Jump Portal Generator I

Defenses
Structure
99,999 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID23953
 PublishedTrue
Tech Level1
 Meta Level0 Level
Volume10,000 m3
Mass1 kg
radius1
 Base Price481,455,760 ISK
Offenses
Maximum Velocity Bonus-100 %
Module
Activation time / duration60.00 s
maxGroupActive1
disallowEarlyDeactivation1
Cannot Auto RepeatTrue
Cargo
Capacity0 m3
Fitting
CPU usage100 tf
Powergrid Usage100,000 MW
Activation Cost1,000 GJ
Usage
Can be fitted toTitan
Reprocessing
 Portion Size1
Output 
Tritanium1,774,278
Pyerite833,381
Mexallon324,933
Isogen255,466
Nocxium304,056
Zydrine54,540
Megacyte49,620
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Jump Portal Generator I Blueprint (Manufacturing)
Other
Consumption Quantity500 units
Consumption TypeStrontium Clathrates
 enableOpenJumpPortal1
Speed Bonus0 m/sec
Capacity0 m3
Disallows AssistanceTrue
disallowOffensiveModifiers1
jumpPortalDuration60.00 s
jumpPortalConsumptionMassFactor0.0000000015
siegeModeWarpStatus100
 jumpPortalPassengerRequiredAttributeIDisTitanJumpPortalPassenger
Type Info
Type ID23953
Group IDJump Portal Generator [590]

Description

A piece of machinery designed to allow a capital vessel to create a bridge between systems without the use of a stargate, allowing its companion vessels to travel across vast tracts of space to join it on the battlefield.

Note: Can only be fitted to Titans.

Jump Portal Generators use the same isotopes as your ship's jump drive to jump other ships through the portal. You will need sufficient fuel in your holds in order to allow ships in your fleet to use the jump portal when it is activated. You will still require Strontium Clathrates to activate this module and enable bridging operations.