Beacon

4-4 Expansion Parade (Leisure Group) Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
4-4 Expansion Parade (PKN Interstellar) Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
4-4 Expansion Parade (Quafe) Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
4-4 Expansion Parade (Tash-Murkon) Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Abandoned CRC Monitoring Station
This relay station was used by the Communications Relay Committee until July YC116, when it was abandoned after an assault by Dominations forces. Containing equipment used by the CRC to monitor and intercept radio, wireless and fluid router transmissions, the DED believe that the site was attacked after intercepting encrypted data broadcasted to Angel Cartel headquarters from a scouting party in Evati. The CRC operator of this site, codenamed “Eshtir”, has vanished without trace and is now reportedly on the run from Dominations forces, whom have placed a sizeable bounty on his head.
Abandoned Guristas Transportation Facility
Once a hive of pirate activity, this Guristas Transport Facility now drifts in space blackened and scarred, left partially intact by its attackers to serve as a message to its former owners. As you draw closer, it is apparent that the facility’s distress beacon has been hijacked and reprogrammed to loop an audio message of defiance: >>CQD/NULL-REBROADCAST/30001445 “You believed you could hunt us, but you have become the quarry. You believed you could subdue us, but we have risen up. You may be Fatal, but we are immortal. We have proven that the Empyreans stand with us. Do not test us again. If you attempt to do so, you will burn at the hands of the Valkyrie and our most loyal and skilled capsuleer wingmen. Kavik out.” A data packet is attached to the transmission, listing the DED profiles of a number of capsuleers known to have aided the Valkyrie during their fight against Guristas forces: Jaret Victorian Kev Lar Krastor Sandoval Morwen Lagann Asher Kagen Walter Islands Pelea Ming Dr Seti Sheldon d'Albion Imperator Trajanus MINIMA16 OneWay Trip Hunter Angelina Fortrueks BUISNESSWOMAN Maja Chou Antarah ibn Shaddad Alvarez Akachi Angeli Inferna slphy vansyl Sargeant Summers
Advanced Drone Outgrowth Colony
This large colony of rogue drones represents a clear threat to the nearby systems. AIR has requested that capsuleers enter the colony and destroy its overseer drone. The acceleration gate used to enter this drone colony allows passage for Tech 1 and Faction Frigates, as well as Tech 1 Destroyers.
Amarr Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Ammatar Fleet Security Cordon Outpost
The Amarr Empire and Ammatar Mandate have established a number of outposts at key positions on or close to the borders with the Minmatar Republic and Great Wildlands. The Imperial Ministry of War's defensive doctrine establishes a security cordon that mixes border posts with security posts set back at key locations. This Imperial Security Cordon Outpost is the responsibility of the Ammatar Fleet.
Asteroid Belt
bacon_PLACEHOLDER
Battle of Fort Kavad Monument
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Battle of Ratillose Monument
This monument marks the battlefield where the brave men and women of the Federation Navy defeated a House Kador fleet attempting an unprovoked, illegal, and renegade invasion of Solitude. On November 8th YC110, Amarr Royal Heir Uriam Kador mobilized the House Kador fleet and launched a surprise attack, without Imperial sanction, against Federation Navy facilities in the Ratillose system, evidently assuming that the Gallente military would be too focused on their conflicts with the Caldari to respond with countervailing force. Contrary to his expectations, the Federation was ready to defend its borders and responded with overwhelming fleet strength to reinforce Ratillose. House Kador forces were routed into Aridia after their invasion efforts were dealt a defeat that military experts have called one of the most devastating in the modern history of New Eden. "Our strength is our diversity, our tolerance lends us unity, but injure us and you will swiftly feel the steel beneath the velvet." – Federation President Celes Aguard
Battle of Vak'Atioth
The Battle of Vak'Atioth was the major engagement of the Amarr-Jove War. It was fought in 23216 AD (BYC 20) in the system of Vak'Atioth, now known as Atioth, between two hundred ships of the Amarr Navy and a detachment of Jove ships headed up by a Jovian Mothership. The battle was a massive defeat for the Empire and had far-reaching consequences. It was, for a time, the largest battle in New Eden's history. The Empire decided to strike Vak'Atioth, a border system which contained only a small Jove research station, as a show of might. For weeks beforehand they broadcasted messages of Imperial dominance and the Amarr position as God's chosen. Forewarned, the Jove were able to meet the Amarr fleet with a perfect counter. The Amarr fleet was composed mostly of battleships and heavier cruisers. Its support was light, leaving the fleet sluggish and unguarded. The Jove countered with small wings of frigates. While the Amarr scored the first kill, destroying a stationary Jove ship, the Jove frigates quickly reached full speed and were able to pin down the Amarr vessels. It was then that a Jovian Mothership was brought onto the field. An ancient vessel of a size nearly unmatched throughout New Eden, it had been equipped with the latest and most devastating of Jove weaponry. Each shot was capable of destroying an Amarr battleship entirely. The Amarr, finding their ships pinned by the Jove frigates and being picked apart by long-range cruiser fire and the Mothership's doomsday weapon, fell into chaos. Their lines of communication were broken and Amarr battle doctrine refused surrender or retreat. The entire battle lasted just under six hours and ended with the majority of the Amarr ships lost, while the Jove had lost only a third of their vessels. The Empire was shocked by the complete loss to the Jove. It quickly regrouped and planned a second assault, using different tactics that would be capable of countering the Jove frigates. The Jove, meanwhile, withdrew from their border systems and regrouped for a more concentrated defense. The second battle never came, however. Shortly after, the Minmatar took the opportunity to rebel, aided by sympathetic elements within the Gallente Federation. The Empire quickly turned its eyes on the Minmatar and entered into a hasty peace treaty with the Jove. The Battle of Vak'Atioth provided the Jove Empire a reputation of invincibility that spared them any further assaults from the Empire or the other races.
