Ballistic 'Purge' Targeting System I
Inventory group: Module > Ballistic Control System
Variations
Type | ![]() | ![]() | |||
---|---|---|---|---|---|
Ballistic 'Purge' Targeting System I | Storyline | 30 tf | 1 MW | ||
Abyssal Ballistic Control System | Abyssal |
Basic
- Mass:
- 1 kg
- Packaged volume:
- 5 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 6
Structure Hitpoints:
- 40 HP
Capacity:
- 0 m3
Volume:
- 5 m3
Mass:
- 1 kg
radius:
- 1 m
Cargo
Capacity:
- 0 m3
Fitting
CPU usage:
- 30 tf
Powergrid Usage:
- 1 MW
Required Skills
Structure
Structure Hitpoints:
- 40 HP
Produced from
- Blueprint manufacturing:
- Ballistic 'Purge' Targeting System I Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 1,351 |
Mexallon | 636 |
Isogen | 4 |
Zydrine | 14 |
Megacyte | 4 |
Mechanic Parts | 1 |
Construction Alloy | 2 |
Angel Spatial Analyzer | 1 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
Rate of Fire Bonus:
- 0.925 %
Missile Damage Bonus:
- 1.1 %
metaGroupID:
- 3
Type Info
- Type ID:
- 21482
- Group ID:
- Ballistic Control System
- Icon ID:
- 21440
- Meta group ID:
- Storyline
- Radius:
- 1 m
- Volume:
- 5 m3
Description
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.