OLD Loki Engineering - Supplemental Coolant Injector

Defenses
Structure
40 HP
Basic
 Type ID30165
 PublishedFalse
Tech Level3
 Meta Level1 Level
Volume40 m3
Mass1,200,000 kg
radius500
Cargo
Capacity0 m3
Fitting
Powergrid Output950 MW
Capacitor Capacity1,225 GJ
Capacitor Recharge time415.00 s
Drones
Drone Capacity0 m3
Drone Bandwidth0 Mbit/sec
Reprocessing
 Portion Size1
Output 
Optimized Nano-Engines3
Basic reprocessing, not accounting for skills and other bonuses.
Other
 Module or subsystem is obsolete1
 subsystemBonusMinmatarCore-5
Capacity0 m3
Turret Hardpoint Modifier0 +
Launcher Hardpoint Modifier0 +
subSystemSlot127
High Slot Modifier0 +
Medium Slot Modifier1 +
Low Slot Modifier2 +
Restricted to Ship TypeLoki
charge0 GJ
Type Info
Type ID30165
Graphic ID3689
Group IDDepricated Subsystems [955]
Meta Group IDTech III [14]
Race ID2
Faction Nameminmatarbase
Variation Parent Type ID30159

Description

This subsystem is obsolete and has been replaced by newer technology

When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the ?heat? envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.