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The amount of time after attacking a target that an entity will wait before switching to a new one.

Dogma attribute

  • Attribute ID: 691
  • Name: targetSwitchDelay
  • Category ID: 9
  • Data type: 4
  • Default value: 0
  • High is good: true
  • Icon ID: 0
  • Published: false
  • Stackable: true
  • Unit ID: 101

Unit

  • Unit ID: 101
  • Name: Milliseconds
  • Description:
  • Display name: s