Damage Delay
The delay in ms until the damage is done to the target. (Allows some FX to be played)
Dogma attribute
- Attribute ID: 1839
- Name: damageDelayDuration
- Category ID: 7
- Data type: 5
- Default value: 10000
- High is good: true
- Icon ID: 1392
- Published: true
- Stackable: true
- Unit ID: 101
Unit
- Unit ID: 101
- Name: Milliseconds
- Description:
- Display name: s