'Holy Destiny' Electromagnetic Lance

Defenses
Structure
99,999 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume8,000.00 m3
Mass100.00 
Tech Level1.00 
 Base Price240,947,786.00 
 PublishedTrue
Cargo
Capacity0.00 m3
Fitting
CPU usage100.00 
Powergrid Usage100,000.00 
Activation Cost35,000.00 
Targeting
Signature Radius5,000.00 
Weapon
Optimal Range200,000.00 
Ammunition
EM damage50,000.00 
Explosive damage0.00 
Kinetic damage0.00 
Thermal damage0.00 
Usage
Can be fitted toAvatar
Can be fitted toMolok
Reprocessing
 Portion Size1.00
Output 
Tritanium854,314
Pyerite636,286
Mexallon232,977
Isogen121,858
Nocxium176,657
Zydrine21,819
Megacyte24,090
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
Maximum Velocity Bonus-100.00 
Consumption Quantity50,000.00 
Consumption TypeHelium Isotopes
Disallow DockingTrue
disallowEarlyDeactivation1.00
Cannot Auto RepeatTrue
Disallow TetheringTrue
Activation time / duration300.00 
Meta Level0.00 
Reactivation Delay0.00 
Capacity0.00 m3
Mass100.00 
Volume8,000.00 m3
 Shape of Superweapon Effect1.00
Beam Damage Cycle1.00 
Beam Duration15.00 
Beam Radius2,500.00 
Warm-up Neutralization Amount35,000.00 
Warm-up Neutralization Radius10,000.00 
 doomsdayEnergyNeutResistanceIDAttribute ID 2045
Warm-up Neutralization Signature Radius20,000.00 
 Immobility Duration30.00 
 Jump/Dock/Tether/Cloak restriction duration300.00 
 doomsdayRangeIsFixed1.00
Warm-up Duration15.00 
 isPointTargeted1.00
Max Modules Of This Group Allowed1.00
canCloak0.00
Banned in Empire SpaceTrue
radius1,000.00
maxGroupActive1.00
siegeModeWarpStatus100.00

Description

While the Amarr Empire had first developed the ‘Reaper' directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance'. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny'.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.