Besieged Federation Laboratory
This restricted site can be entered by T1/Faction battlecruisers and smaller ships. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Besieged Imperial Laboratory
This restricted site can be entered by T1/Faction battlecruisers and smaller ships. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Besieged Republic Laboratory
This restricted site can be entered by T1/Faction battlecruisers and smaller ships. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Besieged State Laboratory
This restricted site can be entered by T1/Faction battlecruisers and smaller ships. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Birthday Bash
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Caldari Navy Defense Post
The Caldari Navy has established a number of defensive installations at key locations throughout Caldari territory, focusing on border defense and the security of the core worlds of the State. The Navy Defense Posts are designed to provide a rapid response capability while the enhanced Defense Redoubts function as fortified command bases in the heart of the Caldari State.
Caldari Navy Defense Redoubt
The Caldari Navy has established a number of defensive installations at key locations throughout Caldari territory, focusing on border defense and the security of the core worlds of the State. The Navy Defense Posts are designed to provide a rapid response capability while the enhanced Defense Redoubts function as fortified command bases in the heart of the Caldari State.
Caldari Relay Research Center
This military research laboratory has been established by the Caldari State to collect, analyze and decrypt any technology or data recovered from captured Triglavian Relay facilities uncovered in the Athounon system within the Placid region warzone.
Captured Triglavian Relay (Caldari)
This is a Triglavian Relay site that has been captured and occuped by Caldari Navy forces. The exact purpose of this site or the technology it contains is unclear but Caldari forces have expended much effort to secure it and apparently started operations to extract the secrets it holds. This site can only be entered by Tech 1 and faction frigate-class ships, and the Caldari Navy vessels guarding the site will attack any capsuleer that is not a current member of the Caldari State Protectorate militia.
Captured Triglavian Relay (Gallente)
This is a Triglavian Relay site that has been captured and occuped by Federation Navy forces. The exact purpose of this site or the technology it contains is unclear but Gallente forces have expended much effort to secure it and apparently started operations to extract the secrets it holds. This site can only be entered by Tech 1 and faction frigate-class ships, and the Federation Navy vessels guarding the site will attack any capsuleer that is not a current member of the Federal Defense Union militia.
CBD Corporation Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Celestial Agent Site Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Celestial Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Celestial Beacon II
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Combine TNR Meeting Venue
Combine TNR is a corporate consortium made up of an alliance between the Ishukone, Hyasyoda, and Wiyrkomi megacorporations. Also known as the "Ocean Faction", deriving from a general translation of the Caldari name for the organization – Tiuunakama Nenkanavu Rymasaikkan or "Ocean Winds Corporate Community" – this is in some ways the most surprising alliance to emerge from a general re-alignment of Caldari corporate politics in the aftermath of the Battle of Caldari Prime and the diplomatic settlement on the status of the old Caldari homeworld. With Ishukone and Hyasyoda representing a so-called "liberal" wing of Caldari corporate philosophy and Wiyrkomi having a history deeply associated with the old "patriot" faction, the pivot around which this alliance was forged appears to have been a shared approach to interstellar diplomacy and internal State politics following the slow disintegration of the patriot bloc. The three megacorps are by no means uniform in their views but Hyasyoda's own brand of Caldari "liberalism" and its ancient roots in Caldari family politics perhaps making it the true bridge between the more radical Ishukone and the conservative, family-controlled Wiyrkomi. To avoid misunderstandings and inefficiencies arising from clashing interests the Ocean Faction has established this meeting venue so that the three megacorps can better align their operations.
Command Node Beacon
This beacon marks the location of a decloaked Structure Command Node.
Confiscated Smuggler Hideout
This expansive hideout once belonged to smugglers, but is now occupied by members of CONCORD's ruthless SARO division. The smugglers have requested that capsuleers assist them by attacking these hideouts and driving off the SARO ships inside. The acceleration gates used to enter this site allow access for all combat ships of Battlecruiser size and below (including T1/T2 Battlecruisers and T1/T2/T3 Cruisers). The smugglers recommend the use of basic Battlecruisers to defeat the hostile ships within this site.
Confiscated Smuggler Stargate
This secret stargate complex once belonged to smugglers, but is now occupied by members of CONCORD's ruthless SARO division. The smugglers have requested that capsuleers assist them by attacking these stargates and driving off the SARO ships nearby. The acceleration gates used to enter this site allow access for all combat ships of Battlecruiser size and below (including T1/T2 Battlecruisers and T1/T2/T3 Cruisers). The smugglers recommend the use of T2 Battlecruisers or T2/T3 Cruisers to defeat the hostile ships within this site. Bringing along allies is also very helpful.
