ECCM Projector I
Inventory group: Module > Projected ECCM
Variations
Type | ||
---|---|---|
ECCM Projector I | Tech I | |
Spot Pulsing ECCM I | Tech I | |
Piercing ECCM Emitter I | Tech I | |
Scattering ECCM Projector I | Tech I | |
Phased Muon ECCM Caster I | Tech I | |
ECCM Projector II | Tech II |
Basic
- Packaged volume:
- 20 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0 m3
- Volume:
- 20 m3
- Mass:
- 0 kg
- radius:
- 1 m
Module
Cargo
- Capacity:
- 0 m3
Fitting
- CPU usage:
- 50 tf
- Powergrid Usage:
- 1 MW
- Activation Cost:
- 20 GJ
Weapon
- Accuracy falloff:
- 40,000 m
- Optimal Range:
- 20,000 m
Required Skills
Overloading
- Heat Damage:
- 3 HP
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 5,662 |
Pyerite | 3,998 |
Mexallon | 34 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- ECCM Projector I Blueprint
Industry
Adam4Eve Material InfluenceOther
- Gravimetric Strength:
- 100 %
- Ladar Strength:
- 100 %
- Magnetometric Strength:
- 100 %
- Radar Strength:
- 100 %
- Overload ECCM Bonus:
- 30 %
Type Info
- Type ID:
- 1959
- Group ID:
- Projected ECCM
- Icon ID:
- 110
- Meta group ID:
- 1
- Radius:
- 1 m
- Volume:
- 20 m3
Description
ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.