https://everef.net/type/33101Ship Equipment / Hull & Armor / Armor Repairers / Medium500.0KGM

Medium Ancillary Armor Repairer

Defenses
Structure
Structure Hitpoints40.0Hitpoints40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume10.0MTQ10.00 m3
Mass500.0KGM500.00 kg
Meta Level0.0Level0.00 Level
Tech Level1.0Level1.00 Level
 Published1.0BooleanTrue
Cargo
Capacity0.0MTQ0.00 m3
Fitting
CPU usage25.0Teraflops25.00 tf
Powergrid Usage120.0MAW120.00 MW
Activation Cost160.0GV160.00 GJ
Weapon
Reload Time60000.0SEC60.00 s
Charges Per Cycle4.04.00
Overloading
Required Thermodynamics Level1.0Level1.00 Level
Heat Damage5.3Hitpoints5.30 HP
heatDissipationRateModifier0.010.01
Reprocessing
 Portion Size1.01.00
Output 
Tritanium1,135
Pyerite531
Mexallon453
Nocxium2
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
Armor Hitpoints Repaired207.0Hitpoints207.00 HP
 Boosted repair multiplier3.0Multiplier3.00 x
Used with (Charge Group)916.0groupIDNanite Repair Paste
Activation time / duration12000.0SEC12.00 s
Overload Repair Bonus10.0Percentage10.00 %
Overload duration bonus-15.0Percentage-15.00 %
Capacity0.32MTQ0.32 m3
Mass500.0KGM500.00 kg
Volume10.0MTQ10.00 m3
Max Modules Of This Group Allowed1.01.00
maxGroupActive1.01.00
radius0.00.00

Description

This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.