OLD Proteus Engineering - Capacitor Regeneration Matrix

Defenses
Structure
40 HP
Basic
 Type ID30153
 PublishedFalse
Tech Level3
 Meta Level1 Level
Volume40 m3
Mass1,200,000 kg
radius500
Cargo
Capacity0 m3
Fitting
Powergrid Output1,050 MW
Capacitor Capacity1,850 GJ
Capacitor Recharge time415.00 s
Drones
Drone Capacity0 m3
Drone Bandwidth0 Mbit/sec
Reprocessing
 Portion Size1
Output 
Optimized Nano-Engines3
Basic reprocessing, not accounting for skills and other bonuses.
Other
 Module or subsystem is obsolete1
 subsystemBonusGallenteCore-5
Capacity0 m3
High Slot Modifier0 +
Medium Slot Modifier1 +
Low Slot Modifier2 +
Restricted to Ship TypeProteus
subSystemSlot127
Turret Hardpoint Modifier0 +
Launcher Hardpoint Modifier0 +
charge0 GJ
Type Info
Type ID30153
Graphic ID3663
Group IDDepricated Subsystems [955]
Meta Group IDTech III [14]
Race ID8
Faction Namegallentebase
Variation Parent Type ID30149

Description

This subsystem is obsolete and has been replaced by newer technology

Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate and size of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside ? something not possible until the recent influx of fullerene polymers from which this subsystem is made. The end result is a drastic increase in the speed and efficiency of energy flow throughout a ship, as well as a much larger surface area, which allows for above average capacitor size. The faster that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% Reduction to capacitor recharge time per level.