The amount of time after attacking a target that an entity will wait before switching to a new one.
Dogma attribute
- Attribute ID: 691
- Name: targetSwitchDelay
- Category ID: 9
- Data type: 4
- Default value: 0
- High is good: true
- Icon ID: 0
- Published: false
- Stackable: true
- Unit ID: 101
Unit
- Unit ID: 101
- Name: Milliseconds
- Description:
- Display name: s