ECCM Projector I

Defenses
Structure
40 HP
Basic
 Type ID1959
 PublishedFalse
Tech Level1
 Meta Level0 Level
Volume20 m3
Mass0 kg
radius1
Module
Activation time / duration10.00 s
Cargo
Capacity0 m3
Fitting
CPU usage50 tf
Powergrid Usage1 MW
Activation Cost20 GJ
Weapon
Accuracy falloff40,000 m
Optimal Range20,000 m
Required skills
Overloading
Required Thermodynamics Level1 Level
Heat Damage3.4 HP
 heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1
Output 
Tritanium2,831
Pyerite1,999
Mexallon17
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
Overload ECCM Bonus30 %
Gravimetric Strength100 %
Ladar Strength100 %
Magnetometric Strength100 %
Radar Strength100 %
Capacity0 m3
Type Info
Type ID1959
Group IDProjected ECCM [289]
Meta Group IDTech I [1]

Description

ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.