Drifter Strike Battleship

Defenses
Shield
55,000 HP
50%
20%
50%
50%
Armor
35,000 HP
0%
50%
50%
50%
Structure
20,000 HP
Basic
 Type ID47723
 PublishedFalse
Volume109,000 m3
Mass10,900,000 kg
radius350
NPC
entityFactionLoss0.007
Bounty500,000 ISK
entitySecurityMaxGain5
 Security Status Kill Amount0.1 %
entityEquipmentMax4
entityEquipmentMin2
Shield recharge time250.00 s
Cargo
Capacity120 m3
Fitting
Capacitor Capacity1,250 GJ
Capacitor Recharge time500.00 s
Targeting
Maximum Locked Targets4
Ladar Sensor Strength500 points
Magnetometric Sensor Strength500 points
RADAR Sensor Strength500 points
Gravimetric Sensor Strength500 points
Signature Radius150 m
Scan Resolution330 mm
Signature Resolution20 m
Weapon
Damage Modifier4 x
Accuracy falloff50,000 m
Optimal Range35,000 m
Rate of fire5.00 s
Turret Tracking0.03
Ammunition
EM damage20 HP
Explosive damage20 HP
Kinetic damage20 HP
Thermal damage20 HP
Navigation
Maximum Velocity1,800 m/sec
Other
 behaviorWarpScrambleDischarge6 GJ
 behaviorWarpScrambleDuration5.00 s
 behaviorWarpScrambleRange11,250 m
 behaviorWarpScrambleStrength3
 gfxBoosterID397
 gfxTurretID47,446
Capacity120 m3
shieldCharge0
charge0 GJ
Type Info
Type ID47723
Faction ID500024
Graphic ID21049
Sound ID20207
Group IDIrregular Battleship [1667]
Race ID64
Faction Namedrifter

Description

CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat.

Threat level: Critical