Standup Gungnir I

Defenses
Shield
6,019 HP
uniformity: 0%
0%
0%
0%
0%
Structure
100 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume4,000.00 m3
Mass2,000.00 kg
Tech Level1.00 Level
 PublishedTrue
Variations
Structure Tech II
Tech I
  • Standup Gungnir I
Cargo
Capacity0.00 m3
Targeting
Maximum Locked Targets6.00
Maximum Targeting Range90,000.00 m
Ladar Sensor Strength11.00 points
Magnetometric Sensor Strength0.00 points
RADAR Sensor Strength0.00 points
Gravimetric Sensor Strength0.00 points
Signature Radius120.00 m
Scan Resolution430.00 mm
Navigation
Maximum Velocity1,164.00 m/sec
Warp Speed Multiplier1.50 x
Inertia Modifier500.00 x
Reprocessing
 Portion Size1.00
Output 
Tritanium287,501
Pyerite74,333
Mexallon27,027
Isogen17,027
Nocxium1,228
Zydrine534
Megacyte600
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Standup Gungnir I Blueprint (Manufacturing)
Other
Remote Electronic Assistance Impedance100.00 %
Remote Logistics Impedance100.00 %
Duration0.00 s
Maximum Velocity Bonus0.00 %
EM Damage (Per Fighter)0.00 HP
Explosive Damage (Per Fighter)789.00 HP
Kinetic Damage (Per Fighter)0.00 HP
Damage Multiplier1.00 x
Thermal Damage (Per Fighter)0.00 HP
Rate of fire8.00 s
Explosion Radius495.00 m
Explosion Velocity110.00 m/sec
Accuracy Falloff16,000.00 m
Optimal range32,500.00 m
 fighterAbilityAttackMissileReductionFactor5.00
 fighterAbilityAttackMissileReductionSensitivity5.50
 EM Damage (Per Fighter)0.00 HP
 Explosive Damage (Per Fighter)0.00 HP
 Kinetic Damage (Per Fighter)0.00 HP
 Thermal Damage (Per Fighter)0.00 HP
 fighterAbilityKamikazeRange0.00 m
 fighterAbilityKamikazeResistanceIDAttribute ID 0
 fighterAbilityKamikazeSignatureRadius0.00 m
Duration60.00 s
 fighterAbilityLaunchBombTypeMicro Shrapnel Bomb
Jump Range100,000.00 m
Duration10.00 s
Signature Radius Bonus150.00 %
Duration0.00 s
Signature Radius Bonus0.00 %
Maximum Velocity Bonus0.00 %
EM Damage (Per Fighter)0.00 HP
Explosive Damage (Per Fighter)0.00 HP
Kinetic Damage (Per Fighter)0.00 HP
Damage Multiplier0.00 x
 fighterAbilityMissilesDamageReductionFactor0.00
 fighterAbilityMissilesDamageReductionSensitivity0.00
Thermal Damage (Per Fighter)0.00 HP
Rate of fire0.00 s
Explosion Radius0.00 m
Explosion Velocity0.00 m/sec
Optimal Range0.00 m
 fighterAbilityMissilesResistanceIDAttribute ID 0
 fighterAbilityAntiFighterMissileResistance0.00 %
Refueling Duration2.00 s
 fighterSquadronIsStandupHeavy1.00
 Squadron Size6.00
Orbit Range31,500.00 m
 fighterSquadronRole5.00
 Meta Level0.00 Level
 structureItemVisualFlag1.00
Shield recharge time1,000.00 s
Capacity0.00 m3
Mass2,000.00 kg
Volume4,000.00 m3
shieldCharge0.00
radius35.00
 metaGroupID0.00

Description

Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.