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Damage Delay

The delay in ms until the damage is done to the target. (Allows some FX to be played)

Dogma attribute

  • Attribute ID: 1839
  • Name: damageDelayDuration
  • Category ID: 7
  • Data type: 5
  • Default value: 10000
  • High is good: true
  • Icon ID: 1392
  • Published: true
  • Stackable: true
  • Unit ID: 101

Unit

  • Unit ID: 101
  • Name: Milliseconds
  • Description:
  • Display name: s