Core Military Beacon
This beacon marks a major military location. The entry gate is likely configured to admit all non-capital vessels.
Critical Mining Expedition Beacon
Ships allowed to activate the acceleration gate are: corvettes, Tech I frigates, expedition frigates, Tech I destroyers, Tech I cruisers, mining barges, Tech I battlecruisers, exhumers, and Tech I battleships. Maximum simultaneous capsuleers: 7
CSM Election Voter Information Station
Voting for the 17th Council of Stellar Management (CSM) is active now! All Omega Clone Capsuleers at least 60 days old are eligible to vote. The CSM is a player advocacy group, consisting of 10 members democratically elected by the players to advise and assist CCP in the continuous development of EVE Online. The CSM brings focused and structured feedback from the community to CCP and represents their views and interests. You can learn more about the CSM here. CSM elections use a Single Transferrable Vote system, where voters can list up to ten candidates on their ballot in order of preference. This system allows individual voters to maximize the power of their votes and minimizes the chance of "wasted" votes. This video explains the voting process and user interface. You can learn more about the candidates and their platforms here. The voting period runs until 11:00 Eve Time on June 14th, and the winners will be announced on June 16th. Click this link to access the voting page and cast your vote today!
Cynosural Jammer Beacon
Dragonaurs Staging Facility
This deep space staging facility has been constructed by the Templis Dragonaurs to expand their influence within low security space. CONCORD encourages capsuleers to strike these facilities when possible. Only a limited selection of capsuleer ship types are able to enter the acceleration gate leading deeper into the facility: Bellicose, Caracal, Caracal Navy Issue, Gila, Orthrus, Osprey Navy Issue, Scythe Fleet Issue, Cerberus, Sacrilege, Vangel, Chameleon, Enforcer, Rapier, Rook, Onyx, Cyclone, Drake, Drake Navy Issue, Gnosis, Claymore, Damnation, Nighthawk, Barghest, Praxis, Rattlesnake, Raven, Raven State Issue, Scorpion Navy Issue, Typhoon, Typhoon Fleet Issue, Marshal, Widow, Golem The Templis Dragonaurs are an ultra-nationalist Caldari organization considered terrorists by most governments of New Eden. The Templis Dragonaurs reached the zenith of their influence when former member Tibus Heth brought their paramilitary units under control of his Caldari Providence Directorate government. While many Dragonaurs were rooted out following the fall of Heth and the Provists, it is believed they maintain large numbers of infiltrators and agents throughout the Caldari State and its megacorps.
Drone Celestial Beacon
Celestial beacon created by a new breed of rogue drones.
EDENCOM Covert Research Headquarters
EDENCOM Memorial to Triglavian Invasions
This war memorial is dedicated by the New Eden Common Defense Initiative (EDENCOM) to all those lost during the Triglavian Invasions of YC121-122. To the memory of those innocents lost to the invaders and those warriors who fell in service of civilization. With determination to remember and recover the people and worlds of the Triglavian Occupied Systems: Raravoss - Vale - Sakenta Nalvula - Arvasaras - Harva Ichoriya - Senda - Angymonne Archee - Kino - Otela Otanuomi - Konola - Niarja Tunudan - Ahtila - Urhinichi Wirashoda - Nani - Komo Kaunokka - Kuharah - Ignebaener Skarkon - Ala - Krirald "The years shall not dim the memory of those who fought and died for the cause of civilization in New Eden. Nor shall time erode our will to recover what has been lost, and restore peace and security to all the worlds of our cluster." – EDENCOM Provost Marshal Kasiha Valkanir
EDENCOM Production Facility
This production and transportation hub is being used by CONCORD, Upwell, and the four empires to produce and distribute gifts to celebrate the 17th anniversary of the birth of the capsuleer. It has recently sent out a distress signal describing an attack by Triglavian forces and requesting aid from any and all nearby capsuleers. The acceleration gate used to enter this facility is currently configured to only allow Combat Battlecruisers and Attack Battlecruisers to enter.
EDENCOM Research Complex
This research and development facility is being used by CONCORD, Upwell, and the four empires to develop, produce, and distribute gifts to celebrate the 17th anniversary of the birth of the capsuleer. It has recently sent out a distress signal describing an attack by Triglavian forces and requesting aid from any and all nearby capsuleers. The acceleration gate used to enter this facility is currently configured to only allow Combat Battlecruisers and Attack Battlecruisers to enter.
Empire Border Rare Asteroids
Escape from Auner Reenactment
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders. This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
EVE Gate Joint Research Complex
This advanced research facility was established in YC123 as a partnership between House Kor-Azor and the Servant Sisters of EVE to study the collapsed wormhole known as the "EVE Gate". While the Sisters of EVE have an uneasy and somewhat fraught relationship with the Amarr Empire, the diplomacy-minded House Kor-Azor has maintained relatively cordial relations with the organization. Under Royal Heir Ersilia Kor-Azor, scientific co-operation with the SOE has been pursued as part of a general policy of openness to the exchange of ideas and technology with external entities. The stations within this complex are not open to capsuleer docking at this time.
Fallen Capsuleers Memorial
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Federal Strategic Moissanite Cluster
This small ore cluster has been detected and revealed by Gallente Federation scanners and contains rare Dense Moissanite ore that can assist the Federation stargate construction project in Athounon.
