Triage Module II

Defenses
Structure
999,999 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID4294
 PublishedTrue
Tech Level2
 Meta Level5.00 Level
Volume4,000.00 m3
Volume4,000.00 m3
Mass1.00 kg
Mass1.00 kg
Radius1.00
radius1.00
 Base Price47,022,756.00 ISK
Offenses
Maximum Velocity Bonus-100.00 %
Module
Activation time / duration300.00 s
Max Modules Of This Group Allowed1.00
maxGroupActive1.00
disallowEarlyDeactivation1.00
Variations
Tech I
Tech II
  • Triage Module II
Cargo
Capacity0.00 m3
Fitting
CPU usage110 tf
Powergrid Usage105,000 MW
Activation Cost0.00 GJ
Usage
Can be fitted toForce Auxiliary
Reprocessing
 Portion Size1
Output 
Tritanium1,713,936
Pyerite414,058
Mexallon157,478
Isogen26,016
Nocxium7,911
Zydrine2,267
Megacyte1,133
Miniature Electronics82
Morphite95
Quantum Microprocessor82
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Triage Module II Blueprint (Manufacturing)
Other
Maximum Locked Targets Bonus5.00 +
Remote Assistance Impedance Bonus-80.00 %
Remote Repair Impedance Bonus-100.00 %
Sensor Dampener Resistance Bonus-70.00 %
Armor Repairer / Shield Booster Amount Bonus120.00 %
Armor Repairer / Shield Booster Duration Bonus-50.00 %
Mass multiplier10.00 x
Capital Remote Logistics Amount Bonus (Shield / Armor / Hull / Energy)450.00 %
Capital Remote Logistics Duration Bonus (Shield / Armor / Hull / Energy)-75.00 %
Capital Remote Logistics Range Bonus (Shield / Armor / Hull / Energy)200.00 %
Drone Damage Bonus-100.00 %
ECM Resistance100.00 %
Consumption Quantity200.00 units
Consumption TypeStrontium Clathrates
Disallow Activation In WarpTrue
Disallow DockingTrue
Disallow TetheringTrue
EW Capacitor Need Bonus900,000,000.00 %
Capacity0.00 m3
Scan Resolution Bonus10.00 %
siegeModeWarpStatus100.00
Type Info
Type ID4294
Group IDSiege Module [515]
Meta Group IDTech II [2]
Variation Parent Type ID27951

Description

An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities.

This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated.

Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.

This module can only be fit on Force Auxiliary Ships.