Standup Termite I

Defenses
Shield
6,019 HP
uniformity: 0%
0%
0%
0%
0%
Structure
100 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID47125
 PublishedTrue
Tech Level1
 Meta Level0 Level
Volume4,000 m3
Mass2,000 kg
radius35
NPC
Shield recharge time1,000.00 s
Variations
Structure Tech I
  • Standup Termite I
Structure Tech II
Cargo
Capacity0 m3
Targeting
Maximum Locked Targets6
Maximum Targeting Range90,000 m
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength0 points
Gravimetric Sensor Strength11 points
Signature Radius120 m
Scan Resolution430 mm
Navigation
Maximum Velocity1,004 m/sec
 Warp Speed Multiplier1.5 x
Inertia Modifier500 x
Reprocessing
 Portion Size1
Output 
Tritanium250,000
Pyerite67,500
Mexallon25,000
Isogen15,000
Nocxium1,000
Zydrine425
Megacyte500
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
Remote Electronic Assistance Impedance100.00 %
Remote Logistics Impedance100.00 %
Duration0.00 s
Maximum Velocity Bonus0 %
EM Damage (Per Fighter)0 HP
Explosive Damage (Per Fighter)0 HP
Kinetic Damage (Per Fighter)921 HP
Damage Multiplier1 x
Thermal Damage (Per Fighter)0 HP
Rate of fire8.00 s
Explosion Radius495 m
Explosion Velocity110 m/sec
Accuracy Falloff12,000 m
Optimal range37,500 m
 fighterAbilityAttackMissileReductionFactor5
 fighterAbilityAttackMissileReductionSensitivity5.5
 EM Damage (Per Fighter)0 HP
 Explosive Damage (Per Fighter)0 HP
 Kinetic Damage (Per Fighter)0 HP
 Thermal Damage (Per Fighter)0 HP
 fighterAbilityKamikazeRange0 m
 fighterAbilityKamikazeResistanceIDAttribute ID 0
 fighterAbilityKamikazeSignatureRadius0 m
Duration60.00 s
 fighterAbilityLaunchBombTypeMicro Concussion Bomb
Jump Range100,000 m
Duration10.00 s
Signature Radius Bonus150 %
Duration0.00 s
Signature Radius Bonus0 %
Maximum Velocity Bonus0 %
EM Damage (Per Fighter)0 HP
Explosive Damage (Per Fighter)0 HP
Kinetic Damage (Per Fighter)0 HP
Damage Multiplier0 x
 fighterAbilityMissilesDamageReductionFactor0
 fighterAbilityMissilesDamageReductionSensitivity0
Thermal Damage (Per Fighter)0 HP
Rate of fire0.00 s
Explosion Radius0 m
Explosion Velocity0 m/sec
Optimal Range0 m
 fighterAbilityMissilesResistanceIDAttribute ID 0
 fighterAbilityAntiFighterMissileResistance0.00 %
Refueling Duration2.00 s
 fighterSquadronIsStandupHeavy1
 Squadron Size6
Orbit Range31,500 m
 fighterSquadronRole5
 structureItemVisualFlag1
Capacity0 m3
 metaGroupID0
shieldCharge0
Type Info
Type ID47125
Graphic ID3819
Group IDHeavy Fighter [1653]
Meta Group IDStructure Tech I [54]
Race ID1
Faction Namecaldaribase

Description

Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.