Capital Armor Rigs

Modifications that affect a capital starship's armor.

Capital Auxiliary Nano Pump I
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Auxiliary Nano Pump II
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital EM Armor Reinforcer I
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital EM Armor Reinforcer II
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Explosive Armor Reinforcer I
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Explosive Armor Reinforcer II
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Kinetic Armor Reinforcer I
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Kinetic Armor Reinforcer II
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Nanobot Accelerator I
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Nanobot Accelerator II
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Remote Repair Augmentor I
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Remote Repair Augmentor II
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Thermal Armor Reinforcer I
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Thermal Armor Reinforcer II
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Transverse Bulkhead I
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Transverse Bulkhead II
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Trimark Armor Pump I
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Trimark Armor Pump II
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.