Station | Sell | Buy |
---|---|---|
Jita | ||
Amarr | ||
Rens | ||
Dodixie | ||
Hek | ||
Maila |
Type ID | 41439 | |
Published | True | |
![]() | Tech Level | 1 |
Meta Level | 0 Level | |
![]() | Volume | 8,000 m3 |
![]() | Mass | 100 kg |
![]() | radius | 1,000 |
![]() | Banned in Empire Space | True |
Base Price | 240,947,786 ISK |
![]() | Maximum Velocity Bonus | -100 % |
![]() | Activation time / duration | |
![]() | Max Modules Of This Group Allowed | 1 |
![]() | maxGroupActive | 1 |
![]() | disallowEarlyDeactivation | 1 |
![]() | Cannot Auto Repeat | True |
![]() | Reactivation Delay |
![]() | Capacity | 0 m3 |
![]() | CPU usage | 100 tf |
![]() | Powergrid Usage | 100,000 MW |
![]() | Activation Cost | 32,500 GJ |
![]() | Signature Radius | 5,000 m |
![]() | Optimal Range | 200,000 m |
![]() | EM damage | 0 HP |
![]() | Explosive damage | 0 HP |
![]() | Kinetic damage | 50,000 HP |
![]() | Thermal damage | 0 HP |
Doomsday Operation | [1] |
Science | [5] |
Energy Pulse Weapons | [5] |
Power Grid Management | [2] |
Science | [2] |
Advanced Weapon Upgrades | [5] |
Weapon Upgrades | [4] |
Gunnery | [2] |
Caldari Titan | [1] |
Capital Ships | [5] |
Advanced Spaceship Command | [5] |
Spaceship Command | [5] |
Caldari Battleship | [3] |
Spaceship Command | [4] |
Caldari Battlecruiser | [3] |
Spaceship Command | [3] |
Caldari Cruiser | [3] |
Spaceship Command | [2] |
Caldari Destroyer | [3] |
Caldari Frigate | [3] |
Spaceship Command | [1] |
Leadership | [5] |
Jump Portal Generation | [1] |
Science | [5] |
Astrometrics | [5] |
Science | [3] |
Jump Drive Operation | [5] |
Navigation | [5] |
Warp Drive Operation | [5] |
Navigation | [1] |
Science | [5] |
![]() | Consumption Quantity | 50,000 units |
![]() | Consumption Type | Nitrogen Isotopes |
![]() | Disallow Docking | True |
![]() | Disallow Tethering | True |
![]() | Capacity | 0 m3 |
Shape of Superweapon Effect | 1 | |
![]() | Beam Damage Cycle | |
![]() | Beam Duration | |
![]() | Beam Radius | 2,500 m |
![]() | Warm-up Neutralization Amount | 32,500 GJ |
![]() | Warm-up Neutralization Radius | 10,000 m |
doomsdayEnergyNeutResistanceID | Capacitor Warfare Resistance | |
![]() | Warm-up Neutralization Signature Radius | 20,000 m |
Immobility Duration | ||
Jump/Dock/Tether/Cloak restriction duration | ||
doomsdayRangeIsFixed | 1 | |
![]() | Warm-up Duration | |
isPointTargeted | 1 | |
![]() | siegeModeWarpStatus | 100 |
![]() | canCloak | 0 |
Type ID | 41439 |
Group ID | Super Weapon [588] |
Race ID | 1 |
The Caldari Navy's weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ?Reaper' before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ?Iron Pike' Kinetic Lance were soon made.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.