Amarr Phenomena Generator

Defenses
Structure
99,999 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID43658
 PublishedTrue
Tech Level1
 Meta Level0 Level
Volume8,000 m3
Mass1,000 kg
radius1
 Base Price500,000,000 ISK
Module
Activation time / duration300.00 s
Max Modules Of This Group Allowed1
maxGroupActive1
Reactivation Delay0.00 s
Cargo
Capacity0 m3
Fitting
CPU usage100 tf
Powergrid Usage100,000 MW
Activation Cost25,000 GJ
Weapon
Optimal Range20,000,000 m
Command Burst
 warfareBuff1ID39
 warfareBuff2ID40
 warfareBuff3ID41
 warfareBuff4ID51
Usage
Can be fitted toAvatar
Can be fitted toMolok
Reprocessing
 Portion Size1
Output 
Tritanium2,850,000
Pyerite575,000
Mexallon250,000
Isogen38,000
Nocxium11,000
Zydrine4,000
Megacyte2,000
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Amarr Phenomena Generator Blueprint (Manufacturing)
Other
Modifier duration300.00 s
 warfareBuff1Value-30
 warfareBuff2Value-10
 warfareBuff3Value15
 warfareBuff4Value-10
Consumption Quantity40,000 units
Consumption TypeHelium Isotopes
 Disallow activation in forcefieldTrue
Disallow DockingTrue
Disallow TetheringTrue
Capacity0 m3
Type Info
Type ID43658
Group IDTitan Phenomena Generator [1815]
Race ID4

Description

Adapted from advanced research into natural wormhole phenomena, this module wields an Avatar's massive Radar sensor array to bend local space and affect the properties of all nearby vessels.
The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds.

Affected ships receive:
+30% capacitor recharge rate
+10% kinetic resistances
-15% EM resistances
-10% velocity