Federation Navy Security Checkpoint
The Federation Navy has been charged to further enhance the security of Gallente core territories and to that end has established security checkpoints and command installations at strategic positions across the Federation. Security checkpoints allow for monitoring of traffic and early detection of threats, while providing some response capability. Security command installations provide these functions while being capable of operating as a military command center in the event of an invasion or other emergency.
Federation Navy Security Command
The Federation Navy has been charged to further enhance the security of Gallente core territories and to that end has established security checkpoints and command installations at strategic positions across the Federation. Security checkpoints allow for monitoring of traffic and early detection of threats, while providing some response capability. Security command installations provide these functions while being capable of operating as a military command center in the event of an invasion or other emergency.
Federation Research Data Node
This restricted data site can be entered by T1 and Navy Faction frigates. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
FNS Botresse Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
FNS Cevestis Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
FNS Geros Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
FNS Ingenomine Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
FNS Moscutus Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
FNS Obisus Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
FNS Tenaros Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Fort Knocks Wreck Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Gallente Relay Research Center
This military research center has been established by the Gallente Federation to collect, analyze and decrypt any technology or data recovered from captured Triglavian Relay facilities uncovered in the Athounon system within the Placid region warzone.
Grand Tiegjon Resort & Casino
The Grand Tiegjon Resort & Casino in Vellaine is New Eden's premier luxury gaming and relaxation destination. It is famous for its extravagant accommodations, comprehensive gambling options, and for hosting the the best selection of entertainment including serving as the primary venue for the Interstellar Mind Clash Championships! The resort and casino stretches across multiple decks of the Echelon Entertainment station at Vellaine V - Moon 4, and also includes several nearby structures including dedicated high-rollers casino platforms and mind clash training facilities.
Guardians Gala Venue
The Guardian's Gala is an annual party thrown by the Guardian Angels pirate organization to celebrate their successful and lucrative partnership with the drug-running Serpentis Corporation. Although invitations are only extended to the outlaw members of the Angel Cartel and Serpentis Corporation, capsuleers have made a tradition out of crashing the party.
Guardians Gala VIP Venue
The Guardian's Gala is an annual party thrown by the Guardian Angels pirate organization to celebrate their successful and lucrative partnership with the drug-running Serpentis Corporation. Although invitations are only extended to the outlaw members of the Angel Cartel and Serpentis Corporation, capsuleers have made a tradition out of of crashing the party.
Guristas Manufacturing Plant
Homefront Operations Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Hyasyoda Corporation Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Ice Refinery Heist
This beacon marks the location of an ORE Ice Refinery dedicated to extracting and refining Hyper-Isomorphic Strontium Clathrates into HISC-99 fuel. The refinery is under attack by pirates looking to steal the rare and valuable fuel for their own nefarious purposes. The entry gate is configured to admit Tech I, Tech II and all faction ships of Battleship size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Imperial Navy Security Cordon Outpost
The Amarr Empire and Ammatar Mandate have established a number of outposts at key positions on or close to the borders with the Minmatar Republic and Great Wildlands. The Imperial Ministry of War's defensive doctrine establishes a security cordon that mixes border posts with security posts set back at key locations. This Imperial Security Cordon Outpost is the responsibility of the Imperial Navy.
Imperial Research Data Node
This restricted data site can be entered by T1 and Navy Faction frigates. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Imperial Stellar Observation Data Hub
This classified Imperial Navy facility can only be entered by Tech 1 and faction frigate-class ships, and the vessels guarding the site will attack any capsuleer that is not a current member of the 24th Imperial Crusade militia.
Ishukone Corporation Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Journey of Katia Sae Memorial
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
JSL Partnership Co-ordination Bureau
The JSL Partnership is a corporate consortium that represents the alliance between the powerful Kaalakiota and Sukuuvestaa megacorporations. Also known as the "Mountain Faction", deriving from a general translation of the Caldari name for the organization – Jastokuaskaanonen Saikkan Luovhaikya or "Storm Peaks Policy Trust" – the alliance is at times uneasy given past rivalries but as the two largest and most powerful megacorps in the Caldari State it is a partnership that holds the balance of power in the fractious world of Caldari corporate politics. As the Mountain Faction brings together a powerful player in the space and military technology fields with KK, with SuVee's control of vast swathes of planetary and colonial territory throughout the State, it can hardly be ignored by the other "Big 8" megacorps and their own factional groupings. Both these megacorps see the security and stability of the State as paramount and the other corporate factions are only too well aware that if the Mountain Faction were to side with their opponents it would severely impact their operations. The need to co-ordinate their operations, and their emphasis on maintaining general stability within the State has led KK and SuVee to establish this co-ordination bureau for the JSL Partnership.
