Light Entropic Disintegrator II

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID47914
 PublishedTrue
Tech Level2
 Meta Level5 Level
Volume5 m3
Mass500 kg
radius1
Cargo
Capacity5 m3
Fitting
CPU usage45 tf
Powergrid Usage30 MW
Activation Cost4.5 GJ
Targeting
Signature Resolution40,000 m
Weapon
Damage Modifier0.96 x
Optimal Range6,750 m
Rate of fire3.50 s
Turret Tracking410
Reload Time0.00 s
Charges Per Cycle1
Used with (Charge Group)Exotic Plasma Charge
Used with (Charge Group)Advanced Exotic Plasma Charge
Ammunition
Charge sizesmall
Overloading
Required Thermodynamics Level1 Level
Heat Damage4 HP
Overload damage bonus15 %
 heatAbsorbtionRateModifier0.01
Usage
Can be fitted toDamavik
Can be fitted toHydra
Can be fitted toKikimora
Can be fitted toNergal
Can be fitted toDraugur
Reprocessing
 Portion Size1
Output 
Tritanium1,778
Pyerite1,579
Mexallon4
Isogen10
Morphite3
Laser Focusing Crystals4
Crystalline Isogen-107
Zero-Point Condensate225
Basic reprocessing, not accounting for skills and other bonuses.
Other
 typeColorScheme11,313
Capacity5 m3
Maximum Damage Multiplier Bonus2.125 %
Damage Multiplier Bonus Per Cycle0.07 %
 slots1
 targetModule0
 metaGroupID2
Type Info
Type ID47914
Graphic ID21997
Group IDPrecursor Weapon [1986]
Meta Group IDTech II [2]
Race ID135
Faction Nametriglavianbase
Variation Parent Type ID47272

Description

This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.