Gallente Phenomena Generator

Defenses
Structure
99,999 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID43662
 PublishedTrue
Tech Level1
 Meta Level0 Level
Volume8,000 m3
Mass1,000 kg
radius1
 Base Price500,000,000 ISK
Module
Activation time / duration300.00 s
Max Modules Of This Group Allowed1
maxGroupActive1
Reactivation Delay0.00 s
Cargo
Capacity0 m3
Fitting
CPU usage100 tf
Powergrid Usage100,000 MW
Activation Cost25,000 GJ
Weapon
Optimal Range20,000,000 m
Command Burst
 warfareBuff1ID42
 warfareBuff2ID43
 warfareBuff3ID44
 warfareBuff4ID52
Usage
Can be fitted toErebus
Can be fitted toVanquisher
Can be fitted toKomodo
Can be fitted toAzariel
Reprocessing
 Portion Size1
Output 
Tritanium2,850,000
Pyerite575,000
Mexallon250,000
Isogen38,000
Nocxium11,000
Zydrine4,000
Megacyte2,000
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Gallente Phenomena Generator Blueprint (Manufacturing)
Other
Modifier duration300.00 s
 warfareBuff1Value30
 warfareBuff2Value-10
 warfareBuff3Value15
 warfareBuff4Value-10
Consumption Quantity40,000 units
Consumption TypeOxygen Isotopes
 Disallow activation in forcefieldTrue
Disallow DockingTrue
Disallow TetheringTrue
Capacity0 m3
Type Info
Type ID43662
Group IDTitan Phenomena Generator [1815]
Race ID8

Description

Adapted from advanced research into natural wormhole phenomena, this module wields an Erebus' massive Magnetometric sensor array to bend local space and affect the properties of all nearby vessels.
The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds.

Affected ships receive:
+30% armor hitpoints
+10% explosive resistances
-15% thermal resistances
-10% remote shield booster effectiveness