![]() | Volume | 40.00 m3 |
![]() | Mass | 800,000.00 kg |
![]() | Tech Level | 3.00 Level |
Published | False |
![]() | Capacity | 0.00 m3 |
![]() | Powergrid Output | 0.00 MW |
![]() | CPU Output | 33.00 tf |
![]() | Capacitor Capacity | 0.00 GJ |
![]() | Drone Capacity | 0.00 m3 |
![]() | Drone Bandwidth | 0.00 Mbit/sec |
Portion Size | 1.00 |
Output | |
---|---|
Warfare Computation Core | 3 |
Meta Level | 1.00 Level | |
Module or subsystem is obsolete | 1.00 | |
subsystemBonusCaldariOffensive | -7.50 | |
subsystemBonusCaldariOffensive2 | 5.00 | |
subsystemBonusCaldariOffensive3 | 10.00 | |
![]() | Capacity | 0.00 m3 |
![]() | Mass | 800,000.00 kg |
![]() | Volume | 40.00 m3 |
![]() | radius | 500.00 |
![]() | Turret Hardpoint Modifier | 0.00 + |
![]() | Launcher Hardpoint Modifier | 5.00 + |
![]() | subSystemSlot | 128.00 |
![]() | Medium Slot Modifier | 1.00 + |
![]() | Low Slot Modifier | 0.00 + |
![]() | High Slot Modifier | 5.00 + |
![]() | Restricted to Ship Type | Tengu |
covertCloakCPUPenalty | 10,000.00 |
This subsystem is obsolete and has been replaced by newer technology
This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads.
Subsystem Skill Bonus:
5% bonus to Kinetic Missile Damage per level
7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level
10% bonus to Heavy Missile and Heavy Assault missile velocity per level