 Gallente Phenomena Generator
 Gallente Phenomena Generator
 Inventory group: Module > Titan Phenomena Generator
Market
Basic
- Mass:
- 1,000 kg
- Packaged volume:
- 8,000 m3
- Portion size:
- 1
 Tech Level: Tech Level:
- 1
 Meta Level: Meta Level:
- 0
 Structure Hitpoints: Structure Hitpoints:
- 99,999 HP
 Capacity: Capacity:
- 0 m3
 Volume: Volume:
- 8,000 m3
 Mass: Mass:
- 1,000 kg
 radius: radius:
- 1 m
Module
Cargo
 Capacity: Capacity:
- 0 m3
Fitting
 CPU usage: CPU usage:
- 100 tf
 Powergrid Usage: Powergrid Usage:
- 100,000 MW
 Activation Cost: Activation Cost:
- 25,000 GJ
Weapon
 Optimal Range: Optimal Range:
- 20,000,000 m
Required Skills
(x10)
 [1] 
(x6)
 [4] 
(x1)
 [5] 
(x12)
 [1] 
(x8)
 [5] 
(x1)
 [5] 
Structure
 Structure Hitpoints: Structure Hitpoints:
- 99,999 HP
Command Burst
 warfareBuff1ID: warfareBuff1ID:
- 42
 warfareBuff2ID: warfareBuff2ID:
- 43
 warfareBuff3ID: warfareBuff3ID:
- 44
 warfareBuff4ID: warfareBuff4ID:
- 52
Usage
Produced from
- Blueprint manufacturing:
- Gallente Phenomena Generator Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
| Output | Quantity | 
|---|---|
| Tritanium | 5,700,000 | 
| Pyerite | 1,150,000 | 
| Mexallon | 500,000 | 
| Isogen | 76,000 | 
| Nocxium | 22,000 | 
| Zydrine | 8,000 | 
| Megacyte | 4,000 | 
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
 Consumption Quantity: Consumption Quantity:
- 40,000 units
 Disallow Tethering: Disallow Tethering:
- true
 Disallow Docking: Disallow Docking:
- true
 warfareBuff2Value: warfareBuff2Value:
- -10
 warfareBuff4Value: warfareBuff4Value:
- -10
Type Info
- Type ID:
- 43662
- Base price:
- 500.00m ISK
- Group ID:
- Titan Phenomena Generator
- Icon ID:
- 21685
- Market group ID:
- Gallente
- Published:
- true
- Race ID:
- 8
- Radius:
- 1 m
- Volume:
- 8,000 m3
Description
Adapted from advanced research into natural wormhole phenomena, this module wields an Erebus' massive Magnetometric sensor array to bend local space and affect the properties of all nearby vessels.
The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds.
Affected ships receive:
+30% armor hitpoints
+10% explosive resistances
-15% thermal resistances
-10% remote shield booster effectiveness

