Infantry Modules

'Abatis' Basic Ferroscale Plates
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.
'Auga' Complex Precision Enhancer
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
'Azimuth' Basic PG Upgrade
Increases dropsuit's maximum powergrid output.
'Bastion' Enhanced Ferroscale Plates
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.
'Bond' Enhanced Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
'Brille' Enhanced Reactive Plates
Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.
'Cascade' Complex Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Castra' Complex Ferroscale Plates
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.
'Cataract' Basic Profile Dampener
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
'Chord' Basic Cardiac Stimulant
Increases maximum stamina of the user. The Chord utilizes a simplified instruction set to reduce the skill level required to operate while still providing Enhanced-level performance. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Cirrus' Calibration Subsystem
Increases turret's maximum effective range. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Contagion' Enhanced Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
'Cuticle' Complex Reactive Plates
Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.
'Debris' Basic Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Delphi' Tracking CPU
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle. Tracking increased by 46%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Diaemus' Enhanced Precision Enhancer
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
'Dimension' Enhanced CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Echo' Basic Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Fragment' Enhanced Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Goliath' Basic Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
'Graft' Complex Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
'Grid' Complex Power Diagnostics Unit
Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.
'Helios' Heat Sink
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 18%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Helix' Enhanced PG Upgrade
Increases dropsuit's maximum powergrid output.
'Hercules' Complex Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
'Icarus' Basic Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Impact' Enhanced Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Impulse' Enhanced Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
'Iris' Complex Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Kinesis' Basic Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
'Macro' Enhanced Cardiac Stimulant
Increases maximum stamina of the user. The Macro utilizes a simplified instruction set to reduce the skill level required to operate while still providing Complex-level performance. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Membrane' Complex Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Menhir' Enhanced Armor Repairer
Passively repairs damage done to dropsuit's armor.
'Mercury' Defensive Countermeasure
Countermeasures are employed to explicitly throw off munitions that are already locked-on and in pursuit of a target.
'Mercury' Enhanced Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Miosis' Complex Profile Damper
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
'Monolith' Basic Armor Repairer
Passively repairs damage done to dropsuit's armor.
'Nacre' Basic Reactive Plates
Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.
'Neuron' Basic Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Node' Enhanced Power Diagnostics Unit
Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.
'Nucleus' Enhanced Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Nyctalus' Enhanced Profile Damper
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
'Obelisk' Complex Armor Repairer
Passively repairs damage done to dropsuit's armor.
'Oculus' Basic Range Amplifier
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
'Origin' Enhanced Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Pandemic' Complex Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
'Pathogen' Basic Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
'Polaris' Complex PG Upgrade
Increases dropsuit's maximum powergrid output.
'Ricochet' Enhanced Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Samson' Enhanced Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
'Sanction' Enhanced Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Scalar' Basic CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Seismic' Complex Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Shaft' Basic Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Sheath' Basic Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Sjon' Complex Range Amplifer
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
'Sliver' Complex Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Spark' Enhanced Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Spiral' Complex Cardiac Stimulant
Increases maximum stamina of the user. The Spiral utilizes high-grade materials to reduce CPU and PG load while providing comparative Complex-level performance. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Static' Complex Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Stimulus' Complex Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
'Synapse' Basic Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Terminal' Basic Power Diagnostics Unit
Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.
'Tether' Complex Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Tremor' Basic Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Trojan' Fire Control System
Reduces spool up duration of railgun turrets by 18%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Ultrasonic' Enhanced Range Amplifier
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
'Utopia' Magnetic Field Stabilizer
Increases firing rate of hybrid turrets. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Vector' Complex CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Vigil' Complex Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Visio' Basic Precision Enhancer
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
'Weld' Basic Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
1.5dn Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
120mm Reinforced Type-A Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.
180mm Reinforced Nanofibre Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.
180mm Reinforced Polycrystalline Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.
180mm Reinforced Steel Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.
180mm Reinforced Type-A Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.
60mm Reinforced Type-A Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.
[DEV] Anti-ROF
Reduces the ROF of enemy weapons in AoE
[DEV] Anti-Shield Recharger
Cancels shield recharge of enemy units within 15m radius. Can only be equipped by the Crusader dropsuit.
