All Structures

Capsuleers have many options when they decide to set up a home in space, from personal deployables to capsuleer-controlled outpost stations

'Draccous' Fortizar
The 'Draccous'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Amarr Manufacturing Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Draccous' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside reinforced armor plating and enhanced manufacturing facilities. It is named for the "Draccous Station" of 0OYZ-G, the first ever Amarr Manufacturing Outpost to be deployed by capsuleers. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Horizon' Fortizar
The 'Horizon'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Caldari Research Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Horizon' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside improved shielding and enhanced research facilities. It is named for the "Celestial Horizon" corporation, who were the leading pioneers in outpost construction and deployment. Celestial Horizon deployed the first Minmatar and Caldari outposts in New Eden and co-founded the Ascendant Frontier alliance which built much of the early capsuleer infrastructure in the southern regions of nullsec space. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Magpie' Mobile Tractor Unit
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. 175km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for two days.
'Marginis' Fortizar
The 'Marginis'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Gallente Administrative Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Marginis' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside reinforced hull bulkheads and significantly optimized fuel consumption for all Upwell service modules. It is named for the "ISS Marginis" outpost of KDF-GY, the first ever Gallente Administrative Outpost to be deployed by capsuleers. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Moreau' Fortizar
The 'Moreau'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Conquerable Stations were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Moreau' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside a large variety of other enhancements. It enjoys increases to most key stats, as well as extra bonuses to industry, fuel consumption, and refining. It is named for Sébastien Moreau, the visionary leader who formed the "Immensea" organization that built the conquerable stations throughout most nullsec regions. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Packrat' Mobile Tractor Unit
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. 125km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for two days.
'Prometheus' Fortizar
The 'Prometheus'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Minmatar Service Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Prometheus' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside enhanced durability and improved reprocessing facilities. It is named for "Prometheus Station" of 5P-AIP, the first ever Minmatar Service Outpost to be deployed by capsuleers. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Wetu' Mobile Depot
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden. Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days.
'Yurt' Mobile Depot
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden. Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days.
Advanced Large Ship Assembly Array
A mobile assembly facility where advanced large ships such as Black Ops, Marauder class battleships as well as Jump Freighters can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Advanced Logistics Network
This upgrade allows the onlining of a Standup Conduit Generator at one Ansiblex Jump Gate structure in the same solar system.
Advanced Medium Ship Assembly Array
A mobile assembly facility where advanced medium sized ships such as Logistics Cruisers, Heavy Assault Cruisers, Recon Cruisers, Heavy Interdiction Cruisers and Command Battlecruisers can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Advanced Small Ship Assembly Array
A mobile assembly facility where advanced small ships such as Assault Frigates, Covert Ops Frigates, Electronic Attack Frigates, Interceptors, Interdictors, Stealth Bombers and Tactical Destroyers can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Amarr Control Tower
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Amarr Control Tower Medium
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Amarr Control Tower Small
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Amarr Listening Outpost
Listening Outposts are deployable structures that can decrease your enemy's advantage points in the system they are deployed in. They must be defended for a period of time before advantage points are deducted from the enemy's side. You can buy Listening Outposts from your militia's LP Store
Amarr Propaganda Broadcast Structure
Propaganda Broadcast Structures are deployable structures that increase advantage points in the system they are deployed in. They must be defended for a period of time in order to gain advantage points. You can buy Propaganda Broadcast Structures from your militia's LP Store.
Ammunition Assembly Array
A mobile assembly facility where most ammunition such as Missiles, Hybrid Charges, Projectile Ammo and Frequency Crystals can be manufactured. Fuel Blocks can also be manufactured here.
Angel Control Tower
The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Angel Control Tower Medium
The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Angel Control Tower Small
The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Angel Large Artillery Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets.
Angel Large AutoCannon Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart.
Angel Medium Artillery Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively.
Angel Medium AutoCannon Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.
Angel Small Artillery Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.
Angel Small AutoCannon Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.
Angel Stasis Webification Battery
The webifier's big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.
