Drifter Command Battleship

Defenses
Shield
40,000 HP
uniformity: 0%
50%
50%
50%
50%
Armor
10,000 HP
uniformity: 0%
50%
50%
50%
50%
Structure
20,000 HP
uniformity: 0%
Basic
 Type ID56214
 PublishedFalse
Volume109,000 m3
Mass10,900,000 kg
radius350
NPC
entityFactionLoss0
Bounty0 ISK
Cargo
Capacity120 m3
Targeting
Maximum Locked Targets4
Ladar Sensor Strength500 points
Magnetometric Sensor Strength500 points
RADAR Sensor Strength500 points
Gravimetric Sensor Strength500 points
Signature Radius400 m
Scan Resolution360 mm
Signature Resolution40,000 m
Weapon
Damage Modifier30 x
Accuracy falloff20,000 m
Optimal Range60,000 m
Rate of fire5.00 s
Turret Tracking2
Ammunition
EM damage25 HP
Explosive damage25 HP
Kinetic damage25 HP
Thermal damage25 HP
Navigation
Maximum Velocity300 m/sec
Inertia Modifier0.09 x
Other
Capacitor Warfare Resistance0.00 %
 gfxBoosterID397
 gfxTurretID34,580
 propulsionGraphicID397
Item Damage10,000 HP
Capacity120 m3
shieldCharge36,800
Armor Damage3,125
Type Info
Type ID56214
Faction ID500024
Graphic ID21049
Sound ID20207
Group IDAbyssal Spaceship Entities [1982]
Race ID64
Faction Namedrifter

Description

CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.