'Sarissa' Thermal Disruptive Lance

Defenses
Structure
99,999 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID77401
 PublishedTrue
Tech Level1
 Meta Level0 Level
Volume4,000 m3
Mass100 kg
radius1,000
 Base Price240,947,786 ISK
Offenses
Maximum Velocity Bonus-100 %
Module
Activation time / duration300.00 s
Max Modules Of This Group Allowed1
maxGroupActive1
disallowEarlyDeactivation1
Cannot Auto RepeatTrue
Reactivation Delay0.00 s
Cargo
Capacity0 m3
Fitting
CPU usage100 tf
Powergrid Usage100,000 MW
Activation Cost30,000 GJ
Targeting
Signature Radius10,000 m
Weapon
Optimal Range50,000 m
Ammunition
EM damage0 HP
Explosive damage0 HP
Kinetic damage0 HP
Thermal damage17,000 HP
Usage
Can be fitted toHubris
Reprocessing
 Portion Size1
Output 
Tritanium750,000
Pyerite500,000
Mexallon20,000
Isogen10,000
Nocxium12,500
Zydrine10,000
Megacyte12,500
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
Requires Active Siege ModuleTrue
Consumption Quantity20,000 units
Consumption TypeOxygen Isotopes
Disallow DockingTrue
Disallow TetheringTrue
Capacity0 m3
Disallow Cloaking While FitTrue
 Shape of Superweapon Effect1
 Applied Debuff Duration60.00 s
Beam Damage Cycle1.00 s
Beam Duration15.00 s
Beam Radius2,500 m
Warm-up Neutralization Amount33,750 GJ
Warm-up Neutralization Radius10,000 m
 doomsdayEnergyNeutResistanceIDCapacitor Warfare Resistance
Warm-up Neutralization Signature Radius20,000 m
 Immobility Duration30.00 s
 Jump/Dock/Tether/Cloak restriction duration120.00 s
 doomsdayRangeIsFixed1
Warm-up Duration15.00 s
 isPointTargeted1
canCloak0
siegeModeWarpStatus100
Type Info
Type ID77401
Group IDSuper Weapon [588]
Race ID8

Description

The Gallente Federation follows the other ?Big 4' empires in claiming that it independently developed its ?Disruptive Lance' technology but no doubt obtained a great deal of useful material from black market sources trading in stole Caldari State capital research program data. Federation military-industrial efforts have been strongly focused on upgrading and expanding their already impressive capital ship fleets, perhaps to the exclusion of other areas such as Stellar Transmuter technology, and an advanced dreadnought development program was certainly already in progress.

The Federation's ?Sarissa' Thermal Disruptive Lance emits a supercharged plasma energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity and will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused thermal destructive effect but the tactical opportunities of the weapon are considered well worth that trade.

Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.