Engineering

Skills pertaining to management of a spaceship's hardware

Advanced Weapon Upgrades
Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
Capacitor Emission Systems
Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.
Capacitor Management
Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
Capacitor Systems Operation
Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.
Capital Capacitor Emission Systems
Operation of capital remote capacitor transmitters and other capacitor emission systems. 5% reduced capacitor need of capital capacitor emission systems per skill level.
CPU Management
Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.
Electronics Upgrades
Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level.
Energy Grid Upgrades
Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
Energy Pulse Weapons
Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.
Nanite Interfacing
Improved control of general-purpose repair nanites, usually deployed in a paste form. 20% increase in damaged module repair amount per second.
Nanite Operation
Skill at operating nanites. 5% reduction in nanite consumption per level.
Power Grid Management
Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
Resistance Phasing
Improves control over, and flow between, nano membranes that react to damage by shifting resistances. Reduces cycle time of Reactive Armor Hardeners, Flex Armor Hardeners and Flex Shield Hardeners by 10% per level and capacitor need by 15% per level.
Thermodynamics
Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.
Weapon Upgrades
Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.