[DEV] High Infantry PG/CPU
Set PG and CPU to high values
[DEV] High Vehicle PG/CPU
Set PG and CPU to high values
[DEV] Movement Nullifier
A generic description for all infantry modules
[DEV] Remote Armor Repairer
A generic description for all infantry modules
[DEV] Remote Shield Recharger
A generic description for all infantry modules
Advanced Countermeasure
Countermeasures are employed to explicitly throw off munitions that are already locked-on and in pursuit of a target.
Advanced Precision Enhancer
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
Altered M-Type Nanofiber
Increases vehicle speed at the cost of reduced armor strength. Top speed +15%, Armor hp -16% NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Asynchronous Fire Control
Reduces spool up duration of railgun turrets by 14%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic 120mm Armor Plates
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Basic 60mm Armor Plates
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Basic Afterburner
Once activated, this module provides a temporary speed boost to aerial vehicles. NOTE: Only one afterburner can be fitted at a time. Stacking penalties apply to this module and other modules of this type; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Armor Hardener
Once activated, this module temporarily reduces the damage done to armor. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Basic Armor Repairer
Passively repairs damage done to dropsuit's armor.
Basic Auto-Detonator
At the moment of death this unit triggers a small explosive powerful enough to kill any infantry unit nearby.
Basic Blaster Ammo Expansion Unit
Increases maximum ammunition capacity of all blaster turrets fitted on a vehicle.
Basic Blaster Damage Amplifier
Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Cardiac Stimulant
Increases maximum stamina of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Basic Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
Basic Countermeasure
Countermeasures are employed to explicitly throw off munitions that are already locked-on and in pursuit of a target.
Basic CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic CPU Upgrade Unit
Increases a vehicle's maximum CPU output in order to support more CPU intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Dispersion Stabilizer
Reduces the dispersion growth per shot of fully automatic fire, increasing accuracy.
Basic Ferroscale Plates
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.
Basic Fuel Injector
Once activated, this module provides a temporary speed boost to ground vehicles. NOTE: Only one active fuel injector can be fitted at a time. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Heat Sink
Reduces heat cost per shot, enabling weapons to fire for a longer duration before overheating.
Basic Heavy Armor Repairer
Passively repairs damage done to the vehicle's armor.
Basic Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Heavy Shield Booster
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Basic Heavy Shield Extender
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Basic Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Basic Light Armor Repairer
Passively repairs damage done to the vehicle's armor.
Basic Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Light Shield Booster
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Basic Light Shield Extender
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Basic Missile Ammo Expansion Unit
Increases maximum ammunition capacity of all missile launcher turrets fitted on a vehicle.
Basic Missile Damage Amplifier
Once activated, this module temporarily increases the damage output of all missile launcher turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Mobile CRU
This module provides a clone reanimation unit inside a manned vehicle for mobile spawning.
Basic Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Overdrive Unit
This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic PG Upgrade
Increases dropsuit's maximum powergrid output.
Basic Power Diagnostics Unit
Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.
Basic Powergrid Upgrade
Increases a vehicles's maximum powergrid output in order to support more PG intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Basic Precision Enhancer
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
Basic Profile Dampener
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
Basic Railgun Ammo Expansion Unit
Increases maximum ammunition capacity of all railgun turrets fitted on a vehicle.
Basic Railgun Damage Amplifer
Once activated, this module temporarily increases the damage output of all railgun turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Range Amplifier
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
Basic Reactive Plates
Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.
Basic Scanner
Once activated, this module will reveal the location of enemy units within its active radius provided it's precise enough to detect the unit's scan profile.
Basic Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
Basic Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
Basic Shield Hardener
Once activated, this module temporarily reduces the damage done to shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Shield Regulator
Reduces the length of the delay before the vehicle shield recharge begins.
Basic Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Beta Power Diagnostic System
Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 4%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.
Calibration Subsystem
Increases turret's maximum effective range. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
CN-V Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex 120mm Armor Plates
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Complex 60mm Armor Plates
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Complex Afterburner
Once activated, this module provides a temporary speed boost to aerial vehicles. NOTE: Only one afterburner can be fitted at a time. Stacking penalties apply to this module and other modules of this type; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Armor Hardener
Once activated, this module temporarily reduces the damage done to armor. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Complex Armor Repairer
Passively repairs damage done to dropsuit's armor.
