Amarr Phenomena Generator

Defenses
Structure
99,999 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume8,000.00 m3
Mass1,000.00 
Tech Level1.00 
 Base Price500,000,000.00 
 PublishedTrue
Cargo
Capacity0.00 m3
Fitting
CPU usage100.00 
Powergrid Usage100,000.00 
Activation Cost25,000.00 
Weapon
Optimal Range20,000,000.00 
Usage
Can be fitted toAvatar
Can be fitted toMolok
Reprocessing
 Portion Size1.00
Output 
Tritanium2,850,000
Pyerite575,000
Mexallon250,000
Isogen38,000
Nocxium11,000
Zydrine4,000
Megacyte2,000
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Amarr Phenomena Generator Blueprint (Manufacturing)
Other
Modifier duration300.00 
 warfareBuff1ID39.00
 warfareBuff1Value-30.00
 warfareBuff2ID40.00
 warfareBuff2Value-10.00
 warfareBuff3ID41.00
 warfareBuff3Value15.00
 warfareBuff4ID51.00
 warfareBuff4Value-10.00
Consumption Quantity40,000.00 
Consumption TypeHelium Isotopes
 Disallow activation in forcefieldTrue
Disallow DockingTrue
Disallow TetheringTrue
Activation time / duration300.00 
Meta Level0.00 
Reactivation Delay0.00 
Capacity0.00 m3
Mass1,000.00 
Volume8,000.00 m3
Max Modules Of This Group Allowed1.00
maxGroupActive1.00
radius1.00

Description

Adapted from advanced research into natural wormhole phenomena, this module wields an Avatar's massive Radar sensor array to bend local space and affect the properties of all nearby vessels.
The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds.

Affected ships receive:
+30% capacitor recharge rate
+10% kinetic resistances
-15% EM resistances
-10% velocity