Heavy Compact Entropic Disintegrator

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID47916
 PublishedTrue
Tech Level1
 Meta Level0 Level
Volume10 m3
Mass1,000 kg
radius1
Cargo
Capacity5 m3
Fitting
CPU usage120 tf
Powergrid Usage760 MW
Activation Cost22.1 GJ
Targeting
Signature Resolution40,000 m
Weapon
Damage Modifier0.88 x
Optimal Range15,500 m
Rate of fire5.50 s
Turret Tracking42
Reload Time0.00 s
Charges Per Cycle1
Used with (Charge Group)Exotic Plasma Charge
Ammunition
Charge sizemedium
Overloading
Required Thermodynamics Level1 Level
Heat Damage4.2 HP
Overload damage bonus15 %
 heatAbsorbtionRateModifier0.01
Usage
Can be fitted toVedmak
Can be fitted toTiamat
Can be fitted toDrekavac
Can be fitted toIkitursa
Reprocessing
 Portion Size1
Output 
Tritanium2,226
Pyerite643
Mexallon599
Megacyte1
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
 typeColorScheme11,313
Capacity5 m3
Maximum Damage Multiplier Bonus2.125 %
Damage Multiplier Bonus Per Cycle0.07 %
 targetModule0
 slots1
 metaGroupID1
Type Info
Type ID47916
Graphic ID21996
Group IDPrecursor Weapon [1986]
Meta Group IDTech I [1]
Race ID135
Faction Nametriglavianbase
Variation Parent Type ID47273

Description

This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.