ECCM Projector I
Inventory group: Module > Projected ECCM
Variations
Type | ||
---|---|---|
ECCM Projector I | Tech I | |
Spot Pulsing ECCM I | Tech I | |
Piercing ECCM Emitter I | Tech I | |
Scattering ECCM Projector I | Tech I | |
Phased Muon ECCM Caster I | Tech I | |
ECCM Projector II | Tech II |
Basic
- Packaged volume:
- 20 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 0
Structure Hitpoints:
- 40 HP
Capacity:
- 0 m3
Volume:
- 20 m3
Mass:
- 0 kg
radius:
- 1 m
Module
Cargo
Capacity:
- 0 m3
Fitting
CPU usage:
- 50 tf
Powergrid Usage:
- 1 MW
Activation Cost:
- 20 GJ
Weapon
Accuracy falloff:
- 40,000 m
Optimal Range:
- 20,000 m
Required Skills
Overloading
Heat Damage:
- 3 HP
Structure
Structure Hitpoints:
- 40 HP
Manufacturing
- Blueprint:
- ECCM Projector I Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 5,662 |
Pyerite | 3,998 |
Mexallon | 34 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
Gravimetric Strength:
- 100 %
Ladar Strength:
- 100 %
Magnetometric Strength:
- 100 %
Radar Strength:
- 100 %
Overload ECCM Bonus:
- 30 %
Type Info
- Type ID:
- 1959
- Group ID:
- Projected ECCM
- Icon ID:
- 110
- Meta group ID:
- 1
- Radius:
- 1 m
- Volume:
- 20 m3
Description
ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.