fighter velocity per level.
Light Missile Specialization
Specialist training in the operation of advanced light missile launchers and arrays. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization.
Light Missiles
Skill with manually targeted missiles. 5% Bonus to light missile damage per skill level.
Logistics Cruisers
Skill for operation of Logistics cruisers.
Logistics Frigates
Skill for operation of Logistics Frigates.
Long Distance Jamming
Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampeners, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level.
Long Range Targeting
Skill at long range targeting. 5% Bonus to targeting range per skill level.
Magnetometric Sensor Compensation
Skill at hardening Magnetometric Sensors against hostile Electronic Counter Measure modules. 4% improved Magnetometric Sensor Strength per skill level. Magnetometric Sensors are primarily found on Gallente, Serpentis, ORE, and Sisters of EVE ships.
Marauders
Skill for the operation of Marauders.
Margin Trading
Ability to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. This will bring your total escrow down to approximately 24% at level 5.
Marketing
Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.
Mass Production
Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level.
Mass Reactions
Allows the operation of multiple reactions simultaneously. Ability to run 1 additional reaction job per level.
Mechanical Engineering
Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Mechanics
Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.
Medium Artillery Specialization
Specialist training in the operation of advanced medium artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
Medium Autocannon Specialization
Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
Medium Beam Laser Specialization
Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
Medium Blaster Specialization
Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
Medium Disintegrator Specialization
Specialist training in the operation of advanced Heavy Entropic Disintegrators. 2% bonus per skill level to the damage of medium weapons requiring Medium Disintegrator Specialization.
Medium Drone Operation
Skill at controlling medium combat drones. 5% bonus to damage of medium drones per level.
Medium Energy Turret
Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
Medium Hybrid Turret
Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
Medium Precursor Weapon
Operation of medium precursor weapons. 5% Bonus to medium precursor weapon damage per level.
Medium Projectile Turret
Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
Medium Pulse Laser Specialization
Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
Medium Railgun Specialization
Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
Megacorp Management
Advanced corporation operation. +100 members per level. Note: The CEO must update his corporation through the corporation user interface before the skill takes effect.
Mercoxit Processing
Specialization in Mercoxit reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Mercoxit reprocessing yield per skill level.
Metallurgy
Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
Micro Jump Drive Operation
Skill at using Micro Jump Drives. 5% reduction in activation time per skill level.
Mining
Skill at using mining lasers. 5% bonus to mining turret yield per skill level.
Mining Barge
Skill at operating ORE Mining Barges.
Mining Connections
Understanding of corporate culture on the industrial level and the plight of the worker. Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division.
Mining Director
Advanced proficiency at boosting the mining capabilities of allied ships. Increases the strength of Mining Foreman Burst effects by 10% per skill level.
Mining Drone Operation
Skill at controlling mining drones. 5% bonus to mining drone yield per skill level.
Mining Drone Specialization
Advanced proficiency at controlling mining drones. 2% bonus to the mining yield and max velocity of drones requiring Mining Drone Specialization per level.
Mining Foreman
Basic proficiency at boosting the mining capabilities of allied ships. Grants a 10% bonus to the duration of Mining Foreman Burst effects per level.
Mining Frigate
Skill at operating ORE Mining Frigates.
Mining Upgrades
Skill at using mining upgrades. 5% reduction per skill level in CPU penalty of mining upgrade modules.
Minmatar Battlecruiser
Skill at operating Minmatar battlecruisers.
Minmatar Battleship
Skill at operating Minmatar battleships.
Minmatar Carrier
Skill at operating Minmatar carriers.
Minmatar Core Systems
Skill in the operation of Minmatar Core Subsystems used on Tech III ships.
Minmatar Cruiser
Skill at operating Minmatar cruisers.
Minmatar Defensive Systems
Skill in the operation of Minmatar Defensive Subsystems used on Tech III ships.
Minmatar Destroyer
Skill at operating Minmatar destroyers.
Minmatar Dreadnought
Skill at operating Minmatar dreadnoughts.
Minmatar Drone Specialization
Specialization in the operation of advanced Minmatar drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Minmatar Drone Specialization.
