'Iron Pike' Kinetic Lance

Defenses
Structure
99,999 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume8,000.00 m3
Mass100.00 kg
Tech Level1.00 Level
 Base Price240,947,786.00 ISK
 PublishedTrue
Cargo
Capacity0.00 m3
Fitting
CPU usage100.00 tf
Powergrid Usage100,000.00 MW
Activation Cost32,500.00 GJ
Targeting
Signature Radius5,000.00 m
Weapon
Optimal Range200,000.00 m
Ammunition
EM damage0.00 HP
Explosive damage0.00 HP
Kinetic damage50,000.00 HP
Thermal damage0.00 HP
Usage
Can be fitted toLeviathan
Can be fitted toKomodo
Reprocessing
 Portion Size1.00
Output 
Tritanium904,881
Pyerite661,913
Mexallon220,305
Isogen137,058
Nocxium167,556
Zydrine21,465
Megacyte23,147
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
'Iron Pike' Kinetic Lance Blueprint (Manufacturing)
Other
Maximum Velocity Bonus-100.00 %
Consumption Quantity50,000.00 units
Consumption TypeNitrogen Isotopes
Disallow DockingTrue
disallowEarlyDeactivation1.00
Cannot Auto RepeatTrue
Disallow TetheringTrue
Activation time / duration300.00 s
 Meta Level0.00 Level
Reactivation Delay0.00 s
Capacity0.00 m3
Mass100.00 kg
Volume8,000.00 m3
 Shape of Superweapon Effect1.00
Beam Damage Cycle1.00 s
Beam Duration15.00 s
Beam Radius2,500.00 m
Warm-up Neutralization Amount32,500.00 GJ
Warm-up Neutralization Radius10,000.00 m
 doomsdayEnergyNeutResistanceIDAttribute ID 2045
Warm-up Neutralization Signature Radius20,000.00 m
 Immobility Duration30.00 s
 Jump/Dock/Tether/Cloak restriction duration300.00 s
 doomsdayRangeIsFixed1.00
Warm-up Duration15.00 s
 isPointTargeted1.00
radius1,000.00
siegeModeWarpStatus100.00
maxGroupActive1.00
canCloak0.00
Banned in Empire SpaceTrue
Max Modules Of This Group Allowed1.00

Description

The Caldari Navy's weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ?Reaper' before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ?Iron Pike' Kinetic Lance were soon made.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.