Standup Support Fighters

Standup Cenobite I
Type: Structure-based Support Fighter Role: Energy Neutralizing Description: The Cenobite brings energy neutralizing support to the battlefield. This Standup variant of the Cenobite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Energy Neutralizer: Neutralizes a portion of the energy of the target's capacitor. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup Cenobite II
Type: Structure-based Support Fighter Role: Energy Neutralizing Description: The Cenobite brings energy neutralizing support to the battlefield. This Standup variant of the Cenobite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Energy Neutralizer: Neutralizes a portion of the energy of the target's capacitor. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup Dromi I
Type: Structure-based Support Fighter Role: Stasis Webification Description: The Dromi brings webification support to the battlefield. This Standup variant of the Dromi is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Stasis Webifier: Disrupts targets drive systems, slowing them down. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup Dromi II
Type: Structure-based Support Fighter Role: Stasis Webification Description: The Dromi brings webification support to the battlefield. This Standup variant of the Dromi is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Stasis Webifier: Disrupts targets drive systems, slowing them down. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup Scarab I
Type: Structure-based Support Fighter Role: Jamming Description: The Scarab brings electronic jamming support to the battlefield. This Standup variant of the Scarab is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Jammer: Disrupts targeting systems. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup Scarab II
Type: Structure-based Support Fighter Role: Jamming Description: The Scarab brings electronic jamming support to the battlefield. This Standup variant of the Scarab is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Jammer: Disrupts targeting systems. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup Siren I
Type: Structure-based Support Fighter Role: Warp Disruption Description: The Siren brings warp disruption support to the battlefield. This Standup variant of the Siren is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Warp Disruptor: Disrupts targets warp systems. Afterburner: Gives a moderate speed boost. The Afterburner has a long cool-down cycle between uses.
Standup Siren II
Type: Structure-based Support Fighter Role: Warp Disruption Description: The Siren brings warp disruption support to the battlefield. This Standup variant of the Siren is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Warp Disruptor: Disrupts targets warp systems. Afterburner: Gives a moderate speed boost. The Afterburner has a long cool-down cycle between uses.