Minmatar Encryption Methods
Understanding of the data encryption methods used by the Minmatar Republic and its allies.
Minmatar Force Auxiliary
Skill at operating Minmatar force auxiliaries.
Minmatar Freighter
Skill at operating Minmatar freighters.
Minmatar Frigate
Skill at operating Minmatar frigates.
Minmatar Industrial
Skill at operating Minmatar industrial ships.
Minmatar Offensive Systems
Skill in the operation of Minmatar Offensive Subsystems used on Tech III ships.
Minmatar Propulsion Systems
Skill in the operation of Minmatar Propulsion Subsystems used on Tech III ships.
Minmatar Starship Engineering
Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level.
Minmatar Strategic Cruiser
Skill at operating Minmatar Strategic Cruisers.
Minmatar Tactical Destroyer
Skill at operating Minmatar Tactical Destroyers.
Minmatar Titan
Skill at operating Minmatar titans.
Missile Bombardment
Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level.
Missile Launcher Operation
Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.
Missile Projection
Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.
Molecular Engineering
Skill and knowledge of Molecular Engineering and its use in the development of advanced technology. Used primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Motion Prediction
Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
Nanite Engineering
Skill and knowledge of Nanite Engineering and its use in the development of advanced technology. Used primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nanite Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Nanite Interfacing
Improved control of general-purpose repair nanites, usually deployed in a paste form. 20% increase in damaged module repair amount per second.
Nanite Operation
Skill at operating nanites. 5% reduction in nanite consumption per level.
Navigation
Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level.
Negotiation
Skill at agent negotiation. 5% additional pay per skill level for agent missions.
Neurotoxin Control
Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
Neurotoxin Recovery
Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
Nuclear Physics
Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Used primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level. Needed for all research and manufacturing operations on related blueprints.
Offensive Subsystem Technology
Understanding of the technology used to create advanced offensive subsystems.
Omber Processing
Specialization in Omber reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Omber reprocessing yield per skill level.
ORE Freighter
Skill at operating ORE freighters.
ORE Industrial
Skill at operating ORE industrial ships.
Outpost Construction
Skill required for the manufacturing of player controllable outposts.
Plagioclase Processing
Specialization in Plagioclase reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Plagioclase reprocessing yield per skill level.
Planetology
The understanding of planet evolution allowing you to better interpret data from scans of planets for resources. Bonus: The skill increases the resolution of resource data when scanning a planet to allow for more accurate surveying.
Plasma Physics
Skill and knowledge of Plasma physics and its use in the development of advanced technology. Used primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Plasma Physics per level. Needed for all research and manufacturing operations on related blueprints.
Power Grid Management
Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
Precursor Battlecruiser
Skill at operating Precursor Battlecruisers.
Precursor Battleship
Skill at operating Precursor Battleships.
Precursor Cruiser
Skill at operating Precursor Cruisers.
Precursor Destroyer
Skill at operating Precursor Destroyers
Precursor Frigate
Skill at operating Precursor Frigates.
Procurement
Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region. Note: Placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.
Projectile Weapon Rigging
Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Projectile Weapon Rig drawbacks per level.
Propulsion Jamming
Skill at using propulsion/warpdrive jammers. 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level.
Propulsion Subsystem Technology
Understanding of the technology used to create advanced propulsion subsystems.
Pyroxeres Processing
Specialization in Pyroxeres reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Pyroxeres reprocessing yield per skill level.
Quantum Physics
Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Used primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. 1% reduction in manufacturing time for all items requiring Quantum Physics per level. Needed for all research and manufacturing operations on related blueprints.
Radar Sensor Compensation
Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level. Radar Sensors are primarily found on Amarr, Blood Raider and Sanshas ships.
Rapid Firing
Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
Rapid Launch
Proficiency in operation of missile launchers. 3% bonus to missile launcher rate of fire per level.
Rare Moon Ore Processing
Specialization in reprocessing of the rarer forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Carnotite, Zircon, Pollucite, and Cinnabar reprocessing yield per skill level.
Reactions
Allows basic operation of Reaction Service Module. 4% reduction in reaction time per skill level.
Recon Ships
Skill for the operation of Recon Ships.
