Standup Templar II

Defenses
Shield
3,872 HP
uniformity: 0%
0%
0%
15%
30%
Structure
100 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID47141
 PublishedTrue
Tech Level2
 Meta Level5 Level
Volume2,000 m3
Mass1,000 kg
radius35
 Base Price20,047,340 ISK
NPC
Shield recharge time700.00 s
Variations
Structure Tech I
Structure Tech II
  • Standup Templar II
Cargo
Capacity0 m3
Targeting
Maximum Locked Targets6
Maximum Targeting Range70,000 m
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength11 points
Gravimetric Sensor Strength0 points
Signature Radius110 m
Scan Resolution800 mm
Navigation
Maximum Velocity1,733 m/sec
 Warp Speed Multiplier1.5 x
Inertia Modifier700 x
Reprocessing
 Portion Size1
Output 
Guidance Systems6
Fusion Thruster21
Radar Sensor Cluster6
Antimatter Reactor Unit8
Linear Shield Emitter5
Laser Focusing Crystals6
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Standup Templar II Blueprint (Manufacturing)
Other
Remote Electronic Assistance Impedance100.00 %
Remote Logistics Impedance100.00 %
EM Damage (Per Fighter)187 HP
Explosive Damage (Per Fighter)0 HP
Kinetic Damage (Per Fighter)0 HP
Damage Multiplier1 x
Thermal Damage (Per Fighter)0 HP
Rate of fire5.00 s
Explosion Radius160 m
Explosion Velocity150 m/sec
Accuracy Falloff5,000 m
Optimal range12,000 m
 fighterAbilityAttackMissileReductionFactor3
 fighterAbilityAttackMissileReductionSensitivity5.5
Duration0.00 s
Shield EM Damage Resistance100.00 %
Shield Explosive Damage Resistance100.00 %
Shield Kinetic Damage Resistance100.00 %
Signature Radius Reduction0 %
Maximum Velocity Bonus0 %
Shield Thermal Damage Resistance100.00 %
Duration20.00 s
Signature Radius Bonus500 %
Maximum Velocity Bonus500 %
EM Damage (Per Fighter)341 HP
Explosive Damage (Per Fighter)0 HP
Kinetic Damage (Per Fighter)0 HP
Damage Multiplier1 x
 fighterAbilityMissilesDamageReductionFactor5
 fighterAbilityMissilesDamageReductionSensitivity5.5
Thermal Damage (Per Fighter)0 HP
Rate of fire14.00 s
Explosion Radius350 m
Explosion Velocity100 m/sec
Optimal Range12,500 m
 fighterAbilityMissilesResistanceIDAttribute ID 0
Duration0.00 s
Range0 m
 Warp Disruption Strength0
Maximum Velocity Bonus (Per Fighter)0 %
 fighterAbilityTackleWebSpeedPenaltyInterim0 %
 fighterAbilityAntiFighterMissileResistance0.00 %
Refueling Duration5.00 s
 fighterSquadronIsStandupLight1
 Squadron Size9
Orbit Range7,300 m
 fighterSquadronRole2
 structureItemVisualFlag1
Capacity0 m3
shieldCharge0
Type Info
Type ID47141
Graphic ID2899
Group IDLight Fighter [1652]
Meta Group IDStructure Tech II [53]
Race ID4
Faction Nameamarrbase
Variation Parent Type ID47035

Description

Type: Structure-based Light Fighter
Role: Attack
Description: The Templar is a general purpose attack craft. This Standup variant of the Templar is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.