Auto Targeting System II
Inventory group: Module > Automated Targeting System
Variations
Type | ![]() | ![]() | ![]() | |||
---|---|---|---|---|---|---|
Auto Targeting System I | Tech I | 1 tf | 1 MW | 5s | ||
Hostile Target Acquisition I | Tech I | 1 MW | 5s | |||
'Recusant' Hostile Targeting Array I | Tech I | 1 MW | 5s | |||
Responsive Auto-Targeting System I | Tech I | 1 MW | 5s | |||
Automated Targeting Unit I | Tech I | 1 MW | 5s | |||
Auto Targeting System II | Tech II | 35 tf | 1 MW | 5s |
Market
Basic
- Mass:
- 40 kg
- Packaged volume:
- 5 m3
- Portion size:
- 1
Tech Level:
- 2
Meta Level:
- 5
Structure Hitpoints:
- 40 HP
Capacity:
- 0 m3
Volume:
- 5 m3
Mass:
- 40 kg
radius:
- 1 m
Subsystem
Module
Cargo
Capacity:
- 0 m3
Fitting
CPU usage:
- 35 tf
Powergrid Usage:
- 1 MW
Activation Cost:
- 10 GJ
Required Skills
Structure
Structure Hitpoints:
- 40 HP
Produced from
- Blueprint manufacturing:
- Auto Targeting System II Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 596 |
Pyerite | 16 |
Mexallon | 3 |
Isogen | 14 |
Transmitter | 5 |
Miniature Electronics | 11 |
Morphite | 3 |
Ladar Sensor Cluster | 3 |
Quantum Microprocessor | 1 |
Electrolytic Capacitor Unit | 1 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
Targeting range:
- 60,000 m
Type Info
- Type ID:
- 1436
- Group ID:
- Automated Targeting System
- Icon ID:
- 26721
- Market group ID:
- Automated Targeting Systems
- Meta group ID:
- Tech II
- Published:
- true
- Radius:
- 1 m
- Volume:
- 5 m3
Description
Targets any hostile ship within range on activation. Grants a +3 bonus to ship's max targets when online.