Kaalakiota Corporation Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Lai Dai Corporation Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Landfall Kutuoto Miru Orbital Center
Landfall Kutuoto Miru Orbital Center
Large Advanced Military Beacon
This beacon marks a large military location. The entry gate is configured to admit all ships of Battleship size or smaller The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Large Corporate Outpost Beacon
This beacon marks a large Corporate Outpost location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Battleship size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Large Military Beacon
This beacon marks a large free-standing military location with no acceleration gate
Large Navy Military Beacon
This beacon marks a large military location. The entry gate is configured to admit Tech I and empire faction navy ships of Battleship size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Limited Mining Expedition Beacon
Ships allowed to activate the acceleration gate are: corvettes and Tech I frigates. Maximum simultaneous capsuleers: 3
Mahti Jailbreak Reenactment
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Mahti Jailbreak of BYC18 which freed many rebels who would go on to be key figures in the fight for freedom. This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
Major Mining Expedition Beacon
Ships allowed to activate the acceleration gate are: corvettes, Tech I frigates, expedition frigates, Tech I destroyers, Tech I cruisers, mining barges, Tech I battlecruisers, and exhumers. Maximum simultaneous capsuleers: 6
Malkalen Attack Memorial
On May 15th YC110, the Ishukone corporation headquarters station was attacked by the treacherous Gallente Admiral Alexander Noir, who crashed his Nyx-class supercarrier into the station killing over 421,000 people including Ishukone CEO Otro Gariushi. This brutal act of terror interrupted the peaceful Malkalen Economic Summit and drove the Caldari State and Gallente Federation into violent conflict. Thanks to the diligence of Ishukone corporation employees, the unity and support of the Caldari State, and the assistance of numerous capsuleers who participated in relief efforts, this station has since been fully repaired and once again stands as a bustling hub of commerce, industry, and innovation serving the Lonetrek region. This memorial has been erected to honor the memory of all of the Malkalen residents killed on that day, and as as reminder that the dedication and ingenuity of the Caldari will forever enable them to stand tall against all those who wish to tear them down.
Medium Advanced Military Beacon
This beacon marks a medium military location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Cruiser size or smaller, as well as Tech I, Tech II, Tech III and all faction ships of Destroyer size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Medium Corporate Outpost Beacon
This beacon marks a medium Corporate Outpost location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Cruiser size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Medium Military Beacon
This beacon marks a medium military location. The entry gate is likely configured to admit Tech I and Tech II frigates, Tech I, Tech II and Tech III destroyers and Tech I and Tech II cruisers. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Medium Navy Military Beacon
This beacon marks a medium military location. The entry gate is configured to admit Tech I and empire faction navy ships of Cruiser size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Mining Op Ambush Beacon
This emergency beacon marks a mining operation under attack by pirates.
Minmatar Border Security Outpost
Republic Fleet border security outposts have been placed in proximity to key stargates along the borders of the Minmatar Republic. These outposts are heavily fortified and are garrisoned by rapid response forces ready to enforce the security of the Republic's borders.
Minmatar Mining Corporation Testing Center
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Minmatar Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Minor Mining Expedition Beacon
Ships allowed to activate the acceleration gate are: corvettes, Tech I frigates, Tech I destroyers, and expedition frigates. Maximum simultaneous capsuleers: 4
Ndoria Mining Hub
The moons of the planet Ndoria, in the system of Uplingur, have long been a focus for tensions between the Minmatar Republic and the Ammatar Mandate, a satellite state of the greater Amarr Empire. Uplingur is located on the border of Minmatar and Ammatar space, and for many years was claimed by both governments. With both Republic and Mandate focused on the security of key systems during the long Vindication Wars, neither were willing to go beyond mere words and assert their claims in substance. This changed in YC104, two years after the cessation of hostilities between the Republic and Mandate, when military and logistical support from the Amarr Empire enabled the Ammatar to assert control of the system. Seizing this opportunity, the Mandate-based Nefantar Miner Association moved into Uplingur in force and began constructing infrastructure to exploit Uplingur's rich resources. The 22 moons of the planet Ndoria contained huge deposits of several highly valuable minerals and had been coveted for years by all the empires. The main surface deposits of valuable resources on Ndoria's moons had long since been depleted by rampant and uncontrolled mineral harvesting operations conducted by competing mining expeditions from both the Republic and Mandate, during the decades of contested system control. To access the remaining valuable deposits deep beneath the moon surfaces required the stability of permanent infrastructure, and the NMA drilled massive mining shafts into the moons. These extensive works allowed the Mandate's miners to harvest minerals that were inaccessible to temporary surface miners and later capsuleer orbital moon mining operations. This fortified mining hub facility was constructed by the Nefantar Miner Association to serve as the central collection and processing center for ores collected from mining installations spread across Ndoria's moons. It has since expanded to serve NMA's resource harvesting operations all across the Hevaka constellation.
Nugoeihuvi Corporation Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Nullsec Blue A0 Rare Asteroids
Nullsec Border Rare Asteroids
Old Traumark
The Old Traumark Installation was formerly a massive fortress guarding the southern space territories of the vastly rich Tash-Murkon royal family. At its height it represented the proudest moment in the history of the Tash-Murkon and a symbol of their commitment to progress and development. Yet that proud moment came and went, for the fortress, once thought to be impregnable, fell into the hands of Sansha's Nation Over the subsequent years several attempts were made to recapture and renovate the installation, however each attempt was stymied by the entrenched Sansha forces. The close proximity to Stain allowed Nation reinforcements to arrive with little warning, and the stations themselves were riddled with booby traps and infested by numerous cybernetically-augmented True Slave soldiers. After these failed attempts to recapture the ruins, the pragmatic Tash-Murkons eventually changed their approach and chose to build a new Traumark Installation at a nearby location. Now two versions of the great southern fortress exist just a short warp away from each other: a bright shining facility that represents the best of Amarr progress and might, and the ruined fortification that serves as an ever-present reminder of that might's limits.
