Defunct Caldari Encounter Surveillance System

Defenses
Shield
30,000 HP
uniformity: 25%
Armor
30,000 HP
uniformity: 25%
Structure
190,000 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID33595
 PublishedTrue
Tech Level1
Volume200 m3
Mass100,000 kg
radius1
 Base Price25,000,000 ISK
Offenses
Warp Scramble Strength100
NPC
Shield recharge time2,400.00 s
Cargo
Capacity0 m3
Targeting
Maximum Locked Targets8
Maximum Targeting Range250,000 m
Ladar Sensor Strength50 points
Magnetometric Sensor Strength50 points
RADAR Sensor Strength50 points
Gravimetric Sensor Strength50 points
Signature Radius500 m
Required skills
Reprocessing
 Portion Size1
Output 
Tritanium664
Pyerite337
Mexallon215
Isogen110
Nocxium109
Zydrine28
Megacyte10
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
 uniformity1
Capacity0 m3
shieldCharge0
Type Info
Type ID33595
Graphic ID20447
Sound ID20154
Group IDEncounter Surveillance System [1273]
Faction Namecaldaribase

Description

The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Caldari State to supplement the rewards for killing a wanted pirate.

With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.