All Standard Crystals

The standard in energy beam frequenzy modulation.

Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage. 37.5% reduced optimal range. 15% reduced capacitor need.
Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage. 37.5% reduced optimal range. 15% reduced capacitor need.
Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. 37.5% reduced optimal range. 15% reduced capacitor need.
Gamma XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage. 37.5% reduced optimal range. 15% reduced capacitor need.
Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. 20% increased optimal range. 35% reduced capacitor need.
Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. 20% increased optimal range. 35% reduced capacitor need.
Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. 20% increased optimal range. 35% reduced capacitor need.
Infrared XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. 20% increased optimal range. 35% reduced capacitor need.
Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 40% increased optimal range. 25% reduced capacitor need.
Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 40% increased optimal range. 25% reduced capacitor need.
Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. 40% increased optimal range. 25% reduced capacitor need.
Microwave XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 40% increased optimal range. 25% reduced capacitor need.
Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range.
Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range.
Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range.
Multifrequency XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range.
Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need.
Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need.
Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need.
Radio XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need.
Standard L
Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need.
Standard M
Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need.
Standard S
Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need.
Standard XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need.
Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage. 12.5% reduced optimal range. 35% reduced capacitor need.
Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage. 12.5% reduced optimal range. 35% reduced capacitor need.
Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. 12.5% reduced optimal range. 35% reduced capacitor need.
Ultraviolet XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage. 12.5% reduced optimal range. 35% reduced capacitor need.
Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage. 25% reduced optimal range. 25% reduced capacitor need.
Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage. 25% reduced optimal range. 25% reduced capacitor need.
Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. 25% reduced optimal range. 25% reduced capacitor need.
Xray XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage. 25% reduced optimal range. 25% reduced capacitor need.