All Electronic Warfare

Modules that can disrupt capabilities of enemy targets and defend against same

'Delineative' Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
'Distributor' Guidance Disruptor
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Executive' Remote Sensor Dampener
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Gambler' Ladar ECM
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
'Ghost' Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
'Heist' Radar ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
'Inception' Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Interruptive' Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
'Investor' Tracking Disruptor I
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Marshall' Magnetometric ECM
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
'Plunderer' Gravimetric ECM
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
A-211 Enduring Guidance Disruptor
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Aergia Compact Magnetometric ECM
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
Baker Nunn Enduring Tracking Disruptor I
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Balmer Series Compact Tracking Disruptor I
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Burst Jammer I
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Burst Jammer II
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
BZ-5 Scoped Gravimetric ECM
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
C-IR Compact Guidance Disruptor
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Caldari Navy Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Caldari Navy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Caldari Navy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Cetus Scoped Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Civilian Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Civilian Warp Disruptor
Warp Disruptors are used to disrupt a target ship's navigation computer, which prevents it from warping.These specially-designed Civilian variants are not strong enough to be used in live combat and are sufficient for instructional purposes only.
Clutch Restrained Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
Compulsive Scoped Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
CONCORD Modified Warp Scrambler
Disrupts the target ship's navigation computer which prevents it from warping.
CONCORD Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
CZ-4 Compact Gravimetric ECM
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
Dark Blood Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Dark Blood Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Dark Blood Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
DDO Scoped Tracking Disruptor I
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Deluge Enduring Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Domination Heavy Stasis Grappler
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Domination Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Domination Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Domination Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Domination Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Domination Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Dread Guristas Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Dread Guristas Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Dread Guristas Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Dread Guristas Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
ECM Jammer Burst Projector
Emits an area-of-effect electronic burst, centered on the designated target, which has a chance to momentarily disrupt the target locks of any ship within range. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Energy Neutralization Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst neutralizes a portion of the energy in affected ships' capacitor. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Enfeebling Scoped Ladar ECM
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Estamel's Modified Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Faint Epsilon Scoped Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Faint Scoped Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Federation Navy Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Federation Navy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Federation Navy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Fleeting Compact Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
FZ-3a Enduring Gravimetric ECM
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
Gloom Enduring Radar ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
Gotan's Modified Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Gotan's Modified Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Gotan's Modified Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Gravimetric ECM I
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
Gravimetric ECM II
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
Guidance Disruptor I
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Guidance Disruptor II
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hakim's Modified Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Hakim's Modified Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Hakim's Modified Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Halting Compact Ladar ECM
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Heavy Faint Epsilon Scoped Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Heavy Faint Scoped Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Heavy Fleeting Compact Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Heavy Gunnar Compact Stasis Grappler
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Heavy Initiated Compact Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Heavy J5 Enduring Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Heavy J5b Enduring Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Heavy Jigoro Enduring Stasis Grappler
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Heavy Karelin Scoped Stasis Grappler
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Heavy Stasis Grappler I
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Heavy Stasis Grappler II
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Heavy Warp Disruptor I
Disrupts the target ship's navigation computer which prevents it from warping.
Heavy Warp Disruptor II
Disrupts the target ship's navigation computer which prevents it from warping.
Heavy Warp Scrambler I
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Heavy Warp Scrambler II
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Highstroke Scoped Guidance Disruptor
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hypnos Compact Signal Distortion Amplifier I
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hypnos Scoped Magnetometric ECM
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
Induced Compact Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Initiated Compact Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Initiated Compact Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Initiated Enduring Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Interdiction Sphere Launcher I
Built for use with interdictor-class vessels, this launcher produces a warp disruption sphere capable of pulling passing vessels out of warp. Limited to one per ship.
J5 Enduring Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
J5b Enduring Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Kaikka's Modified Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Kapteyn Compact Sensor Dampener
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Khanid Navy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Khanid Navy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Ladar ECM I
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Ladar ECM II
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Languid Enduring Ladar ECM
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Legion Gravimetric ECM
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
Legion Ladar ECM
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Legion Magnetometric ECM
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
Legion Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Legion Radar ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
LFT Enduring Sensor Dampener
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
M-36 Enduring Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
Magnetometric ECM I
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
Magnetometric ECM II
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
Makur's Modified Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Makur's Modified Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Mizuro's Modified Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Mizuro's Modified Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Mizuro's Modified Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Morpheus Enduring Magnetometric ECM
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
Multispectral ECM I
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Multispectral ECM II
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Parallel Enduring Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. This upgraded version of the basic target painter uses patented Parallel Weapon Navigation Transmitter technology to minimize capacitor energy consumption during operation. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Peripheral Compact Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. This upgraded version of the basic target painter uses patented Peripheral Weapon Navigation Diameter technology to reduce CPU requirements. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Phased Muon Scoped Sensor Dampener
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Phased Scoped Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. This upgraded version of the basic target painter uses the famous Phased Weapon Navigation Array Generation Extron technology to significantly boost optimal range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pitfall Compact Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
Radar ECM I
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
Radar ECM II
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
Rash Compact Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Remote Sensor Dampener I
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Remote Sensor Dampener II
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Republic Fleet Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Republic Fleet Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Sensor Dampening Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst reduces the range and speed of affected ships' sensors. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Sentient Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Shade Compact Radar ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
Shadow Serpentis Heavy Stasis Grappler
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Shadow Serpentis Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Shadow Serpentis Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Shadow Serpentis Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Shadow Serpentis Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Shadow Serpentis Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Signal Distortion Amplifier I
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Signal Distortion Amplifier II
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Signature Radius Suppressor I
This device uses a variety of emissions suppression and masking methods to reduce the overall signature radius of a ship observable by enemy sensors and represented in targeting computer algorithms. Signature radius suppression has the advantage of increasing the time to lock of enemy targeting sensors, while also reducing incoming damage from almost all weapon systems by confounding enemy firing solutions and proximity detonators. This device operates in both passive and active modes, providing a small benefit through passive emissions reduction and a dramatically enhanced benefit in active masking mode.
Stasis Webification Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst reduces the maximum speed of the affected ships. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Stasis Webifier I
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Stasis Webifier II
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Superweapon_AOEECM
Emits an area-of-effect burst, centered on the designated location. The burst has a chance to momentarily disrupt the target locks of any affected ships. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Superweapon_AOEGuide
Target Illumination Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst projects an electronic "tag" on affected ships thus making them easier to target and hit. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Target Painter I
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Target Painter II
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thon's Modified Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Tobias' Modified Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Tobias' Modified Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Tobias' Modified Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Tracking Disruptor I
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tracking Disruptor II
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
True Sansha Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
True Sansha Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
True Sansha Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Umbra Scoped Radar ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
Unit D-34343's Modified Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Unit F-435454's Modified Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Unit P-343554's Modified Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Unit W-634's Modified Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Vepas' Modified Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Warp Disruption Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst disrupts the affected ships' navigation computer which prevents them from warping. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Warp Disruption Field Generator I
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
Warp Disruption Field Generator II
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
Warp Disruptor I
Disrupts the target ship's navigation computer which prevents it from warping.
Warp Disruptor II
Disrupts the target ship's navigation computer which prevents it from warping.
Warp Scrambler I
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Warp Scrambler II
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Weapon Disruption Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst reduces the turret range and tracking speed of the affected ships. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
X5 Enduring Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.