Complex Blaster Ammo Expansion Unit
Increases maximum ammunition capacity of all blaster turrets fitted on a vehicle.
Complex Blaster Damage Amplifier
Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Cardiac Stimulant
Increases maximum stamina of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Complex Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
Complex CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex CPU Upgrade Unit
Increases a vehicle's maximum CPU output in order to support more CPU intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Dispersion Stabilizer
Reduces the dispersion growth per shot of fully automatic fire, increasing accuracy.
Complex Ferroscale Plates
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.
Complex Fuel Injector
Once activated, this module provides a temporary speed boost to ground vehicles. NOTE: Only one active fuel injector can be fitted at a time. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Heat Sink
Reduces heat cost per shot, enabling weapons to fire for a longer duration before overheating.
Complex Heavy Armor Repairer
Passively repairs damage done to the vehicle's armor.
Complex Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Heavy Shield Booster
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Complex Heavy Shield Extender
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Complex Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Complex Light Armor Repairer
Passively repairs damage done to the vehicle's armor.
Complex Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Light Shield Booster
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Complex Light Shield Extender
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Complex Missile Ammo Expansion Unit
Increases maximum ammunition capacity of all missile launcher turrets fitted on a vehicle.
Complex Missile Damage Amplifier
Once activated, this module temporarily increases the damage output of all missile launcher turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Overdrive Unit
This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex PG Upgrade
Increases dropsuit's maximum powergrid output.
Complex Power Diagnostics Unit
Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.
Complex Powergrid Upgrade
Increases a vehicles's maximum powergrid output in order to support more PG intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Complex Precision Enhancer
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
Complex Profile Dampener
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
Complex Railgun Ammo Expansion Unit
Increases maximum ammunition capacity of all railgun turrets fitted on a vehicle.
Complex Railgun Damage Amplifer
Once activated, this module temporarily increases the damage output of all railgun turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Range Amplifier
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
Complex Reactive Plates
Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.
Complex Scanner
Once activated, this module will reveal the location of enemy units within its active radius provided it's precise enough to detect the unit's scan profile.
Complex Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
Complex Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
Complex Shield Hardener
Once activated, this module temporarily reduces the damage done to shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Shield Regulator
Reduces the length of the delay before the vehicle shield recharge begins.
Complex Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Conscript Heat Sink
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 10%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Conscript Tracking Computer I
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle. Tracking increased by 42%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Conscript Tracking Computer II
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle. Tracking increased by 49%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Conscript Tracking Enhancer I
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle. Tracking speed increased by 28%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Conscript Tracking Enhancer II
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle. Tracking speed increased by 34%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Crisis Damage Control Unit
When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor. Shield damage -6%, Armor damage -6%. NOTE: Only one damage control unit can be fitted at a time. Bonuses are only applied when the module is active. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Damage Control Unit I
When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor. Shield damage -5%, Armor damage -5%. NOTE: Only one damage control unit can be fitted at a time. Bonuses are only applied when the module is active. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Delta-Nought Tracking Mode
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle. Tracking speed increased by 27%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Electron Damage Control Unit
When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor. Shield damage -8%, Armor damage -8%. NOTE: Only one damage control unit can be fitted at a time. Bonuses are only applied when the module is active. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Energized Nanite Plating
Passively reduces damage done to the vehicle's armor. -11% damage taken to armor hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Energized Plating I
Passively reduces damage done to the vehicle's armor. -10% damage taken to armor hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced 120mm Armor Plates
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Enhanced 60mm Armor Plates
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Enhanced Afterburner
Once activated, this module provides a temporary speed boost to aerial vehicles. NOTE: Only one afterburner can be fitted at a time. Stacking penalties apply to this module and other modules of this type; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Armor Hardener
Once activated, this module temporarily reduces the damage done to armor. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Enhanced Armor Repairer
Passively repairs damage done to dropsuit's armor.
Enhanced Blaster Ammo Expansion Unit
Increases maximum ammunition capacity of all blaster turrets fitted on a vehicle.
