Drifter Strike Cruiser

Defenses
Shield
12,500 HP
50%
20%
50%
50%
Armor
10,000 HP
0%
50%
50%
50%
Structure
7,500 HP
Basic
 Type ID47722
 PublishedFalse
Volume100,000 m3
Mass1,000,000 kg
radius150
NPC
entityFactionLoss0.005
Bounty250,000 ISK
entitySecurityMaxGain5
 Security Status Kill Amount0.1 %
entityEquipmentMax2
entityEquipmentMin1
Shield recharge time250.00 s
Cargo
Capacity250 m3
Fitting
Capacitor Capacity1,250 GJ
Capacitor Recharge time500.00 s
Targeting
Maximum Locked Targets4
Ladar Sensor Strength500 points
Magnetometric Sensor Strength500 points
RADAR Sensor Strength500 points
Gravimetric Sensor Strength500 points
Signature Radius150 m
Scan Resolution330 mm
Signature Resolution20 m
Weapon
Damage Modifier3 x
Accuracy falloff40,000 m
Optimal Range24,000 m
Rate of fire5.00 s
Turret Tracking0.06
Ammunition
EM damage20 HP
Explosive damage20 HP
Kinetic damage20 HP
Thermal damage20 HP
Navigation
Maximum Velocity1,800 m/sec
Other
 behaviorWarpScrambleDischarge6 GJ
 behaviorWarpScrambleDuration5.00 s
 behaviorWarpScrambleRange11,250 m
 behaviorWarpScrambleStrength3
 gfxBoosterID397
 gfxTurretID47,446
Capacity250 m3
shieldCharge0
charge0 GJ
Type Info
Type ID47722
Graphic ID22006
Group IDIrregular Cruiser [1665]
Race ID16
Faction Namedrifter

Description

CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED contact briefings suggest the free floating turrets are a secondary weapon, with a primary strike weapon held in reserve against those this ship's commander considers a significant threat.

Threat level: Critical