Radar ECM I
Variations
Type | ||
---|---|---|
Radar ECM I | Tech I | |
Gloom Enduring Radar ECM | Tech I | |
Shade Compact Radar ECM | Tech I | |
Umbra Scoped Radar ECM | Tech I | |
Radar ECM II | Tech II | |
'Heist' Radar ECM | Storyline | |
Legion Radar ECM | Faction | |
Panola's Modified Radar ECM | Officer |
Market
Basic
- Packaged volume:
- 5 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0 m3
- Volume:
- 5 m3
- Mass:
- 0 kg
- radius:
- 1 m
Module
Cargo
- Capacity:
- 0 m3
Fitting
- CPU usage:
- 40 tf
- Powergrid Usage:
- 1 MW
- Activation Cost:
- 48 GJ
Weapon
- Optimal Range:
- 28,800 m
Required Skills
Overloading
- Heat Damage:
- 7 HP
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 2,884 |
Pyerite | 919 |
Megacyte | 2 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Radar ECM I Blueprint
Industry
Adam4Eve Material InfluenceOther
- ewTargetJam:
- 0
- Overload ECM Bonus:
- 20 %
- Effectiveness Falloff:
- 27,000 m
- remoteResistanceID:
- ECM Resistance
Type Info
- Type ID:
- 1956
- Base price:
- 20.00k ISK
- Group ID:
- ECM
- Icon ID:
- 3229
- Market group ID:
- Radar Jammers
- Meta group ID:
- 1
- Published:
- true
- Radius:
- 1 m
- Volume:
- 5 m3
Description
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.