Heavy Entropic Disintegrator II

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID47918
 PublishedTrue
Tech Level2
 Meta Level5 Level
Volume10 m3
Mass1,000 kg
radius1
Cargo
Capacity5 m3
Fitting
CPU usage160 tf
Powergrid Usage880 MW
Activation Cost20.4 GJ
Targeting
Signature Resolution40,000 m
Weapon
Damage Modifier0.96 x
Optimal Range17,400 m
Rate of fire5.50 s
Turret Tracking42
Reload Time0.00 s
Charges Per Cycle1
Used with (Charge Group)Exotic Plasma Charge
Used with (Charge Group)Advanced Exotic Plasma Charge
Ammunition
Charge sizemedium
Overloading
Required Thermodynamics Level1 Level
Heat Damage4 HP
Overload damage bonus15 %
 heatAbsorbtionRateModifier0.01
Usage
Can be fitted toVedmak
Can be fitted toTiamat
Can be fitted toDrekavac
Can be fitted toIkitursa
Reprocessing
 Portion Size1
Output 
Tritanium9,544
Pyerite5,393
Mexallon4,913
Isogen22
Nocxium3
Robotics2
Morphite8
Laser Focusing Crystals9
Crystalline Isogen-1012
Zero-Point Condensate330
Basic reprocessing, not accounting for skills and other bonuses.
Other
 typeColorScheme11,313
Capacity5 m3
Maximum Damage Multiplier Bonus2.125 %
Damage Multiplier Bonus Per Cycle0.07 %
 slots1
 targetModule0
 metaGroupID2
Type Info
Type ID47918
Graphic ID21996
Group IDPrecursor Weapon [1986]
Meta Group IDTech II [2]
Faction Nametriglavianbase
Variation Parent Type ID47273

Description

This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.