Enhanced Blaster Damage Amplifier
Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Cardiac Stimulant
Increases maximum stamina of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Enhanced Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
Enhanced CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced CPU Upgrade Unit
Increases a vehicle's maximum CPU output in order to support more CPU intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Dispersion Stabilizer
Reduces the dispersion growth per shot of fully automatic fire, increasing accuracy.
Enhanced Ferroscale Plates
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.
Enhanced Fuel Injector
Once activated, this module provides a temporary speed boost to ground vehicles. NOTE: Only one active fuel injector can be fitted at a time. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Heat Sink
Reduces heat cost per shot, enabling weapons to fire for a longer duration before overheating.
Enhanced Heavy Armor Repairer
Passively repairs damage done to the vehicle's armor.
Enhanced Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Heavy Shield Booster
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Enhanced Heavy Shield Extender
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Enhanced Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Enhanced Light Armor Repairer
Passively repairs damage done to the vehicle's armor.
Enhanced Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Light Shield Booster
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Enhanced Light Shield Extender
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Enhanced Missile Ammo Expansion Unit
Increases maximum ammunition capacity of all missile launcher turrets fitted on a vehicle.
Enhanced Missile Damage Amplifier
Once activated, this module temporarily increases the damage output of all missile launcher turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Overdrive Unit
This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced PG Upgrade
Increases dropsuit's maximum powergrid output.
Enhanced Power Diagnostics Unit
Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.
Enhanced Powergrid Upgrade
Increases a vehicles's maximum powergrid output in order to support more PG intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Enhanced Profile Dampener
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
Enhanced Railgun Ammo Expansion Unit
Increases maximum ammunition capacity of all railgun turrets fitted on a vehicle.
Enhanced Railgun Damage Amplifer
Once activated, this module temporarily increases the damage output of all railgun turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Range Amplifier
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
Enhanced Reactive Plates
Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.
Enhanced Scanner
Once activated, this module will reveal the location of enemy units within its active radius provided it's precise enough to detect the unit's scan profile.
Enhanced Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
Enhanced Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
Enhanced Shield Hardener
Once activated, this module temporarily reduces the damage done to shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Shield Regulator
Reduces the length of the delay before the vehicle shield recharge begins.
Enhanced Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
F-S3 Regolith Shield Extender
Increases maximum strength of the vehicle's shields.
F-S3 Shield Amplifier
Increases the damage resistance of the vehicle's shields. -14% damage taken to shield hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
F45 Peripheral Damage Control Unit
When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor. Shield damage -9%, Armor damage -9%. NOTE: Only one damage control unit can be fitted at a time. Bonuses are only applied when the module is active. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Federation Basic Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Federation Basic Armor Repairer
Passively repairs damage done to dropsuit's armor.
Federation Basic Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
Federation Basic CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Federation Basic Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Federation Basic PG Upgrade
Increases dropsuit's maximum powergrid output.
Federation Complex Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Federation Complex Armor Repairer
Passively repairs damage done to dropsuit's armor.
Federation Complex Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
Federation Complex CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Federation Complex Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Federation Complex PG Upgrade
Increases dropsuit's maximum powergrid output.
Federation Enhanced Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Federation Enhanced Armor Repairer
Passively repairs damage done to dropsuit's armor.
Federation Enhanced Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
Federation Enhanced CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Federation Enhanced Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Federation Enhanced PG Upgrade
Increases dropsuit's maximum powergrid output.
Fire Control System
Reduces spool up duration of railgun turrets by 10%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Fire Control System II
Reduces spool up duration of railgun turrets by 19%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
G-11 Nonlinear Tracking Processor
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle. Tracking increased by 41%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Gadolinium Array
This coolant system actively flushes a weapon's housing, enabling it to fire for a longer duration before overheating. Reduces heat cost per shot by 51%. NOTE: Only one Active Heatsink can be fitted at a time. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Heavy Automated Armor Repair Unit
Once activated this module repairs the damage done to the vehicle’s armor.
Heavy C5-L Shield Booster
Once activated this module provides an instant boost to the vehicle’s shields.
Heavy C5-R Shield Transporter
Once activated this module recharges the targeted vehicle’s shields.
Heavy Clarity Ward Shield Transporter
Once activated this module recharges the targeted vehicle’s shields.
