Triage Module II
Variations
| Type | ||||||
|---|---|---|---|---|---|---|
| Triage Module I | Tech I | 100 tf | 100,000 MW | 5m | ||
| Triage Module II | Tech II | 110 tf | 105,000 MW | 5m |
Market
Basic
- Mass:
- 1 kg
- Packaged volume:
- 1,000 m3
- Portion size:
- 1
Tech Level: - 2
Meta Level: - 5
Structure Hitpoints: - 999,999 HP
Capacity: - 0 m3
Volume: - 4,000 m3
Mass: - 1 kg
radius: - 1 m
Offenses
Maximum Velocity Bonus: - -100 %
Subsystem
Module
Cargo
Capacity: - 0 m3
Fitting
CPU usage: - 110 tf
Powergrid Usage: - 105,000 MW
Activation Cost: - 0 GJ
Required Skills
Structure
Structure Hitpoints: - 999,999 HP
Produced from
- Blueprint manufacturing:
- Triage Module II Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
| Output | Quantity |
|---|---|
| Tritanium | 3,427,873 |
| Pyerite | 828,117 |
| Mexallon | 314,957 |
| Isogen | 52,033 |
| Nocxium | 15,823 |
| Zydrine | 4,534 |
| Megacyte | 2,266 |
| Miniature Electronics | 165 |
| Morphite | 191 |
| Quantum Microprocessor | 165 |
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
Scan Resolution Bonus: - 10 %
Consumption Quantity: - 200 units
siegeModeWarpStatus: - 100
EW Capacitor Need Bonus: - 900,000,000 %
Drone Damage Bonus: - -100 %
Mass multiplier: - 10 x
ECM Resistance: - 99.999%
speedFactorFloor: - -100 %
Remote Repair Impedance Bonus: - -99.9999 %
Disallow Tethering: - true
Disallow Docking: - true
Type Info
- Type ID:
- 4294
- Base price:
- 47.02m ISK
- Group ID:
- Siege Module
- Icon ID:
- 3300
- Market group ID:
- Siege Modules
- Meta group ID:
- Tech II
- Published:
- true
- Radius:
- 1 m
- Volume:
- 4,000 m3
Description
An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities.
This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated.
Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
This module can only be fit on Force Auxiliary Ships.
