Standup Templar I

Defenses
Shield
3,504 HP
uniformity: 0%
0%
0%
0%
0%
Structure
100 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID47035
 PublishedTrue
Tech Level1
 Meta Level0.00 Level
Volume2,000.00 m3
Volume2,000.00 m3
Mass1,000.00 kg
Mass1,000.00 kg
Radius35.00
radius35.00
 Base Price20,047,340.00 ISK
NPC
Shield recharge time700.00 s
Variations
Structure Tech II
Tech I
  • Standup Templar I
Cargo
Capacity0.00 m3
Targeting
Maximum Locked Targets6
Maximum Targeting Range60,000 m
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength8 points
Gravimetric Sensor Strength0 points
Signature Radius110 m
Scan Resolution700.00 mm
Navigation
Maximum Velocity1,667.00 m/sec
Warp Speed Multiplier1.50 x
Inertia Modifier700.00 x
Reprocessing
 Portion Size1
Output 
Tritanium65,000
Pyerite24,000
Mexallon7,250
Isogen6,250
Nocxium400
Zydrine105
Megacyte175
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
Remote Electronic Assistance Impedance100.00 %
Remote Logistics Impedance100.00 %
EM Damage (Per Fighter)169.00 HP
Explosive Damage (Per Fighter)0.00 HP
Kinetic Damage (Per Fighter)0.00 HP
Damage Multiplier1.00 x
Thermal Damage (Per Fighter)0.00 HP
Rate of fire5.00 s
Explosion Radius160.00 m
Explosion Velocity150.00 m/sec
Accuracy Falloff5,000.00 m
Optimal range10,000.00 m
 fighterAbilityAttackMissileReductionFactor3.00
 fighterAbilityAttackMissileReductionSensitivity5.50
Duration0.00 s
Shield EM Damage Resistance100.00 %
Shield Explosive Damage Resistance100.00 %
Shield Kinetic Damage Resistance100.00 %
Signature Radius Reduction0.00 %
Maximum Velocity Bonus0.00 %
Shield Thermal Damage Resistance100.00 %
Duration20.00 s
Signature Radius Bonus500.00 %
Maximum Velocity Bonus500.00 %
EM Damage (Per Fighter)309.00 HP
Explosive Damage (Per Fighter)0.00 HP
Kinetic Damage (Per Fighter)0.00 HP
Damage Multiplier1.00 x
 fighterAbilityMissilesDamageReductionFactor5.00
 fighterAbilityMissilesDamageReductionSensitivity5.50
Thermal Damage (Per Fighter)0.00 HP
Rate of fire14.00 s
Explosion Radius350.00 m
Explosion Velocity100.00 m/sec
Optimal Range12,500.00 m
 fighterAbilityMissilesResistanceIDAttribute ID 0
Duration0.00 s
Range0.00 m
 Warp Disruption Strength0.00
Maximum Velocity Bonus (Per Fighter)0.00 %
 fighterAbilityTackleWebSpeedPenaltyInterim0.00 %
 fighterAbilityAntiFighterMissileResistance0.00 %
Refueling Duration5.00 s
 fighterSquadronIsStandupLight1.00
 Squadron Size9.00
Orbit Range6,500.00 m
 fighterSquadronRole2.00
 structureItemVisualFlag1.00
Capacity0.00 m3
shieldCharge0.00
Type Info
Type ID47035
Graphic ID2899
Group IDLight Fighter [1652]
Meta Group IDStructure Tech I [54]
Race ID4
Faction Nameamarrbase

Description

Type: Structure-based Light Fighter
Role: Attack
Description: The Templar is a general purpose attack craft. This Standup variant of the Templar is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles