https://everef.net/type/33103Ship Equipment / Hull & Armor / Armor Repairers / Large500.0KGM

Large Ancillary Armor Repairer

Defenses
Structure
Structure Hitpoints40.0Hitpoints40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume50.0MTQ50.00 m3
Mass500.0KGM500.00 kg
Meta Level0.0Level0.00 Level
Tech Level1.0Level1.00 Level
 Published1.0BooleanTrue
Cargo
Capacity0.0MTQ0.00 m3
Fitting
CPU usage50.0Teraflops50.00 tf
Powergrid Usage1800.0MAW1,800.00 MW
Activation Cost400.0GV400.00 GJ
Weapon
Reload Time60000.0SEC60.00 s
Charges Per Cycle8.08.00
Overloading
Required Thermodynamics Level1.0Level1.00 Level
Heat Damage5.4Hitpoints5.40 HP
heatDissipationRateModifier0.010.01
Reprocessing
 Portion Size1.01.00
Output 
Tritanium2,331
Pyerite928
Mexallon513
Isogen22
Nocxium25
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Large Ancillary Armor Repairer Blueprint (Manufacturing)
Other
Armor Hitpoints Repaired518.0Hitpoints518.00 HP
 Boosted repair multiplier3.0Multiplier3.00 x
Used with (Charge Group)916.0groupIDNanite Repair Paste
Activation time / duration15000.0SEC15.00 s
Overload Repair Bonus10.0Percentage10.00 %
Overload duration bonus-15.0Percentage-15.00 %
Capacity0.64MTQ0.64 m3
Mass500.0KGM500.00 kg
Volume50.0MTQ50.00 m3
Max Modules Of This Group Allowed1.01.00
maxGroupActive1.01.00
radius0.00.00

Description

This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.