Open Complex Military Beacon
This beacon marks a large free-standing military location with no acceleration gate.
Open Corporate Outpost Beacon
This beacon marks an open Corporate Outpost location.
Order of St. Tetrimon Fortress Monastery
This heavily fortified monastery serves as a regional chapterhouse for the Order of St. Tetrimon in Domain. As a major base for this powerful religious and military order, it is defended by fanatical followers of the Tetrimon's radical scriptural, theocratic, and militarist doctrines. The construction of this fortress monastery within the Thebeka system was made possible by Royal Heir Arim Ardishapur who sees the Tetrimon as valuable allies on the politically conservative and religiously militant side of the struggle for the future of the Amarr Empire. Order of St. Tetrimon military forces were involved in putting down a number of slave rebellions in Ardishapur domains, including a major uprising in the Thebeka system. The construction of this fortress monastery in the system marks that service and underlines the political alliance between House Ardishapur and the Order. Although the monastery is officially sanctioned by the local Ardishapur authorities, many observers have noted the Order's choice to construct their facility at the very outer reaches of the Thebeka system, far from the populated inner planets and public space stations. This choice of location is viewed as a clear signal that the Order of St. Tetrimon continues to see itself standing apart from the temporal politics of the Empire, with its mission distinct, deeply spiritual, and remaining fully inspired by the example of St. Tetrimon. The Order was founded in 21460 AD in the name of St. Tetrimon, an Ardishapur noble who assassinated his grandfather the Emperor Zaragram II, in response to the increasingly megalomaniac and heretical actions of the "Mad Emperor". The Order of St. Tetrimon was tasked by the Council of Apostles with the role of preserving the original Amarr Scriptures and purging all apocryphal and non-canon texts, which included the majority of Zaragram II’s decrees. This mission later brought the Order into tension with the dominant powers of the Amarr Empire during the era of the "Moral Reforms" that began in 21875 AD. This tension grew until 22762 AD, when the Order of St. Tetrimon was officially suppressed by the Imperial authorities. Surviving members of the Order fled to the Khanid Kingdom where they received political protection. During this time in exile, the Order of St. Tetrimon worked to increase their martial strength and increased their militarism to ensure that they would be able to defend their beliefs if another conflict erupted. This served them well when the Minmatar Rebellion began in 23216 AD. The Order reached an agreement with Emperor Heideran VII as Amarr forces were overstretched by the spreading rebellion. The Order would be allowed to once again travel through the Empire freely in return for assistance against Minmatar forces. In subsequent decades, ships flying Tetrimon colours became much feared by the young Republic Fleet for their fearless attacks and the suicidal fury shown by their pilots. During the remaining reign of Heideran VII the Tetrimon were left untouched, on the understanding that they would not attempt to undermine Emperor's authority. The agreement did not survive under Heideran's successor Doriam II, a ruler with liberal views and a history of releasing slaves. Increasing conflict with the Theology Council during Doriam II's YC105-107 reign led to the Order of St. Tetrimon being suppressed once more following a political struggle that involved several Royal Houses and even capsuleers. Returning to their secluded fastnesses in the Khanid Kingdom and beyond, the Order remained relatively quiescent during the Karsoth Interregnum, building its strength and continuing its mission. Following the Elder Fleet Invasion of the Amarr Empire in YC110, and the return and coronation of Empress Jamyl I, the Order of St. Tetrimon welcomed the new Amarr ruler and pledged its continuing fealty to the Holy Amarr Empire. Upon the death of Empress Jamyl I in YC117, the Order returned to the Empire as a neutral arbiter and guardian of the Imperial Succession process, in an Empire that had become deeply factionalized and corrupted by "Red Chamberlain" Dochuta Karsoth's rule. During the rule of Empress Catiz I, the fortunes of the Order of St. Tetrimon have continued to improve. Under the leadership of Grand Master Khemon Dulsur an-Tetrimon, the Order has established a role as a force useful for seeking out and suppressing rebellion and heresy. Increasing conflict across New Eden has revitalized the "Religious Reclaimer" tendency among the Amarr Empire's powerful nobility and brought support for the Order. Militant and conservative houses such as the Ardishapur and Sarum have forged cordial relations with the Tetrimon, in an Amarr Empire with royal houses, powerful ministries, and religious factions carefully balanced against one another by a relatively new Empress.
Pashanai Monument
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Perun Clade Liminal Proving Grounds
Where Svarog take a very direct, violent approach to altering the universe to their liking, and Veles seem to favor more insidious methods, the Perun Clade almost gives an impression of studied indifference by comparison with its more active fellow clades. Those few members of the New Eden intelligence and diplomatic communities who have had repeated contact with the Perun have come to feel that this mask of inscrutability is calculated to convey vast and unknowable power, while cloaking a vaulting and ruthless ambition for control. Whatever the true nature of Perun power and motivations may be, it is clear enough that this clade positions itself as a balancing factor within the Collective that seeks to exert leadership over the Triglavians. A key element of this program is its ability to demonstrate the worth of its positions in the unique form of argument, negotiation, and practical demonstration represented by "proving". The Perun Clade's commitment to the methods of proving has extended to the construction of an arena-like structure designated as a "Liminal Proving Grounds" in Pochven itself.
