A hidden damage multiplier used when we don't want to show it in the UI, because another dogma attribute is taking care of the UI. Such as synchronizers when we have to use a postMul effect for to be stacking penalized against damage upgrade modules.

Dogma attribute

  • Attribute ID: 6529
  • Name: rigHiddenTurretDamageMultiplier
  • Category ID:
  • Data type: 5
  • Default value: 1
  • High is good: true
  • Icon ID:
  • Published: false
  • Stackable: false
  • Unit ID: 104
  • Reference Data JSON
  • ESI JSON
  • SDE JSON

Unit

  • Unit ID: 104
  • Name: Multiplier
  • Description: Indicates that the unit is a multiplier.
  • Display name: x