'Holy Destiny' Electromagnetic Lance

Defenses
Structure
99,999 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID40631
 PublishedTrue
Tech Level1
 Meta Level0 Level
Volume8,000 m3
Mass100 kg
radius1,000
Banned in Empire SpaceTrue
 Base Price240,947,786 ISK
Offenses
Maximum Velocity Bonus-100 %
Module
Activation time / duration300.00 s
Max Modules Of This Group Allowed1
maxGroupActive1
disallowEarlyDeactivation1
Cannot Auto RepeatTrue
Reactivation Delay0.00 s
Cargo
Capacity0 m3
Fitting
CPU usage100 tf
Powergrid Usage100,000 MW
Activation Cost35,000 GJ
Targeting
Signature Radius5,000 m
Weapon
Optimal Range200,000 m
Ammunition
EM damage50,000 HP
Explosive damage0 HP
Kinetic damage0 HP
Thermal damage0 HP
Usage
Can be fitted toAvatar
Can be fitted toMolok
Reprocessing
 Portion Size1
Output 
Tritanium854,314
Pyerite636,286
Mexallon232,977
Isogen121,858
Nocxium176,657
Zydrine21,819
Megacyte24,090
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
Consumption Quantity50,000 units
Consumption TypeHelium Isotopes
Disallow DockingTrue
Disallow TetheringTrue
Capacity0 m3
 Shape of Superweapon Effect1
Beam Damage Cycle1.00 s
Beam Duration15.00 s
Beam Radius2,500 m
Warm-up Neutralization Amount35,000 GJ
Warm-up Neutralization Radius10,000 m
 doomsdayEnergyNeutResistanceIDCapacitor Warfare Resistance
Warm-up Neutralization Signature Radius20,000 m
 Immobility Duration30.00 s
 Jump/Dock/Tether/Cloak restriction duration300.00 s
 doomsdayRangeIsFixed1
Warm-up Duration15.00 s
 isPointTargeted1
canCloak0
siegeModeWarpStatus100
Type Info
Type ID40631
Group IDSuper Weapon [588]
Race ID4

Description

While the Amarr Empire had first developed the ?Reaper' directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ?Lance'. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ?Holy Destiny'.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.