Heavy Converse Shield Transporter
Once activated this module recharges the targeted vehicle’s shields.
Heavy F-S5 Regolith Shield Extender
Increases maximum strength of the vehicle's shields.
Heavy Payload Control System I
Increases the damage output of vehicle mounted large missile turrets. Grants 7% bonus to missile damage, and a 2% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Heavy Payload Control System II
Increases the damage output of vehicle mounted large missile turrets. Grants 10% bonus to missile damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Heavy Remote Armor Repair Unit I
Once activated this module repairs the damage done to the targeted vehicle’s armor.
Heavy Remote Automated Armor Repair Unit
Once activated this module repairs the damage done to the targeted vehicle’s armor.
Heavy Remote Efficient Armor Repair Unit
Once activated this module repairs the damage done to the targeted vehicle’s armor.
Heavy Remote IG-R Polarized Armor Regenerator
Once activated, repairs damage done to the targeted vehicle's armor.
Heavy Shield Transporter I
Once activated this module recharges the targeted vehicle’s shields.
HEP Metabolic Enhancer
Initially developed during the Human Endurance Program, Inherent Implants have improved and adapted their formula to suit the new generation of cloned soldiers. Building on the initial success of a targeted intravenous infusion of nanite laced adrenaline into the bloodstream, this package contains two doses of stimulant that are pushed directly to the muscles and respiratory system for optimal uptake. The two compounds, consisting of DA-640 Synthetic Adrenaline and GF-07 Filtered Testosterone, are intravenously administered through the user’s dropsuit support systems. The result of using such highly intelligent nanite based compounds is an immediate boost in respiratory and muscle function, allowing the user to sprint faster and inflict greater melee damage.
HP Multiphasic Bolt Array I
Increases the damage output of vehicle mounted large missile turrets. Grants 8% bonus to missile damage, and a 3% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
HP Muon Coil Bolt Array I
Increases the damage output of vehicle mounted large missile turrets. Grants 10% bonus to missile damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
HT Insulated Stabilizer Array
Increases the damage output of vehicle mounted large railgun and blaster turrets. Grants 10% bonus to hybrid turret damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Basic Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Imperial Basic Armor Repairer
Passively repairs damage done to dropsuit's armor.
Imperial Basic Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Basic CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Basic Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Basic PG Upgrade
Increases dropsuit's maximum powergrid output.
Imperial Complex Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Imperial Complex Armor Repairer
Passively repairs damage done to dropsuit's armor.
Imperial Complex Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Complex CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Complex Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Complex PG Upgrade
Increases dropsuit's maximum powergrid output.
Imperial Enhanced Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Imperial Enhanced Armor Repairer
Passively repairs damage done to dropsuit's armor.
Imperial Enhanced Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Enhanced CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Enhanced Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Enhanced PG Upgrade
Increases dropsuit's maximum powergrid output.
Inertia Test Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.
Insulated Magnetic Field Stabilizer
Increases firing rate of hybrid turrets. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Krin’s LEX -71 Damage Modifier
A special issue, rare module that increases the damage of all handheld weapons.
Light Automated Armor Repair Unit
Once activated this module repairs the damage done to the vehicle’s armor.
Light C3-L Shield Booster
Once activated this module provides an instant boost to the vehicle’s shields.
Light C3-R Shield Transporter
Once activated this module recharges the targeted vehicle’s shields.
Light Clarity Ward Shield Transporter
Once activated this module recharges the targeted vehicle’s shields.
Light Converse Shield Transporter
Once activated this module recharges the targeted vehicle’s shields.
Light Remote Armor Repair Unit I
Once activated this module repairs the damage done to the targeted vehicle’s armor.
Light Remote Automated Armor Repair Unit
Once activated this module repairs the damage done to the targeted vehicle’s armor.
Light Remote Efficient Armor Repair Unit
Once activated this module repairs the damage done to the targeted vehicle’s armor.
Light Remote IG-R Polarized Armor Regenerator
Once activated, repairs damage done to the targeted vehicle's armor.
Light Shield Transporter I
Once activated this module recharges the targeted vehicle’s shields.
