Jump Portal Generator I

Defenses
Structure
99,999 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID23953
 PublishedTrue
Tech Level1
 Meta Level0.00 Level
Volume10,000.00 m3
Volume10,000.00 m3
Mass1.00 kg
Mass1.00 kg
radius1.00
 Base Price481,455,760.00 ISK
Offenses
Maximum Velocity Bonus-100.00 %
overview-module
Activation time / duration60.00 s
maxGroupActive1.00
disallowEarlyDeactivation1.00
Cannot Auto RepeatTrue
Cargo
Capacity0.00 m3
Fitting
CPU usage100 tf
Powergrid Usage100,000 MW
Activation Cost1,000.00 GJ
Navigation
jumpHarmonics0.00
Usage
Can be fitted toTitan
Reprocessing
 Portion Size1
Output 
Tritanium1,774,278
Pyerite833,381
Mexallon324,933
Isogen255,466
Nocxium304,056
Zydrine54,540
Megacyte49,620
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Jump Portal Generator I Blueprint (Manufacturing)
Other
Consumption Quantity500.00 units
Consumption TypeStrontium Clathrates
 enableOpenJumpPortal1.00
Speed Bonus0.00 m/sec
Capacity0.00 m3
Disallows AssistanceTrue
disallowOffensiveModifiers1.00
jumpPortalDuration60.00 s
jumpPortalConsumptionMassFactor0.00
siegeModeWarpStatus100.00

Description

A piece of machinery designed to allow a capital vessel to create a bridge between systems without the use of a stargate, allowing its companions access through vast tracts of space to join it on the battlefield.

Note: Can only be fitted to Titans.

Jump Portal Generators use the same isotopes as your ships jump drive to jump other ships through the portal. You will need sufficient fuel in your holds in order to allow ships in your fleet to use the jump portal when it is activated. You will still require Strontium Clathrates to activate this module and enable bridging operations.