Ansiblex Jump Gate
Designed by the Upwell Consortium to function as the successor and improvement over starbase jump bridges, the Ansiblex Jump Gate is the flagship of their new Fast Logistical EXpansion (FLEX) structures product line. The Ansiblex enables point-to-point FTL travel even for ships that lack their own jump drives, and a matched pair of gates provides a transport connection between two star systems within its operational range, using stabilized spatiotemporal tunneling. The Ansiblex makes a large number of improvements over the older jump bridge portal devices, and incorporates some elements of Triglavian Collective space-time conduit technology in its workings. Each Ansiblex Jump Gate structure is automatically equipped with one Standup Conduit Generator I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Advanced Logistics Network upgrade active. May not be deployed within 500km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of one Jump Gate may be deployed per system.
Astrahus
As the entry-level product in the Upwell Consortium's Citadel range of space stations, the Astrahus has been designed as an economical option for medium-scale operations in space, such as serving as a base of operations for a small- to medium-sized corporation, or as an outpost for larger corporations or even small alliances. The Astrahus has been built with new spaceship tethering technology as standard, and will happily accommodate ships under capital size, and even freighter-class hulls, in its internal docking bays. The Astrahus can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Astrahus can be achieved by installed Standup M-Set rigs to optimize the specific role of the citadel.
Athanor
“Seen thousands of auto miners come and go. Like a bucket quarry in space. Easy to get used to. New tech's more like slicing out a volcano and bringing the whole thing up. Don’t think I’ll ever get used to it.” – Ramon Fulcan, veteran moon-mining engineer The Athanor Refinery is a medium-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. The Athanor is the standard refinery in the Upwell Consortium’s line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated extraction and refining structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations. The Athanor has docking facilities for subcapital ships and freighters. The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position.
Azbel
Named after Li Azbel, a Gallente scientist who pioneered the first breakthroughs in faster than light communications, the Azbel Engineering Complex is a large-sized structure from the Upwell Consortium and is specialized in manufacturing and research operations. The Azbel Engineering Complex fits into the industrial major-player spot in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s L-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research. Due to its large size this engineering complex can accommodate construction of capital ships using the Standup Capital Shipyard I Service Module. The Azbel provides tethering technology and has docking capabilities for subcapital ships and freighters.
Ballistic Deflection Array
Boosts the control tower's shield resistance against kinetic damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.
Biochemical Reactor Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Biochemical Silo
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Blood Control Tower
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Blood Control Tower Medium
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Blood Control Tower Small
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Blood Energy Neutralizing Battery
An enhanced version of the Imperial Navy Energy Neutralizing Array.
Blood Large Beam Laser Battery
Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Blood Large Pulse Laser Battery
Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Blood Medium Beam Laser Battery
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Blood Medium Pulse Laser Battery
Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Blood Small Beam Laser Battery
Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Blood Small Pulse Laser Battery
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Caldari Control Tower
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to ECM Jammer Battery Target Cycling Speed
Caldari Control Tower Medium
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Caldari Control Tower Small
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Caldari Listening Outpost
Listening Outposts are deployable structures that can decrease your enemy's advantage points in the system they are deployed in. They must be defended for a period of time before advantage points are deducted from the enemy's side. You can buy Listening Outposts from your militia's LP Store.
Caldari Propaganda Broadcast Structure
Propaganda Broadcast Structures are deployable structures that increase advantage points in the system they are deployed in. They must be defended for a period of time in order to gain advantage points. You can buy Propaganda Broadcast Structures from your militia's LP Store.
Capital Ship Assembly Array
A mobile assembly facility where large ships such as Battleships, Carriers, Dreadnoughts, Freighters, Industrial Command Ships and Capital Industrial Ships can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Catalyst Silo
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Complex Reactor Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Component Assembly Array
A mobile assembly facility where Construction Components such as Capital Ship, Tech II, Hybrid (Tech III) Components and Structure Components of all sorts can be manufactured. Fuel Blocks can also be manufactured here.