Local Power Diagnostic System
Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 7%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.
Logistics LAV Mass Remote Repairer (S)
Repairs armor of targeted entity. Module Type: Active Repaire Rate: 150AP/1s Cooldown Time: 0 PG Cost: 0 CPU Cost: 0
LP Muon Coil Bolt Array I
Increases the damage output of vehicle mounted small missile turrets. Grants 10% bonus to missile damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
LT Insulated Stabilizer Array
Increases the damage output of vehicle mounted small railgun and blaster turrets. Grants 10% bonus to hybrid turret damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
M42 Shield Regenerator
Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 18%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Magnetic Field Stabilizer
Increases firing rate of hybrid turrets. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia 120mm Armor Plates
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Militia 120mm Armor Plates Blueprint
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Militia 180mm Reinforced Steel Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed
Militia 180mm Reinforced Steel Plates Blueprint
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed
Militia 60mm Armor Plates
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Militia 60mm Armor Plates Blueprint
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Militia Active Heat Sink
This coolant system actively flushes a weapon's housing, enabling it to fire for a longer duration before overheating. Reduces heat cost per shot by 12%. NOTE: Only one Active Heatsink can be fitted at a time. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Afterburner
Once activated, this module provides a temporary speed boost to aerial vehicles. NOTE: Only one afterburner can be fitted at a time. Stacking penalties apply to this module and other modules of this type; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Armor Hardener
Once activated, this module temporarily reduces the damage done to armor. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Militia Armor Plates Blueprint
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Militia Armor Repairer
Passively repairs damage done to dropsuit's armor.
Militia Armor Repairer Blueprint
Passively repairs damage done to dropsuit's armor.
Militia Blaster Ammo Expansion Unit
Increases maximum ammunition capacity of all blaster turrets fitted on a vehicle.
Militia Blaster Damage Amplifier
Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Blaster Damage Amplifier Blueprint
Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Cardiac Regulator Blueprint
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Cardiac Stimulant
Increases maximum stamina of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Militia Cardiac Stimulant Blueprint
Increases maximum stamina of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Militia Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
Militia Codebreaker Blueprint
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
Militia CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia CPU Upgrade Blueprint
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia CPU Upgrade Unit
Increases a vehicle's maximum CPU output in order to support more CPU intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia CPU Upgrade Unit Blueprint
Increases a vehicle's maximum CPU output in order to support more CPU intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Damage Control Unit
Offers a slight increase to damage resistance of vehicle's shields and armor. Shield damage -2%, Armor damage -2%. NOTE: Only one damage control unit can be fitted at a time. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Energized Plating
Passively reduces damage done to the vehicle's armor. -10% damage taken to armor hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Fuel Injector
Once activated, this module provides a temporary speed boost to ground vehicles. NOTE: Only one active fuel injector can be fitted at a time. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Heat Sink
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 5%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Heavy Armor Repairer
Passively repairs damage done to the vehicle's armor.
Militia Heavy Armor Repairer Blueprint
Passively repairs damage done to the vehicle's armor.
Militia Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Heavy Damage Modifier Blueprint
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Heavy Shield Booster
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Militia Heavy Shield Booster Blueprint
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Militia Heavy Shield Extender
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Militia Heavy Shield Extender Blueprint
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Militia Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Kinetic Catalyzer Blueprint
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Light Armor Repairer
Passively repairs damage done to the vehicle's armor.
Militia Light Armor Repairer Blueprint
Passively repairs damage done to the vehicle's armor.
Militia Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Light Damage Modifier Blueprint
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Light Shield Booster
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Militia Light Shield Booster Blueprint
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Militia Light Shield Extender
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Militia Light Shield Extender Blueprint
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Militia Missile Ammo Expansion Unit
Increases maximum ammunition capacity of all missile launcher turrets fitted on a vehicle.
Militia Missile Damage Amplifier
Once activated, this module temporarily increases the damage output of all missile launcher turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Missile Damage Amplifier Blueprint
Once activated, this module temporarily increases the damage output of all missile launcher turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Mobile CRU
This module provides a clone reanimation unit inside a manned vehicle for mobile spawning.
