Amarr Phenomena Generator

Defenses
Structure
99,999 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID43658
 PublishedTrue
Tech Level1
 Meta Level0.00 Level
Volume8,000.00 m3
Volume8,000.00 m3
Mass1,000.00 kg
Mass1,000.00 kg
Radius1.00
radius1.00
 Base Price500,000,000.00 ISK
Module
Activation time / duration300.00 s
Max Modules Of This Group Allowed1.00
maxGroupActive1.00
Reactivation Delay0.00 s
Cargo
Capacity0.00 m3
Fitting
CPU usage100 tf
Powergrid Usage100,000 MW
Activation Cost25,000.00 GJ
Weapon
Optimal Range20,000,000.00 m
Command Burst
 warfareBuff1ID39.00
 warfareBuff2ID40.00
 warfareBuff3ID41.00
 warfareBuff4ID51.00
Usage
Can be fitted toAvatar
Can be fitted toMolok
Reprocessing
 Portion Size1
Output 
Tritanium2,850,000
Pyerite575,000
Mexallon250,000
Isogen38,000
Nocxium11,000
Zydrine4,000
Megacyte2,000
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Amarr Phenomena Generator Blueprint (Manufacturing)
Other
Modifier duration300.00 s
 warfareBuff1Value-30.00
 warfareBuff2Value-10.00
 warfareBuff3Value15.00
 warfareBuff4Value-10.00
Consumption Quantity40,000.00 units
Consumption TypeHelium Isotopes
 Disallow activation in forcefieldTrue
Disallow DockingTrue
Disallow TetheringTrue
Capacity0.00 m3
Type Info
Type ID43658
Group IDTitan Phenomena Generator [1815]
Race ID4

Description

Adapted from advanced research into natural wormhole phenomena, this module wields an Avatar's massive Radar sensor array to bend local space and affect the properties of all nearby vessels.
The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds.

Affected ships receive:
+30% capacitor recharge rate
+10% kinetic resistances
-15% EM resistances
-10% velocity