Compression Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
CONCORD Rogue Analysis Beacon
The CONCORD Rogue Analysis Beacon (CRAB) has been developed to assist in field investigation of rogue drone infestations. When deployed in authorized locations and linked to by a ship capable of supporting its operation, the CRAB will power up and broadcast an active scanning signal to search for rogue drone infestations. Rogue drones that are attracted to the CRAB should be engaged and destroyed by operators, allowing the unit to analyze the combat potential of the rogue drones and subsequently their remains. On completion of the broadcast and analysis cycle, the CRAB will relay its findings and the operating capsuleer may retrieve any resources recovered as payment for their assistance. NOTE: Activation of CRAB via linking may not be possible if system signal interference is too high, or if the linking capsuleer has insufficient Complex Encryption Qubits (CEQ). WARNING: Linking to a deployed CRAB will render your ship immobile until the powering up phase is completed. Ship Restrictions: linking and activation may only be performed by Carriers, Dreadnoughts, Supercarriers, and Titans.
Consortium Mobile Tractor Unit
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. 200km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for two days.
Corporate Hangar Array
A large hangar structure with divisional compartments, for easy separation and storage of materials and modules.
Coupling Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Covert Mobile Cynosural Beacon
This structure, once deployed and having completed its automatic activation process, will act as a covert cynosural beacon that can be used by fleet members of the owner at the time of deployment. Cannot be retrieved once deployed.
Cruise Missile Battery
A launcher array designed to fit cruise missiles. Fires at those the Control Tower deems its enemies.
Cynosural Generator Array
Stationary Cynosural Generator, for rapid relocation of jump-capable vessels.
Cynosural Navigation
This upgrade allows the onlining of a Standup Cynosural Field Generator at one Pharolux Cyno Beacon structure in the same solar system.
Cynosural Suppression
This upgrade allows the onlining of a Standup Cynosural System Jammer at one Tenebrex Cyno Jammer structure in the same solar system.
Cynosural System Jammer
Creates a system-wide inhibitor field which prevents cynosural generators except covert cynosural generators from functioning.
Dark Blood Control Tower
The Dark Blood Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Dark Blood Control Tower Medium
The Dark Blood Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Dark Blood Control Tower Small
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Dark Blood Energy Neutralizing Battery
An enhanced version of the Imperial Navy Energy Neutralizing Array.
Dark Blood Large Beam Laser Battery
Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Dark Blood Large Pulse Laser Battery
Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Dark Blood Medium Beam Laser Battery
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Dark Blood Medium Pulse Laser Battery
Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Dark Blood Small Beam Laser Battery
Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Dark Blood Small Pulse Laser Battery
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Defunct Amarr Encounter Surveillance System
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Amarr Empire to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.
Defunct Caldari Encounter Surveillance System
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Caldari State to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.
Defunct Gallente Encounter Surveillance System
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Gallente Federation to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.
Defunct Minmatar Encounter Surveillance System
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Minmatar Republic to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.
Design Laboratory
Portable laboratory facilities, anchorable within control tower fields. This structure has copying and invention activities.
Domination Control Tower
The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Domination Control Tower Medium
The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Domination Control Tower Small
The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Domination Large Artillery Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets.
Domination Large AutoCannon Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart.
Domination Medium Artillery Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively.
Domination Medium AutoCannon Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.
Domination Small Artillery Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.
Domination Small AutoCannon Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.
Domination Stasis Webification Battery
The webifier's big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.
Dread Guristas Control Tower
The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to ECM Jammer Battery Target Cycling Speed
Dread Guristas Control Tower Medium
The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Dread Guristas Control Tower Small
The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Dread Guristas Cruise Missile Battery
A launcher array designed to fit cruise missiles. Fires at those the Control Tower deems its enemies.
Dread Guristas Ion Field Projection Battery
Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.
Dread Guristas Phase Inversion Battery
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.
Dread Guristas Spatial Destabilization Battery
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.
Dread Guristas Torpedo Battery
A launcher array designed to fit torpedos. Fires at those the Control Tower deems its enemies.
Dread Guristas White Noise Generation Battery
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.
Dread Guristas XL Torpedo Battery
A torpedo launcher capable of firing the most powerful type of torpedo ever invented. A volley of these deathbringers can make piecemeal of most anything that floats in space.
Drone Assembly Array
A mobile assembly facility where small unmanned drones can be manufactured. Note: Fighters are built in Small Ship Assembly Arrays.
Drug Lab
A laboratory to produce performance enhancing drugs. This structure has no specific time or material requirement bonuses to booster manufacturing.
Energy Neutralizing Battery
Like an Energy Neutralizer only bigger and nastier.
Enormous Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Entrapment Array 1
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 2
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 3
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 4
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 5
This upgrade increases the chance of finding a complex in the system.