Militia Mobile CRU Blueprint
This module provides a clone reanimation unit inside a manned vehicle for mobile spawning.
Militia Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Myofibril Stimulant Blueprint
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Overdrive
This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia PG Upgrade
Increases dropsuit's maximum powergrid output.
Militia PG Upgrade Blueprint
Increases dropsuit's maximum powergrid output.
Militia Power Diagnostic System
Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 3%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.
Militia Power Diagnostic System Blueprint
Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 3%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.
Militia Powergrid Upgrade
Increases a vehicles's maximum powergrid output in order to support more PG intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Powergrid Upgrade Blueprint
Increases a vehicles's maximum powergrid output in order to support more PG intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Precision Enhancer
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
Militia Precision Enhancer Blueprint
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
Militia Profile Dampener
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
Militia Profile Dampener Blueprint
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
Militia Railgun Ammo Expansion Unit
Increases maximum ammunition capacity of all railgun turrets fitted on a vehicle.
Militia Railgun Damage Amplifier
Once activated, this module temporarily increases the damage output of all railgun turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Range Amplifier
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
Militia Range Amplifier Blueprint
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
Militia Scanner
Once activated, this module will reveal the location of enemy units within its active radius provided it's precise enough to detect the unit's scan profile.
Militia Shield Extender
Increases maximum strength of dropsuit's shields.
Militia Shield Extender Blueprint
Increases maximum strength of dropsuit's shields.
Militia Shield Hardener
Once activated, this module temporarily reduces the damage done to shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Shield Recharger Blueprint
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Shield Regenerator
Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 10%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Shield Regenerator Blueprint
Improves the recharge rate of the vehicle's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Shield Regulator Blueprint
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Shield Resistance Amplifier
Increases damage resistance of the vehicle's shields. -10% damage taken to shield hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Shield Resistance Amplifier
Increases damage resistance of the vehicle's shields. -10% damage taken to shield hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Sidearm Damage Modifier Blueprint
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Spool Reduction Unit
Reduces spool up duration of railgun turrets by 5%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Tracking CPU
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle. Tracking increased by 35%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Tracking Enhancement
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle. Tracking speed increased by 22%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Modified Extruded Heat Sink
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 14%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Modified P-Type Nanofiber
Increases vehicle speed at the cost of reduced armor strength. Top speed +13%, Armor HP -11%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
N-Type Energized Plating
Passively reduces damage done to the vehicle's armor. -14% damage taken to armor hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Nanofiber Structure I
Increases vehicle speed at the cost of reduced armor strength. Top speed +10%, Armor HP -10%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Nonlinear Flux Stabilizer
Increases firing rate of hybrid turrets. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Overdrive
This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Power Diagnostic System I
Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 5%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.
Propulsion Test Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.
Quantum CPU Enhancer
Increases a vehicle's overall CPU output, enabling it to equip more CPU intensive modules. Increases CPU output by 13%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
R-Type Vehicular Hardener
Armor Hardeners sink damage done to armor hitpoints. They need to be activated to take effect. -25% damage to armor. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Reactive Deflection Field I
Once activated, this module temporarily reduces the damage done to shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Remote Shield Booster (S)
Boosts shields of targeted entity. (Vehicles only) Module Type: Active Boost Rate: 50SP/s Duration: 10s Cooldown Time: 10s PG Cost: 50 CPU Cost: 30
Republic Basic CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Basic Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Basic PG Upgrade
Increases dropsuit's maximum powergrid output.
Republic Basic Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
Republic Basic Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
Republic Basic Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Basic Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Basic Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Complex CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Complex Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Complex PG Upgrade
Increases dropsuit's maximum powergrid output.
Republic Complex Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
Republic Complex Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
Republic Complex Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Complex Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Complex Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Enhanced CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Enhanced Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Enhanced PG Upgrade
Increases dropsuit's maximum powergrid output.
Republic Enhanced Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
Republic Enhanced Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
Republic Enhanced Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Enhanced Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Enhanced Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Routine Calibration Subsystem
Increases turret's maximum effective range. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Shield Regenerator I
Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 15%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Shield Resistance Amplifier I
Increases the damage resistance of the vehicle's shields. -10% damage taken to shield hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Squad - Armor Bonus Test
Test Module, Give bonus to squads armor HP.
