Type ID | 47953 | |
Published | False | |
Volume | 109,000 m3 | |
Mass | 10,900,000 kg | |
radius | 350 |
entityFactionLoss | 0 | |
Bounty | 0 ISK |
Capacity | 120 m3 |
Maximum Locked Targets | 4 | |
Ladar Sensor Strength | 500 points | |
Magnetometric Sensor Strength | 500 points | |
RADAR Sensor Strength | 500 points | |
Gravimetric Sensor Strength | 500 points | |
Signature Radius | 400 m | |
Scan Resolution | 360 mm | |
Signature Resolution | 40,000 m |
Damage Modifier | 5 x | |
Accuracy falloff | 20,000 m | |
Optimal Range | 60,000 m | |
Rate of fire | ||
Turret Tracking | 2 |
EM damage | 25 HP | |
Explosive damage | 25 HP | |
Kinetic damage | 25 HP | |
Thermal damage | 25 HP |
Maximum Velocity | 300 m/sec | |
Inertia Modifier | 0.09 x |
Capacitor Warfare Resistance | 0.00 % | |
gfxBoosterID | 397 | |
gfxTurretID | 34,580 | |
propulsionGraphicID | 397 | |
Item Damage | 9,290 HP | |
Capacity | 120 m3 | |
Armor Damage | 9,569 | |
shieldCharge | 3,356 |
Type ID | 47953 |
Faction ID | 500024 |
Graphic ID | 21049 |
Sound ID | 20207 |
Group ID | Abyssal Spaceship Entities [1982] |
Race ID | 64 |
Faction Name | drifter |
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.
DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.