Type ID | 30122 | |
Published | False | |
Tech Level | 3 | |
Meta Level | 1 Level | |
Volume | 40 m3 | |
Mass | 800,000 kg | |
radius | 500 |
Capacity | 0 m3 |
Powergrid Output | 0 MW | |
CPU Output | 33 tf | |
Capacitor Capacity | 0 GJ |
Drone Capacity | 0 m3 | |
Drone Bandwidth | 0 Mbit/sec |
Portion Size | 1 |
Output | |
---|---|
Warfare Computation Core | 3 |
Module or subsystem is obsolete | 1 | |
subsystemBonusCaldariOffensive | -7.5 | |
subsystemBonusCaldariOffensive2 | 5 | |
subsystemBonusCaldariOffensive3 | 10 | |
Capacity | 0 m3 | |
Turret Hardpoint Modifier | 0 + | |
Launcher Hardpoint Modifier | 5 + | |
subSystemSlot | 128 | |
Medium Slot Modifier | 1 + | |
Low Slot Modifier | 0 + | |
High Slot Modifier | 5 + | |
Restricted to Ship Type | Tengu | |
covertCloakCPUPenalty | 10,000 |
Type ID | 30122 |
Graphic ID | 3616 |
Group ID | Depricated Subsystems [955] |
Meta Group ID | Tech III [14] |
Race ID | 1 |
Faction Name | caldaribase |
This subsystem is obsolete and has been replaced by newer technology
This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads.
Subsystem Skill Bonus:
5% bonus to Kinetic Missile Damage per level
7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level
10% bonus to Heavy Missile and Heavy Assault missile velocity per level