Equipment Assembly Array
A mobile assembly facility where modules, implants, deployables, structures, structure modules, starbases and containers can be manufactured.
Experimental Laboratory
Experimental Laboratories are used for reverse engineering of ancient technology. This structure has Reverse Engineering activities.
Explosion Dampening Array
Boosts the control tower's shield resistance against explosive damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.
Fortizar
Conceived as a good balance of capability and investment in the Upwell Consortium's Citadel range of space stations, the Fortizar has been designed for large-scale operations in space, such as providing a well-equipped home for large corporations and small alliances, or as a border or trade post for larger alliances. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
Gallente Control Tower
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Gallente Control Tower Medium
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Gallente Control Tower Small
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Gallente Listening Outpost
Listening Outposts are deployable structures that can decrease your enemy's advantage points in the system they are deployed in. They must be defended for a period of time before advantage points are deducted from the enemy's side. You can buy Listening Outposts from your militia's LP Store.
Gallente Propaganda Broadcast Structure
Propaganda Broadcast Structures are deployable structures that increase advantage points in the system they are deployed in. They must be defended for a period of time in order to gain advantage points. You can buy Propaganda Broadcast Structures from your militia's LP Store.
General Storage
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Giant Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Giant Secure Container
This Giant container is fitted with a password-protected security lock. Note: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.
Guristas Control Tower
The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to ECM Jammer Battery Target Cycling Speed
Guristas Control Tower Medium
The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Guristas Control Tower Small
The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Guristas Cruise Missile Battery
A launcher array designed to fit cruise missiles. Fires at those the Control Tower deems its enemies.
Guristas Ion Field Projection Battery
Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.
Guristas Phase Inversion Battery
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.
Guristas Spatial Destabilization Battery
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.
Guristas Torpedo Battery
A launcher array designed to fit torpedos. Fires at those the Control Tower deems its enemies.
Guristas White Noise Generation Battery
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.
Guristas XL Torpedo Battery
A torpedo launcher capable of firing the most powerful type of torpedo ever invented. A volley of these deathbringers can make piecemeal of most anything that floats in space.
Hazardous Chemical Silo
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Heat Dissipation Array
Boosts the control tower's shield resistance against thermal damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.
Huge Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Huge Secure Container
This Huge container is fitted with a password-protected security lock. Note: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.
Hyasyoda Research Laboratory
Portable laboratory facilities, anchorable within control tower fields. This structure has Material Efficiency research and Time Efficiency research activities.
Hybrid Polymer Silo
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Infrastructure Hub
An Infrastructure Hub is the cornerstone of any empire's expansion into nullsec territory. Once online, it allows the owner to cultivate the system it is placed in by applying one of the upgrades available. These upgrades range from simple improvements to a system's financial infrastructure, to defensive upgrades giving the system owner significant advantages. To begin upgrading a star system, deploy the Infrastructure Hub close to a planet and activate an Entosis Link on the IHub until your alliance has full control. You must be a member of a valid Capsuleer alliance to deploy and/or take control of an IHub. A maximum of one IHub may be deployed in any star system. IHubs cannot be deployed in systems under non-Capsuleer Sovereignty. IHubs cannot be deployed in Wormhole space.
Intensive Reprocessing Array
An anchorable reprocessing array, able to take raw ores and process them into minerals. Has a lower reprocessing yield than fully upgraded outposts, but due to its mobile nature it is very valuable to frontier industrialists who operate light years away from the nearest permanent installation. This unit is for use in low and null security space only.
Ion Field Projection Battery
Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.
Jump Bridge
Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two. Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures.
Keepstar
Envisaged as the flagship product in the Upwell Consortium's Citadel range of space stations, the Keepstar has been designed for the most important and largest-scale of operations in space, such as providing a fully-featured home for large alliances, and even coalitions, or as a key element in the fortification of large territorial empires. The Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel. On June 14th YC125 CONCORD updated the capsuleer structure regulations to disallow the anchoring of any new XL structures in highsec space. XL structures that were anchored before this date will not be affected by this change unless they are unanchored.
Large Artillery Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets.
Large Audit Log Secure Container
This large audit log container is fitted with a password-protected security lock.
Large AutoCannon Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart.