PKN Interstellar Executive Retreat
PKN Interstellar is a corporate consortium made up of an alliance between the CBD, Lai Dai, and Nugoeihuvi megacorporations. Also known as the "Forest Faction", deriving from a general translation of the Caldari name for the organization – Pikotsaunen Kaatso Nuijaa or "Dark Forest Business Club" – this corporate alliance seems in retrospect almost a natural evolution of the paths each of the member megacorps have taken in their history. The disintegration of the old "patriot" bloc inevitably led to a realignment with the three megas of the Forest Faction being swift to recognise that their fortunes lay with one another far more than any of the other "Big 8". The Lai Dai megacorporation is unquestionably the most powerful player in the Forest Faction, with its enormous industrial capacity, cutting-edge research programs, and vast network of interstellar connections, but the quiet, steady flow of goods facilitated by CBD's enormous import/export fleet, and the soft power of the media and entertainment king NOH cannot be underestimated. PKN Interstellar has gone so far as to welcome a number of foreign corporations into the fold of its consortium, with the likes of Khanid Works, Quafe, and Trust Partners affiliated with the industrial and commercial grouping. To facilitate its many ventures across corporate and interstellar lines and borders, the Forest Faction has established this executive retreat, where guests and partners from across New Eden can discuss business opportunities in comfort and security.
Republic Research Data Node
This restricted data site can be entered by T1 and Navy Faction frigates. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Republic Stellar Observation Data Hub
This classified Republic Fleet facility can only be entered by Tech 1 and faction frigate-class ships, and the vessels guarding the site will attack any capsuleer that is not a current member of the Tribal Liberation Force militia.
RFS Brecin Utulf Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
RFS Drupar Maak Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
RFS Jormal Kehok Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
RFS Karin Midular Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
RFS Maiori Kul-Brutor Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
RFS Oskla Shakim Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
RFS Shara Osali Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Rogue Drone Outgrowth Colony
This large colony of rogue drones represents a clear threat to the nearby systems. AIR has requested that capsuleers enter the colony and destroy its overseer drone. The acceleration gate used to enter this drone colony allows passage for Tech 1 and Faction Frigates, as well as Tech 1 Destroyers.
Scout Military Beacon
This beacon marks a scout military location. The entry gate is likely configured to admit only Tech I frigates. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Scout Navy Military Beacon
This beacon marks a scout military location. The entry gate is configured to admit Tech I and empire faction navy ships of Frigate size. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Sep Hacking Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Signal Source
Small Advanced Military Beacon
This beacon marks a small military location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Destroyer size or smaller The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Small Corporate Outpost Beacon
This beacon marks a small Corporate Outpost location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Destroyer size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Small Military Beacon
This beacon marks a small military location. The entry gate is likely configured to admit Tech I frigates, Tech II frigates, Tech I destroyers and Tech II destroyers. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Small Navy Military Beacon
This beacon marks a small military location. The entry gate is configured to admit Tech I and empire faction navy ships of Destroyer size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Smuggler Hideout
This expansive hideout belongs to a shadowy network of underworld smugglers that has recently become the target of a major DED anti-smuggling operation. CONCORD has requested that capsuleers assist them by attacking these hideouts and driving off the smuggler ships inside. The acceleration gates used to enter this site allow access for all combat ships of Battlecruiser size and below (including T1/T2 Battlecruisers and T1/T2/T3 Cruisers). CONCORD recommends the use of basic Battlecruisers to defeat the hostile ships within this site.
Smuggler Stargate
This secret stargate complex belongs to a shadowy network of underworld smugglers that has recently become the target of a major DED anti-smuggling operation. CONCORD has requested that capsuleers assist them by attacking these stargates and driving off the smuggler ships nearby. The acceleration gates used to enter this site allow access for all combat ships of Battlecruiser size and below (including T1/T2 Battlecruisers and T1/T2/T3 Cruisers). CONCORD recommends the use of T2 Battlecruisers or T2/T3 Cruisers to defeat the hostile ships within this site. Bringing along allies is also very helpful.
SoCT Research Depot
SOE Project Discovery Phase One Monument
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Standard Mining Expedition Beacon
Ships allowed to activate the acceleration gate are: corvettes, Tech I frigates, expedition frigates, Tech I destroyers, Tech I cruisers, and mining barges. Maximum simultaneous capsuleers: 5
State Research Data Node
This restricted data site can be entered by T1 and Navy Faction frigates. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
State Strategic Polycrase Cluster
This small ore cluster has been detected and revealed by Caldari State scanners and contains rare Dense Polycrase ore that can assist the State stargate construction project in Athounon.
Stellar Construction Site
In a development that clearly takes advantage of the Amarr Empire's control of a captured Triglavian "Dazh Porevitium Transmuter" in the Arshat system, the Amarr Empire has evidently combined pre-existing Amarr technology used for stellar energy and materials harvesting with the highly-advanced deep-interaction technology used by the Triglavian Collective. The resulting fusion of Amarr and Triglavian technology is difficult to evaluate but the Empire has taken the decision to deploy this untested capability in select star systems it occupies in the Minmatar Republic's frontier territories.
