Zero-Point Mass Entangler

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID49099
 PublishedTrue
Tech Level1
 Meta Level0 Level
Volume50 m3
Mass0 kg
radius1
 Base Price3,964,874 ISK
Offenses
Warp Scramble Strength100
Module
Activation time / duration30.00 s
Cargo
Capacity1 m3
Fitting
CPU usage80 tf
Powergrid Usage80 MW
Activation Cost100 GJ
Required skills
Overloading
Heat Damage3 HP
 heatAbsorbtionRateModifier0.01
Usage
Reprocessing
 Portion Size1
Output 
Tritanium33,078
Pyerite18,032
Mexallon8,573
Isogen4,680
Nocxium1,412
Zydrine102
Megacyte20
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Zero-Point Mass Entangler Blueprint (Manufacturing)
Other
 activationBlockedStrenght1
Mass Modifier-80 %
Maximum Velocity Bonus-95 %
Afterburner and Microwarpdrive Thrust Bonus-90 %
Afterburner and Microwarpdrive Maximum Velocity Bonus-90 %
Capacity1 m3
 Maximum velocity multiplier0.05 x
Type Info
Type ID49099
Group IDMass Entanglers [2008]

Description

Scientists experimenting with abyssal filaments and their property of entangling with a ship's warp core to achieve a mass-energy exchange capable of moving vessels through space-time conduits were soon able to replicate different aspects of the overall effect. It was noticed that a reduction in the local effective mass of a ship could be achieved by dumping warp energy directly into the zero-point energy vacuum field. This "warp energy-mass entanglement" effect was determined to severely reduce practical ship velocities and disable warping.

Scientists considered this effect important but unlikely to be of much use to anyone for practical purposes. However, engineers familiar with capsuleer exploration and colonization of Anoikis, or W-space, soon pointed out a market opportunity and a modular version of the curious device came into being.