Remote Armor Repair Systems
Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.
Remote Hull Repair Systems
Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.
Remote Reactions
Proficiency at starting reaction jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which reaction jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
Remote Sensing
The ability to gather and analyze remote sensing data from satellites in orbit around a planet and produce properly calibrated surveys. Level 1: allows scans within 1 ly Level 2: allows scans within 3 ly Level 3: allows scans within 5 ly Level 4: allows scans within 7 ly Level 5: allows scans within 9 ly
Repair Drone Operation
Allows operation of logistic drones. 5% increased repair amount per level.
Repair Systems
Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level. Note: Has no effect on capital sized modules.
Reprocessing
Skill at using reprocessing facilities in station, outposts and starbases to break ores and ice down into refined products. 3% bonus to ore and ice reprocessing yield per skill level.
Reprocessing Efficiency
Advanced skill at using reprocessing facilities in station, outposts and starbases to break ores and ice down into refined products. 2% bonus to ore and ice reprocessing yield per skill level.
Research
Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
Research Project Management
Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
Resistance Phasing
Improves control over, and flow between, nano membranes that react to damage by shifting resistances. Reduces cycle time of Reactive Armor Hardeners, Flex Armor Hardeners and Flex Shield Hardeners by 10% per level and capacitor need by 15% per level.
Retail
Ability to organize and manage market operations. Each level raises the limit of active orders by 8.
Rocket Science
Skill and knowledge of Rocket Science and its use in the development of advanced technology. Used primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Rocket Science per level. Needed for all research and manufacturing operations on related blueprints.
Rocket Specialization
Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization.
Rockets
Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.
Salvage Drone Operation
Skill at controlling salvage drones. 2% increased salvage chance per level.
Salvaging
Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 100% increase in chance of salvage retrieval per additional level.
Science
Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
Scientific Networking
Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
Scordite Processing
Specialization in Scordite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Scordite reprocessing yield per skill level.
Scrapmetal Processing
Specialization in Scrapmetal reprocessing. Increases reprocessing returns for modules, ships and other reprocessable equipment (but not ore and ice). 2% bonus to ship and module reprocessing yield per skill level.
Security Connections
Understanding of military culture. Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
Sensor Linking
Skill at using remote sensor booster/dampener. 5% less capacitor need for sensor link per skill level.
Sentry Drone Interfacing
Skill at controlling sentry drones. 5% bonus to Sentry Drone damage per level.
Sharpshooter
Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
Shield Command
Basic proficiency at boosting the shield defenses of allied ships. Grants a 10% bonus to the duration of Shield Command Burst effects per level.
Shield Command Specialist
Advanced proficiency at boosting the shield defenses of allied ships. Increases the strength of Shield Command Burst effects by 10% per skill level.
Shield Compensation
Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level. Note: Has no effect on capital sized modules.
Shield Emission Systems
Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
Shield Management
Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
Shield Operation
Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
Shield Rigging
Advanced understanding of shield systems. Allows makeshift modifications to shield systems through the use of rigs. 10% reduction in Shield Rig drawbacks per level.
Shield Upgrades
Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
Signal Dispersion
Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level.
Signal Suppression
Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level.
Signature Analysis
Skill at operating Targeting systems. 5% improved targeting speed per skill level.
Signature Focusing
Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.
Skirmish Command
Basic proficiency at boosting the hit-and-run capabilities of allied ships. Grants a 10% bonus to the duration of Skirmish Command Burst effects per level.
Skirmish Command Specialist
Advanced proficiency at boosting the hit-and-run capabilities of allied ships. Increases the strength of Skirmish Command Burst effects by 10% per skill level.
Sleeper Encryption Methods
Understanding of the techniques and methods to reverse engineer Sleeper technology.
Sleeper Technology
Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Small Artillery Specialization
Specialist training in the operation of advanced small artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
Small Autocannon Specialization
Specialist training in the operation of advanced small autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
Small Beam Laser Specialization
Specialist training in the operation of small beam lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
Small Blaster Specialization
Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
Small Disintegrator Specialization
Specialist training in the operation of advanced Light Entropic Disintegrators. 2% bonus per skill level to the damage of small weapons requiring Small Disintegrator Specialization.