Sukuuvestaa Corporation Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Svarog Clade Orbital Shipyards
Svarog Clade has gained a reputation for a warlike attitude to the universe that appears extreme even by the standards of the Triglavian Collective. The Svarog occupation of Skarkon II, with ongoing warfare involving Minmatar resistance fighters, warclone mercenaries, and incursions from other clades, has only amplified that reputation. However, it is also clear that this most implacably brutal of Triglavian clades is determined to extract maximum value in resources from the planets it has conquered. To that end, seemingly making a virtue of pragmatism from stubborn ruthlessness, the Svarog have constructed a massive orbital shipbuilding complex over Skarkon II. Construction of their own variants of the powerful Zirnitra-class dreadnought in orbit of war-torn Skarkon II, using resources taken from the surface of the so-called "Snake Pit of New Eden", is an arrogant statement of power that is almost emblematic of Svarog Clade's apparent world-view.
TES Aritcio the Redeemed Parade
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
TES Catiz of Tash-Murkon Parade
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
TES Garkeh of the Marches Parade
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
TES Jamyl the Liberator Parade
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
TES Merimeth the Serene Parade
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
TES Uriam of Fiery Heart Parade
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
TES Yonis the Pious Parade
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
The Traumark Installation
The Traumark Installation is a massive fortress complex that stands as a sentinel overlooking the southern reaches of the Amarr Empire and the border between the Empire and Sansha's Nation. The history of this installation tells a story of pride, folly, and resurgence for the vastly rich Tash-Murkon royal family. The original Traumark Installation was constructed by the Tash-Murkon family during the first optimistic century following their elevation to the top echelons of power within the Amarr Empire after the Khanid Rebellion. It was designed to defend the southernmost point of the Tash-Murkon royal territory and to attract attention as a symbol of the family's commitment to progress and development. The old Traumark Installation stood for over two hundred years as a shining symbol of Tash-Murkon wealth and might. Yet that proud moment came and went as the fortress, once thought to be impregnable, fell into the hands of Sansha's Nation during the Nation's first great resurgence in YC105. All efforts to retake the installation failed, and the infested ruins stood for over a decade as a thorn in the side of the proud but humbled Tash-Murkons. Eventually the pragmatic Tash-Murkons decided to take a different approach and instead of recapturing the Sansha-infested ruins of Old Traumark they began constructing a new Traumark Installation at a new location not far from the previous site. Royal Heir Tunir Tash-Murkon and his advisors shrewdly took advantage of an influx of surplus equipment available to the empires with the reduction in the intensity of the EDENCOM/Triglavian conflict in YC123. Using the equipment and resources they had acquired, the Tash-Murkon Family was able to build the new Traumark Installation well below projected budgets. Additionally, the influence of the Tash-Murkon with Empress Catiz I, and their successful lobbying for a new stargate to Stain region, ensured that their new fortress would be a short warp away from the Empire's newly-constructed link between Samnier and F7-ICZ. The new installation serves both as a defensive bulwark against Sansha intrusion into Amarr space, and as a hub for the Tash-Murkon family's military, exploration, and resource gathering expeditions into Stain.
Titanomachy
Here lie the wrecks of monstrous ships, commemorating a battle that blotted out the sky on Jan 27-28 in YC 116. Two coalitions of capsuleers clashed in vessels numbering in the thousands, causing destruction on a scale of war never before seen by human eyes. CONCORD elected - after advising with the various empires - to leave a few wrecks left on the field for all spacefarers to see. Ostensibly this was a warning to capsuleers of where their folly would lead them, but those who've encountered the immortals will know it was more likely taken as an ideal of death and destruction to which they can aspire from now until the end of time.
Tranquility Trading Tower
Upwell Covert Research Facility
This formerly secret Upwell Research Facility is currently broadcasting a distress signal. The message is garbled but it seems to describe an attack from the facility's automated drones.
Urlen II Provist Riots Memorial
Urlen II Provist Riots Memorial
Veles Clade Automata Semiosis Sobornost
This rather enigmatic Triglavian facility broadcasts an identifier beacon that includes a designation translated as "Automata Semiosis Sobornost" together with standard data symbology indicating Veles Clade ownership. As the structure is located within the constellation of the Pochven region designated as "Krai Veles", this is not surprising. Perhaps more surprising for those unfamiliar with the peculiarities of Veles Clade, is the apparent activity of establishing some kind of understanding and relationship with rogue drones present in Pochven. Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law. – Partial translation of Triglavian data signals transmitted regularly from Veles Clade Automata Semiosis Sobornost
W-Space Blue A0 Rare Asteroids
Waylaid Federation Couriers
This restricted salvage site can be entered by T1/Faction/T2 frigates and T1/Faction destroyers. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Waylaid Imperial Couriers
This restricted salvage site can be entered by T1/Faction/T2 frigates and T1/Faction destroyers. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Waylaid Republic Couriers
This restricted salvage site can be entered by T1/Faction/T2 frigates and T1/Faction destroyers. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Waylaid State Couriers
This restricted salvage site can be entered by T1/Faction/T2 frigates and T1/Faction destroyers. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Wiyrkomi Corporation Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
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