Large Beam Laser Battery
Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Large Blaster Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output.
Large Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Large Pulse Laser Battery
Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Large Railgun Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Large Secure Container
This large container is fitted with a password-protected security lock. Note: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.
Large Ship Assembly Array
A mobile assembly facility where large ships such as Battleships, Freighters and Industrial Command Ships can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Large Standard Container
A standard cargo container, used for common freight.
Medium Artillery Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively.
Medium Audit Log Secure Container
This medium audit log container is fitted with a password-protected security lock.
Medium AutoCannon Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.
Medium Beam Laser Battery
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Medium Biochemical Reactor Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Medium Blaster Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but very deadly in terms of sheer damage output.
Medium Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Medium Pulse Laser Battery
Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Medium Railgun Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Medium Secure Container
This medium container is fitted with a password-protected security lock. Note: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.
Medium Ship Assembly Array
A mobile assembly facility where medium sized ships such as Cruisers and Battlecruisers can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Medium Standard Container
A standard cargo container, used for common freight.
Minmatar Control Tower
The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Minmatar Control Tower Medium
The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Minmatar Control Tower Small
The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Minmatar Listening Outpost
Listening Outposts are deployable structures that can decrease your enemy's advantage points in the system they are deployed in. They must be defended for a period of time before advantage points are deducted from the enemy's side. You can buy Listening Outposts from your militia's LP Store.
Minmatar Propaganda Broadcast Structure
Propaganda Broadcast Structures are deployable structures that increase advantage points in the system they are deployed in. They must be defended for a period of time in order to gain advantage points. You can buy Propaganda Broadcast Structures from your militia's LP Store.
Mobile Cynosural Beacon
This structure, once deployed and having completed its automatic activation process, will act as a cynosural beacon that can be used by fleet members of the owner at the time of deployment. Cannot be retrieved once deployed.
Mobile Cynosural Inhibitor
This structure, once deployed and having completed its automatic activation process, will prevent nearly all cynosural fields being activated within its range. Covert fields can still be used, which is why it is up to the intrepid capsuleer to maintain a relaxed situational awareness, go about their daily duties, and mercilessly shoot out of the sky any black ops infiltrators who might have made it through. 100km effective range One minute activation time. May not be deployed within 200km of another Mobile Cynosural Inhibitor, within 75km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after one hour of operation.
Mobile Depot
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden. Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days.
Mobile Large Jump Disruptor I
A Large deployable self powered unit that prevents micro jumping into its area of effect.
Mobile Large Warp Disruptor I
A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for two days, after which it will automatically decay.
Mobile Large Warp Disruptor II
A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for seven days, after which it will automatically decay.
Mobile Medium Warp Disruptor I
A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for two days, after which it will automatically decay.
Mobile Medium Warp Disruptor II
A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for seven days, after which it will automatically decay.
Mobile Micro Jump Unit
This small deployable structure provides all nearby ships with the ability to launch themselves 100km in any direction. Twelve seconds after any ship makes use of this structure they will be jumped 100km in their direction of travel. Hundreds of researchers around the New Eden Cluster have spent over a year attempting to expand upon the works of the late Avagher Xarasier after a tragic Micro Jump accident took his life. This structure represents the cutting edge in portable Micro Jump technology and is widely considered to be acceptably safe. This structure can be used by any ship with less than 1,000,000,000kg mass. One minute activation time. May not be deployed within 6km of another Mobile Micro Jump Unit, within 20km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after two days of operation.
Mobile Observatory
This structure, once deployed and having completed its automatic activation process, will periodically scan the solar system for cloaked objects and reveal them.
Mobile Scan Inhibitor
This structure prevents the normal operation of directional scanners and probes within its 30km radius. Any objects within range of the Mobile Scan Inhibitor will not be visible to these sensors and any ship within the radius will also find their own instruments rendered inoperable. The massive energy required to project this field causes the Inhibitor structure itself to be extremely visible to combat probes and directional scans. One minute activation time. May not be deployed within 100km of another Mobile Scan Inhibitor, within 75km of Stargates, Wormholes, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after one hour of operation.
Mobile Small Warp Disruptor I
A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for two days, after which it will automatically decay.
Mobile Small Warp Disruptor II
A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for seven days, after which it will automatically decay.