Squad - Shield Energizer
A generic description for all infantry modules
Squad - Shield Resistance
A generic description for all infantry modules
Squad - Signature Dampener
A generic description for all infantry modules
Squad - Speed Test
Test module, Increases movement speed of squad
State Basic CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Basic Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Basic PG Upgrade
Increases dropsuit's maximum powergrid output.
State Basic Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
State Basic Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
State Basic Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Basic Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Complex CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Complex Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Complex PG Upgrade
Increases dropsuit's maximum powergrid output.
State Complex Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
State Complex Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
State Complex Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Complex Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Enhanced CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Enhanced Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Enhanced PG Upgrade
Increases dropsuit's maximum powergrid output.
State Enhanced Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
State Enhanced Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
State Enhanced Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Enhanced Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Supplemental Shield Amplifier
Increases the damage resistance of the vehicle's shields. -11% damage taken to shield hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Supplemental Shield Regenerator
Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 14%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Surge Carapace I
Surge modules create a brief, incredibly strong protective shell around a vehicle by instantly diverting a massive amount of charge from the vehicle's on-board capacitor to the vehicle's hull. These modules are exceedingly effective at countering lock-on weaponry when activation is timed correctly. Note: Only one module of this type can be equipped at one time.
Surge Carapace II
Surge modules create a brief, incredibly strong protective shell around a vehicle by instantly diverting a massive amount of charge from the vehicle's on-board capacitor to the vehicle's hull. These modules are exceedingly effective at countering lock-on weaponry when activation is timed correctly. Note: Only one module of this type can be equipped at one time.
Systemic 'Pandemonium' Ballistic Enhancement
Increases the damage output of all vehicle mounted missile turrets. Grants 6% bonus to missile damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Systemic Ballistic Control System I
Increases the damage output of all vehicle mounted missile turrets. Grants 3% bonus to missile damage, and a 2% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Systemic Ballistic Control System II
Increases the damage output of all vehicle mounted missile turrets. Grants 6% bonus to missile damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Systemic Bolt Array I
Increases the damage output of all vehicle mounted missile turrets. Grants 4% bonus to missile damage, and a 3% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Systemic Field Stabilizer I
Increases the damage output of all vehicle mounted railgun and blaster turrets. Grants 3% bonus to hybrid turret damage, and a 2% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Systemic Field Stabilizer II
Increases the damage output of all vehicle mounted railgun and blaster turrets. Grants 6% bonus to hybrid turret damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Systemic Stabilizer Array
Increases the damage output of all vehicle mounted railgun and blaster turrets. Grants 6% bonus to hybrid turret damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Systemic Vortex Stabilizer
Increases the damage output of all vehicle mounted railgun and blaster turrets. Grants 4% bonus to hybrid turret damage, and a 3% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Tolerant Calibration Subsystem
Increases turret's maximum effective range. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Tracking Enhancer (Scout LAV)
Tracking Enhancer (Scout LAV)
Type-G Active Scanner
The active scanner reveals enemy units within its scan radius provided it's precise enough to pick up the enemies scan profile.
Type-G Nanofibre Internal Structure
Increases vehicle speed at the cost of reduced armor strength. Top speed +14%, Armor HP -13%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Type-G Power Diagnostic System
Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 6%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.
Type-G Powergrid Expansion System
Increases a vehicle's overall powergrid output by 14%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Vehicle Shield Recharger
Test infantry module that boosts vehicle shield recharge rate
Vented Heat Sink
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 19%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Voltaic Energized Plating
Passively reduces damage done to the vehicle's armor. -15% damage taken to armor hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Ward Shield Amplifier
Increases the damage resistance of the vehicle's shields. -15% damage taken to shield hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Ward Shield Regenerator
Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 19%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
XM-1 Capacitive Shell
Surge modules create a brief, incredibly strong protective shell around a vehicle by instantly diverting a massive amount of charge from the vehicle's on-board capacitor to the vehicle's hull. These modules are exceedingly effective at countering lock-on weaponry when activation is timed correctly. Note: Only one module of this type can be equipped at one time.
Zeta-Nought Tracking Mode
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle. Tracking speed increased by 32%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.