Small Energy Turret
Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
Small Hybrid Turret
Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
Small Precursor Weapon
Operation of small precursor weapons. 5% Bonus to small precursor weapon damage per level.
Small Projectile Turret
Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
Small Pulse Laser Specialization
Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
Small Railgun Specialization
Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
Social
Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.
Sovereignty
Advanced corporation operation. +2000 corporation members allowed per level. Note: The CEO must update his corporation through the corporation user interface before the skill takes effect.
Spaceship Command
The basic operation of spaceships. 2% improved ship agility for all ships per skill level.
Spatial Phenomena Generation
Proficiency in operation of Titan Phenomena Generator modules. Increases the duration of Titan Phenomena Generator effects by 10% per level.
Spodumain Processing
Specialization in Spodumain reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Spodumain reprocessing yield per skill level.
Starbase Defense Management
Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
Structure Doomsday Operation
Specialization in operating Citadel doomsday weapons. 2% reduction in Arcing Vorton Projector duration per level.
Structure Electronic Systems
Basic operation of structure electronic modules. 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level.
Structure Engineering Systems
Basic operation of structure engineering modules. 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level.
Structure Missile Systems
Basic operation of structure missile launchers. 2% bonus to all structure missile and guided bomb damage per level.
Supply Chain Management
Proficiency at starting manufacturing jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which manufacturing jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
Support Fighters
Allows operation of support fighter craft. 5% increase in support fighter hit-points per level.
Surgical Strike
Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
Survey
Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.
Tactical Logistics Reconfiguration
Skill at the operation of triage modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Tactical Shield Manipulation
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Tactical Weapon Reconfiguration
Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Takmahl Technology
Basic understanding of interfacing with Takmahl technology. The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Talocan Technology
Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Target Breaker Amplification
Improves the continuous reflection of active target spectrum breakers, resulting in much improved defenses against all those who wish to target any vessel in the vicinity. Reduces duration time and capacitor need of Target Spectrum Breakers by 5% per level.
Target Management
Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
Target Navigation Prediction
Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.
Target Painting
Skill at using target painters. 5% less capacitor need for target painters per skill level.
Thermal Armor Compensation
5% bonus to thermal resistance per level for Armor Coatings and Energized Platings.
Thermal Shield Compensation
5% bonus to thermal resistance per level for Shield Amplifiers.
Thermodynamics
Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.
Torpedo Specialization
Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.
Torpedoes
Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.
Trade
Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.
Trajectory Analysis
Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
Transport Ships
Skill for operation of Transport Ships.
Tycoon
Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.
Ubiquitous Moon Ore Processing
Specialization in reprocessing of the most common forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Zeolites, Sylvite, Bitumens, and Coesite reprocessing yield per skill level.
Uncommon Moon Ore Processing
Specialization in reprocessing of the less common forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Otavite, Sperrylite, Vanadinite, and Chromite reprocessing yield per skill level.
Veldspar Processing
Specialization in Veldspar reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Veldspar reprocessing yield per skill level.
Visibility
Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range. Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.
Warhead Upgrades
Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.
Warp Drive Operation
Skill at managing warp drive efficiency. 10% reduction in capacitor need of initiating warp per skill level.
Weapon Destabilization
Advanced understanding of weapon disruption technology. 5% bonus to the effectiveness of Weapon Disruptor modules per skill level.
Weapon Disruption
Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.
Weapon Upgrades
Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
Wholesale
Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.
Wing Command
Improved proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 6% per skill level.
XL Cruise Missile Specialization
Specialist training in the operation of advanced XL cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring XL Cruise Missile Specialization.
XL Cruise Missiles
Skill at the handling and firing of XL Cruise Missiles. 5% bonus to XL Cruise Missile damage per skill level.
XL Torpedo Specialization
Specialist training in the operation of advanced XL torpedo launchers. 2% bonus per level to the rate of fire of modules requiring XL Torpedo Specialization.
XL Torpedoes
Skill at the handling and firing of XL torpedoes. 5% bonus to XL torpedo damage per skill level.
Yan Jung Technology
Basic understanding of interfacing with Yan Jung technology. The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.