Mobile Tractor Unit
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. 125km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for two days.
Moon Harvesting Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Ore Prospecting Array 1
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 2
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 3
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 4
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 5
This upgrade increases the ore resources available in a system.
Personal Hangar Array
A large hangar structure, for easy storage of materials and modules. This hangar is designed for personal storage of moderate volume items, and each individual only has access to their own section of the storage space.
Pharolux Cyno Beacon
Designed by the Upwell Consortium to function as a successor and improvement over starbase cynosural generator arrays, the Pharolux Cyno Beacon is a key element of their new Fast Logistical EXpansion (FLEX) structures product line. The Pharolux provides a stationary cynosural beacon on to which jump-capable vessels can lock their drives and make FTL jumps, safe in the knowledge of a stable connection in a presumably secure location. The Upwell Consortium has made certain improvements but the base technology used in the Pharolux is essentially the tried and true cynosural beacon device. Each Pharolux Cyno Beacon structure is automatically equipped with one Standup Cynosural Field Generator I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Navigation upgrade active. May not be deployed within 200km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of one Cyno Beacon structure may be deployed per system.
Phase Inversion Battery
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.
Photon Scattering Array
Boosts the control tower's shield resistance against EM damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.
Pirate Detection Array 1
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 2
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 3
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 4
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 5
This upgrade increases the number of active combat sites in the upgraded solar system.
Polymer Reactor Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Quantum Flux Generator 1
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 2
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 3
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 4
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 5
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Raitaru
Named after Tyma Raitaru, who pioneered the development of modern day missile technology, the Raitaru Engineering Complex is a medium-sized structure from the Upwell Consortium and is specialized in manufacturing and research operations. The Raitaru is the entry-level Engineering Complex in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research. The Raitaru provides tethering technology and has docking capabilities for subcapital ships and freighters.
Rapid Equipment Assembly Array
A mobile assembly facility where modules, implants, deployables, structures, structure modules, starbases and containers can be manufactured.
Reprocessing Array
An anchorable reprocessing array, able to take raw ores and process them into minerals. Has a lower reprocessing yield than fully upgraded outposts, but due to its mobile nature it is very valuable to frontier industrialists who operate light years away from the nearest permanent installation. This unit is sanctioned by CONCORD to be used in high-security space.
Research Laboratory
Portable laboratory facilities, anchorable within control tower fields. This structure has Material Efficiency research and Time Efficiency research activities.
Sansha Control Tower
The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Sansha Control Tower Medium
The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Sansha Control Tower Small
The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Sansha Energy Neutralizing Battery
An enhanced version of the Imperial Navy Energy Neutralizing Array.
Sansha Large Beam Laser Battery
Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sansha Large Pulse Laser Battery
Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sansha Medium Beam Laser Battery
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sansha Medium Pulse Laser Battery
Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sansha Small Beam Laser Battery
Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sansha Small Pulse Laser Battery
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sensor Dampening Battery
Deployable structure that cycle dampens enemy sensors.
Serpentis Control Tower
The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Serpentis Control Tower Medium
The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Serpentis Control Tower Small
The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Serpentis Large Blaster Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output.
Serpentis Large Railgun Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Serpentis Medium Blaster Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but very deadly in terms of sheer damage output.
Serpentis Medium Railgun Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Serpentis Sensor Dampening Battery
Deployable structure that cycle dampens enemy sensors.
Serpentis Small Blaster Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but deadly in terms of sheer damage output.
Serpentis Small Railgun Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Serpentis Warp Disruption Battery
Deployable warp jamming structure.
Serpentis Warp Scrambling Battery
Deployable warp jamming structure.
Shadow Control Tower
The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Shadow Control Tower Medium
The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Shadow Control Tower Small
The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Shadow Large Blaster Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output.
Shadow Large Railgun Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Shadow Medium Blaster Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but very deadly in terms of sheer damage output.
Shadow Medium Railgun Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Shadow Sensor Dampening Battery
Deployable structure that cycle dampens enemy sensors.
Shadow Small Blaster Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but deadly in terms of sheer damage output.
Shadow Small Railgun Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Shadow Warp Disruption Battery
Deployable warp jamming structure.
Shadow Warp Scrambling Battery
Deployable warp jamming structure.
