Standup Templar I

Defenses
Shield
3,504 HP
uniformity: 0%
0%
0%
0%
0%
Structure
100 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID47035
 PublishedTrue
Tech Level1
 Meta Level0 Level
Volume2,000 m3
Mass1,000 kg
radius35
 Base Price20,047,340 ISK
NPC
Shield recharge time700.00 s
Variations
Structure Tech I
  • Standup Templar I
Structure Tech II
Cargo
Capacity0 m3
Targeting
Maximum Locked Targets6
Maximum Targeting Range60,000 m
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength8 points
Gravimetric Sensor Strength0 points
Signature Radius110 m
Scan Resolution700 mm
Navigation
Maximum Velocity1,667 m/sec
 Warp Speed Multiplier1.5 x
Inertia Modifier700 x
Reprocessing
 Portion Size1
Output 
Tritanium65,000
Pyerite24,000
Mexallon7,250
Isogen6,250
Nocxium400
Zydrine105
Megacyte175
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
Remote Electronic Assistance Impedance100.00 %
Remote Logistics Impedance100.00 %
EM Damage (Per Fighter)169 HP
Explosive Damage (Per Fighter)0 HP
Kinetic Damage (Per Fighter)0 HP
Damage Multiplier1 x
Thermal Damage (Per Fighter)0 HP
Rate of fire5.00 s
Explosion Radius160 m
Explosion Velocity150 m/sec
Accuracy Falloff5,000 m
Optimal range10,000 m
 fighterAbilityAttackMissileReductionFactor3
 fighterAbilityAttackMissileReductionSensitivity5.5
Duration0.00 s
Shield EM Damage Resistance100.00 %
Shield Explosive Damage Resistance100.00 %
Shield Kinetic Damage Resistance100.00 %
Signature Radius Reduction0 %
Maximum Velocity Bonus0 %
Shield Thermal Damage Resistance100.00 %
Duration20.00 s
Signature Radius Bonus500 %
Maximum Velocity Bonus500 %
EM Damage (Per Fighter)309 HP
Explosive Damage (Per Fighter)0 HP
Kinetic Damage (Per Fighter)0 HP
Damage Multiplier1 x
 fighterAbilityMissilesDamageReductionFactor5
 fighterAbilityMissilesDamageReductionSensitivity5.5
Thermal Damage (Per Fighter)0 HP
Rate of fire14.00 s
Explosion Radius350 m
Explosion Velocity100 m/sec
Optimal Range12,500 m
 fighterAbilityMissilesResistanceIDAttribute ID 0
Duration0.00 s
Range0 m
 Warp Disruption Strength0
Maximum Velocity Bonus (Per Fighter)0 %
 fighterAbilityTackleWebSpeedPenaltyInterim0 %
 fighterAbilityAntiFighterMissileResistance0.00 %
Refueling Duration5.00 s
 fighterSquadronIsStandupLight1
 Squadron Size9
Orbit Range6,500 m
 fighterSquadronRole2
 structureItemVisualFlag1
Capacity0 m3
shieldCharge0
Type Info
Type ID47035
Graphic ID2899
Group IDLight Fighter [1652]
Meta Group IDStructure Tech I [54]
Race ID4
Faction Nameamarrbase

Description

Type: Structure-based Light Fighter
Role: Attack
Description: The Templar is a general purpose attack craft. This Standup variant of the Templar is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.