'Cold Wind' Kinetic Reaper

Defenses
Structure
99,999 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID41442
 PublishedTrue
Tech Level1
 Meta Level0 Level
Volume8,000 m3
Mass100 kg
radius1,000
Banned in Empire SpaceTrue
 Base Price240,947,786 ISK
Offenses
Maximum Velocity Bonus-100 %
Module
Activation time / duration300.00 s
Max Modules Of This Group Allowed1
maxGroupActive1
disallowEarlyDeactivation1
Cannot Auto RepeatTrue
Reactivation Delay0.00 s
Cargo
Capacity0 m3
Fitting
CPU usage100 tf
Powergrid Usage100,000 MW
Activation Cost32,500 GJ
Targeting
Signature Radius3,500 m
Weapon
Optimal Range150,000 m
Ammunition
EM damage0 HP
Explosive damage0 HP
Kinetic damage100,000 HP
Thermal damage0 HP
Usage
Can be fitted toLeviathan
Can be fitted toKomodo
Reprocessing
 Portion Size1
Output 
Tritanium935,044
Pyerite594,409
Mexallon229,565
Isogen140,507
Nocxium167,068
Zydrine21,237
Megacyte24,115
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
'Cold Wind' Kinetic Reaper Blueprint (Manufacturing)
Other
Consumption Quantity50,000 units
Consumption TypeNitrogen Isotopes
Disallow DockingTrue
Disallow TetheringTrue
Capacity0 m3
 Shape of Superweapon Effect2
Beam Damage Cycle1.00 s
Beam Duration10.00 s
Beam Radius5,000 m
Warm-up Neutralization Amount32,500 GJ
Warm-up Neutralization Radius10,000 m
 doomsdayEnergyNeutResistanceIDCapacitor Warfare Resistance
Warm-up Neutralization Signature Radius20,000 m
 Immobility Duration30.00 s
 Jump/Dock/Tether/Cloak restriction duration300.00 s
 doomsdayRangeIsFixed1
Warm-up Duration10.00 s
 isPointTargeted2
siegeModeWarpStatus100
canCloak0
Type Info
Type ID41442
Group IDSuper Weapon [588]
Race ID1

Description

Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ?Reaper' device created by the Amarr's weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ?Cold Wind' for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.