Ship Maintenance Array
Mobile hangar and fitting structure. Used for ship storage and in-space fitting of modules contained in a ship's cargo bay.
Silo
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Simple Reactor Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Small Artillery Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.
Small Audit Log Secure Container
This small audit log container is fitted with a password-protected security lock.
Small AutoCannon Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.
Small Beam Laser Battery
Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Small Blaster Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but deadly in terms of sheer damage output.
Small Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Small Mobile 'Hybrid' Siphon Unit
A small personal deployable that steals material from player owned structures (POS). The Small 'Hybrid' Mobile Siphon Unit can steal Hybrid Polymers from Polymer Reaction Arrays. The stolen materials are stored in the unit and are accessible by anyone. The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.
Small Mobile 'Rote' Siphon Unit
A small personal deployable that steals material from player owned structures (POS). The Small Mobile 'Rote' Siphon Unit can steal Processed Material from Simple Reactors and Raw Material from Moon Harvesters. The stolen materials are stored in the unit and are accessible by anyone. The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.
Small Mobile Siphon Unit
A small personal deployable that steals material from player owned structures (POS). The Small Mobile Siphon Unit can steal Raw Material from Moon Harvesters and Processed Material from Simple Reactors. The stolen materials are stored in the unit and are accessible by anyone. The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.
Small Pulse Laser Battery
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Small Railgun Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Small Secure Container
This small container is fitted with a password-protected security lock. Note: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.
Small Ship Assembly Array
A mobile assembly facility where smaller ships such as Fighter and Fighter Bomber Drones, Frigates and Destroyers can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Small Standard Container
A standard cargo container, used for common freight.
Sotiyo
Named after one of the co-creators of the first Caldari warp drive, the Sotiyo-Urbaata Drive, the Sotiyo serves as a mega-scale manufacturing and assembly site for everything from subcapital ships and modules, up to supercapital class hulls. The Sotiyo is the Engineering Complex fit for megacorporations in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s XL-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research. Due to its extra-large size this engineering complex can accommodate construction of supercapital ships using the Standup Supercapital Shipyard I Service Module. The Sotiyo provides tethering technology and has docking capabilities for capital-size ships and below. On June 14th YC125 CONCORD updated the capsuleer structure regulations to disallow the anchoring of any new XL structures in highsec space. XL structures that were anchored before this date will not be affected by this change unless they are unanchored.
Spatial Destabilization Battery
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.
Stasis Webification Battery
The webifier's big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.
Station Container
This is a Station Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Container is much like that of other Cargo Containers a Station Container is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations.
Station Vault Container
This is a Station Vault Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Vault Container is much like that of other Cargo Containers a Station Vault Container is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations.
Station Warehouse Container
This is a Station Warehouse Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Warehouse Container is much like that of other Cargo Containers a Station Warehouse Container is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations.
Subsystem Assembly Array
A mobile assembly facility where advanced subsystems and hulls of strategic cruisers can be manufactured. This structure has no specific time or material requirement bonuses to subsystem manufacturing. Note: Tech III hulls cannot be assembled at starbase structures. The hulls and subsystems can only be assembled whilst docked in a station.
Supercapital Construction Facilities
This upgrade allows the onlining of Standup Supercapital Shipyards at any Sotiyo-class Engineering Complexes in the solar system.
Supercapital Ship Assembly Array
A mobile assembly facility where capital and supercapital ships can be manufactured. Anchoring this structure requires system sovereignty. This structure has no specific time or material requirement bonuses to ship manufacturing. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Survey Networks 1
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 2
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 3
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 4
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 5
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Syndicate Mobile Large Warp Disruptor
A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.
Syndicate Mobile Medium Warp Disruptor
A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.
Syndicate Mobile Small Warp Disruptor
A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.
System Scanning Array
Recent necessary changes to various capsuleer protocols have rendered these structures non-functional and obsolete. The empire corporations who originally sold this structure have reached a deal with CONCORD to buy back all remaining examples. CBD Corporation, Ducia Foundry, Material Acquisition, Minmatar Mining Corporation and Outer Ring Excavations are all now buying these structures at prices similar to the original retail price.
