Standup Cyclops I

Defenses
Shield
6,424 HP
uniformity: 0%
0%
0%
0%
0%
Structure
100 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume3,600.00 m3
Mass2,000.00 kg
Tech Level1.00 Level
 PublishedTrue
Variations
Structure Tech II
Tech I
  • Standup Cyclops I
Cargo
Capacity0.00 m3
Targeting
Maximum Locked Targets6.00
Maximum Targeting Range45,000.00 m
Ladar Sensor Strength0.00 points
Magnetometric Sensor Strength11.00 points
RADAR Sensor Strength0.00 points
Gravimetric Sensor Strength0.00 points
Signature Radius110.00 m
Scan Resolution500.00 mm
Navigation
Maximum Velocity1,482.00 m/sec
Warp Speed Multiplier1.50 x
Inertia Modifier500.00 x
Reprocessing
 Portion Size1.00
Output 
Tritanium262,075
Pyerite68,400
Mexallon27,255
Isogen15,428
Nocxium1,067
Zydrine451
Megacyte556
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Standup Cyclops I Blueprint (Manufacturing)
Other
Remote Electronic Assistance Impedance100.00 %
Remote Logistics Impedance100.00 %
Duration0.00 s
Maximum Velocity Bonus0.00 %
EM Damage (Per Fighter)0.00 HP
Explosive Damage (Per Fighter)0.00 HP
Kinetic Damage (Per Fighter)0.00 HP
Damage Multiplier1.00 x
Thermal Damage (Per Fighter)1,208.00 HP
Rate of fire5.00 s
Explosion Radius3,000.00 m
Explosion Velocity40.00 m/sec
Accuracy Falloff5,000.00 m
Optimal range5,000.00 m
 fighterAbilityAttackMissileReductionFactor5.50
 fighterAbilityAttackMissileReductionSensitivity5.50
 EM Damage (Per Fighter)0.00 HP
 Explosive Damage (Per Fighter)0.00 HP
 Kinetic Damage (Per Fighter)0.00 HP
 Thermal Damage (Per Fighter)0.00 HP
 fighterAbilityKamikazeRange0.00 m
 fighterAbilityKamikazeResistanceIDAttribute ID 0
 fighterAbilityKamikazeSignatureRadius0.00 m
Duration0.00 s
 fighterAbilityLaunchBombType#System
Jump Range0.00 m
Duration0.00 s
Signature Radius Bonus0.00 %
Duration20.00 s
Signature Radius Bonus500.00 %
Maximum Velocity Bonus500.00 %
EM Damage (Per Fighter)0.00 HP
Explosive Damage (Per Fighter)0.00 HP
Kinetic Damage (Per Fighter)0.00 HP
Damage Multiplier1.00 x
 fighterAbilityMissilesDamageReductionFactor5.50
 fighterAbilityMissilesDamageReductionSensitivity5.50
Thermal Damage (Per Fighter)9,656.00 HP
Rate of fire40.00 s
Explosion Radius5,000.00 m
Explosion Velocity50.00 m/sec
Optimal Range12,500.00 m
 fighterAbilityMissilesResistanceIDAttribute ID 2244
 fighterAbilityAntiFighterMissileResistance0.00 %
Refueling Duration10.00 s
 fighterSquadronIsStandupHeavy1.00
 Squadron Size6.00
Orbit Range4,500.00 m
 fighterSquadronRole4.00
 Meta Level0.00 Level
 structureItemVisualFlag1.00
Shield recharge time1,000.00 s
Capacity0.00 m3
Mass2,000.00 kg
Volume3,600.00 m3
shieldCharge0.00
radius35.00
 metaGroupID0.00

Description

Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.