Ultratidal Entropic Disintegrator I

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID52915
 PublishedTrue
Tech Level1
 Meta Level0 Level
Volume1,600 m3
Mass40,000 kg
radius1
Cargo
Capacity5 m3
Fitting
CPU usage480 tf
Powergrid Usage825,000 MW
Activation Cost384 GJ
Targeting
Signature Resolution40,000 m
Weapon
Damage Modifier1 x
Optimal Range52,000 m
Rate of fire13.00 s
Turret Tracking0.02
Reload Time0.00 s
Charges Per Cycle1
Used with (Charge Group)Exotic Plasma Charge
Ammunition
Charge sizeextra large
Overloading
Required Thermodynamics Level1 Level
Heat Damage13.3 HP
Overload damage bonus15 %
 heatAbsorbtionRateModifier0.01
Usage
Can be fitted toZirnitra
Reprocessing
 Portion Size1
Output 
Tritanium1,226,150
Pyerite404,408
Mexallon148,300
Isogen24,150
Nocxium6,903
Zydrine2,473
Megacyte1,050
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
 typeColorScheme11,313
Capacity5 m3
Maximum Damage Multiplier Bonus1.5 %
Damage Multiplier Bonus Per Cycle0.05 %
 targetModule0
 slots1
Type Info
Type ID52915
Graphic ID24504
Group IDPrecursor Weapon [1986]
Race ID135
Faction Nametriglavianbase

Description

This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.