Tatara
“Oh yeah, I was at C0T-77 when the fusion reactor went critical and blew the side out of the Crown Seven mineworks. We got more promethium out of the debris field in a day than in a month of drilling. I guess it got someone to thinking.” – Ramon Fulcan, veteran moon-mining engineer The Tatara Refinery is a large-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. The Tatara is the heavy-duty, extended operations refinery in the Upwell Consortium’s line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated extraction and refining structure also provides access to Upwell’s L-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations. The Tatara has docking facilities for subcapital ships, freighters, and capital industrial ships. The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position.
Tenebrex Cyno Jammer
Designed by the Upwell Consortium to function as a successor and improvement over starbase cynosural system jammers, the Tenebrex Cyno Jammer is a vital part of their new Fast Logistical EXpansion (FLEX) structures product line. As with established, large-scale cynosural jamming technology, the Tenebrex creates a system-wide inhibitor field which prevents cynosural generators, except covert cynosural generators, from functioning. With cynosural jamming an important element of strategic warfare, the Tenebrex incorporates certain improvements on the basic cyno jamming technology that it uses. Each Tenebrex Cyno Jammer structure is automatically equipped with one Standup Cynosural System Jammer I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Suppression upgrade active. May not be deployed within 500km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of three Cyno Jammer structures may be deployed per system, and only one such structure may have its service module activated at any given time.
Territorial Claim Unit
This unit contains a large fluid router array. By establishing an alternate data route to CONCORD networks, it grants de-facto administrative control of the system it's in to its owners. The Territorial Claim Unit declares to all of New Eden that the owning alliance intends to enforce their will upon this star system. Whether other alliances respect and defer to that claim is another question entirely. To declare your alliance's Sovereignty over an unclaimed system, deploy the Territorial Claim Unit close to a planet and activate an Entosis Link on the TCU until your alliance has full control. You must be a member of a valid Capsuleer alliance to deploy and/or take control of a TCU. A maximum of one TCU may be deployed in any star system. TCUs cannot be deployed in systems under non-Capsuleer Sovereignty. TCUs cannot be deployed in Wormhole space.
Thukker Component Assembly Array
An assembly facility where Standard and Advanced Capital Ship Components can be manufactured.
Torpedo Battery
A launcher array designed to fit torpedos. Fires at those the Control Tower deems its enemies.
True Sansha Control Tower
The True Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest cutting edge design techniques to vastly increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
True Sansha Control Tower Medium
The True Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest cutting edge design techniques to vastly increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
True Sansha Control Tower Small
The True Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest cutting edge design techniques to vastly increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
True Sansha Energy Neutralizing Battery
An enhanced version of the Imperial Navy Energy Neutralizing Array.
True Sansha Large Beam Laser Battery
Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
True Sansha Large Pulse Laser Battery
Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
True Sansha Medium Beam Laser Battery
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
True Sansha Medium Pulse Laser Battery
Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
True Sansha Small Beam Laser Battery
Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
True Sansha Small Pulse Laser Battery
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Upwell Palatine Keepstar
A very special modification and enhancement of the Keepstar class entry in the Upwell Consortium's Citadel range of space stations, the Palatine Keepstar has been designed as the ultimate prestige base of operations for the pre-eminent capsuleer space empires of New Eden. The materials used to finish the Palatine Keepstar citadel, inside and out, are of highest quality and the design includes some key enhancements aimed at pushing the capabilities of this combination fortress and symbol of power to the utmost. The Palatine Keepstar is being offered under terms of a highly encrypted construction template that will limit the number that can be built and operated at any given time. Like the standard Keepstar, the Palatine Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Palatine Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Palatine Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Palatine Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel. On June 14th YC125 CONCORD updated the capsuleer structure regulations to disallow the anchoring of any new XL structures in highsec space. XL structures that were anchored before this date will not be affected by this change unless they are unanchored.
Warp Disruption Battery
Deployable warp jamming structure.
Warp Scrambling Battery
Deployable warp jamming structure.
White Noise Generation Battery
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.
X-Large Ship Maintenance Array
Massive hangar and fitting structure. Used for large volume ship storage and in-space fitting of modules contained in a ship's cargo bay.
XL Torpedo Battery
A torpedo launcher capable of firing the most powerful type of torpedo ever invented. A volley of these deathbringers can make piecemeal of most anything that floats in space.